2 Hours of "The Singularity" Gameplay



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Dead by Daylight’s New Killer “The Singularity” is from the 7.0.0. PTB. https://www.twitch.tv/CoconutRTS
0:00 – Intro
0:15 – GAME 1 Eyrie Chase Build
13:33 – Introspection
13:50 – GAME 2 Lampkin Chase Build
27:02 – Introspection
27:19 – GAME 3 Addonless RPD
42:12 – Introspection
42:26 – GAME 4 New Map Addonless
56:12 – Introspection
56:36 – GAME 5 Borgo Addonless
1:15:12 – Introspection
1:15:25 – GAME 6 The Game Addonless
1:25:35 – Introspection
1:25:58 – GAME 7 Lery’s Addonless
1:37:14 – Introspection
1:37:23 – GAME 8 Perkless Addonless The Game
1:48:45 – Different Build Explanation
1:48:58 – GAME 9 Basekit Buff Build Wretched Shop

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27 thoughts on “2 Hours of "The Singularity" Gameplay”

  1. "I dunno what these are" my brother in christ their name is on screen for almost 100% of the game time just read from the maximum of four words at the bottom of your screen

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  2. So I've seen lots of gameplay of Singularity now and one thing keeps bugging me. Why don't people replace EMP'd pods? I've seen so many times where a survivor will EMP a pod as you are walking by or trying to use it and then people will just loop around the pod. Why not just replace the pod and shoot them again? Does the game not allow you to replace them when they are EMP'd? Is this something that no one has thought of doing? I'm genuinely asking because I don't have access to the PTB myself.

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  3. Imagine a pin head vs singularity pin head would want to experiment on the singularity and the singularity would want to eliminate the “ inferior “ life form

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  4. The new killer's power is another area surveillance/ area denial power and the only "chase" ( I use that VERY LOOSELY) part of his power is you can spam teleport on someone which is brain dead and requires no skill.

    This killer is trash. Mid at best. 3 area focused killers IN A ROW. It will now take ONE YEAR from Wesker to hopefully get the next chase based killer.

    I'm beyond disappointed. Not as much as knight and skull merchant release but still very disappointed. Guess it's Wesker for another THREE MONTHS. Then hopefully behavior can STOP MAKING THE EXACT SAME KILLER IN A ROW and give us a chase based killer.

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  5. As fun as he is, in his current state this killer seems a bit busted. I definitely think he’ll need some changes, perhaps the slipstream pod breaks after you to? Seems like something along those lines might help.

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  6. No offense, but please stop swinging at the pellets just break them faster they ain’t gonna stun you and for some reason it makes me unreasonably angry when you do it every time and it doesn’t work every sometimes you swing after the pallet is already dropped which just doesn’t make sense lol like at 37:23

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  7. Something that might be worth a mention is the minigame that comes with overclock. A while back, someone suggested a power for Jason where he could slow himself but if he got hit with a pallet, it broke and he came out of the slow, making the mind games around each pallet more interesting. The Overclock mechanic is really similar, and a great addition. Having to consider that dropping the pallet too early means he gets to fast break it, but waiting and hitting him could stun him (if his Overclock just ran out), or give him a free hit (if it hasn't) makes chases way more interesting.

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  8. I think an excellent build on this guy would be Genetic Perfection (I think that's the one that gives 7% haste and undetect for 30s after a gen completes, whichever perk that is- that one) with Deadlock, Coup De Grace, and Bitter Murmur using the haste Iri and the everyone starting streamed purple. Apply pressure immediately, never let up. Every time a gen completes, you go absolutely sicko mode and probably get a down maybe two. Between perk and iri you end up with 12% haste out of a slipstream along with Coup which sounds nuts. If his pallet breaking works with Hubris you could probably swap in that somewhere and get some crazy onetap downs. Although I believe that won't be necessary in live cuz everyone is gonna be abusing Make it Work and staying injured for 3% perma speed.

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  9. An excellent two matches! It was awesome feeling us both learn how the killer works at the same time! I was actually solo q for both matches, hence my massive throwing, but it was a great time <3

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