2HR + PYRAMID HEAD GAMEPLAY! | Dead by Daylight



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2HR + PYRAMID HEAD GAMEPLAY! | Dead by Daylight

Hey all it’s Potato Pyramid head here!!
Which killer would you like to see next for over 2 hours of gameplay!!

I hope you enjoy!

Timestamps
Introduction (0:00)
Gameplay 1 (0:33)
Gameplay 2 (10:35)
Gameplay 3 (22:25)
Gameplay 4 (32:59)
Gameplay 5 (44:54)
Gameplay 6 (57:36)
Gameplay 7 (1:06:57)
Gameplay 8 (1:18:08)
Gameplay 9 (1:26:08)
Gameplay 10 (1:41:08)
Gameplay 11 (1:55:09)

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– PotatoLegion aka “Spud”

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28 thoughts on “2HR + PYRAMID HEAD GAMEPLAY! | Dead by Daylight”

  1. I love this vid but I gotta call out something that bothered me thanataphobia being nerfed was much deserved not because it was broken but the killers who ran it were just too damn oppressive. The just heal argument only works if your facing killers with terrible mobility and loop control. It's not a broken perk don't get me wrong but when used on killers like plague legion and nurse you might as well just disconnect when they ran it. Don't blame the survivors for the nerf blame these three because unfortunately their overuse of the perk became an issue.

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  2. I feel like people don't use the cage of torment often enough. It is the EASIEST way to progress sacrifice on survivors; it bypasses decisive, sure, but you can get an easy second down and hook after a survivor is rescued, and if you move the cages around strategically, there is NOTHING survivors can do to pull a survivor out of a cage. I feel as if Pyramid is the ONLY killer who benefits from large maps because of cage shifting.

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  3. TRUE FUN FACT OVERLOAD:The survivor hitbox is a cylinder and with the survivor vaulting it takes exactly 0.5 seconds to get to the other side but while the survivor is vaulting the hitbox stays on the opposite side of the pallet or window then in the direction of them vaulting so when they do actually land on the other side of the vault the hitbox basically teleports to the other side and this also explains why some laggy killers get hits from the other side of the pallet when the survivor vaults and if the survivor is laggy you will get hit from ridiculous spots | off the record, breakdown, resurgence and renewal will apply if you kobe | The lingering aura of Awakened Awareness is still there, it's just coded to 0 seconds, so if you bring lethal pursuer with this you can bring back the original effect to 2 seconds of extra Aura | Doctors max static blast range is 40 meters by default but you can increase it with terror radius perks | While Demanifested as the Ònryó you also lose collision | while Myers is in tier 1 you have a 5% vault buff tier 2 you have a 10% vault buff and In tier 3 it's 15% | while you are stalking as either Myers or Ghost face you lose your collision and survivors can go right through you | Any type of insta down will be countered by off the record | Trickster only needs one blade to blind you with hex:third seal | Death slinger can shoot you then miss on purpose but you'll still be blinded by hex:third seal | your terror radius doesn't immediately disappear, your terror radius decreases by 10 meters per second | wraith travels at 6.2 meters per second while in power | Hill Billy travels at 9.2 meters per second while using power | slingers maximum range is 18 meters

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  4. As a pyramid head main I would say you are a very good pyramid head,If I was you I would switch I’m all ears or a nurses calling to gen slow down like dead lock or overcharge.

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