32 WORST Perks from Dead by Daylight History!



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Hey everyone. We’re currently entering the ninth year of Dead by Daylight. So, I thought we could look back at some of the very worst perks that have existed throughout the years. Looking at 4 terrible perks that existed in every year. Let’s get into it.

At the time of this video’s release Chapter 32.5 has been revealed to be Tomb Raider, with Survivor, Lara Croft!

Thumbnail renders by:
JMotionZ: https://twitter.com/JMotionZ

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Music used from YouTube Audio Library:
Mysterious Strange Things – Yung Logos
The Emperor’s Army – Jeremy Blake
Clean and Dance – An Jone
Night Run Away – An Jone

Timestamps:
Intro 0:00
Year 1 (2016 – 2017) 0:13
Deja Vu (1.0.0) 0:27
Dying Light (1.2.1) 0:51
Ace in the Hole (1.3.1) 1:34
Shadowborn (1.0.0) 2:00
Year 2 (2017 – 2018) 2:44
Pharmacy (1.8.0) 2:54
Territorial Imperative (1.6.0) 3:21
Detective’s Hunch (1.9.0) 3:51
Knock Out (1.7.0) 4:23
Year 3 (2018 – 2019)
Predator (2.1.0) 5:14
Buckle Up (2.4.0) 6:02
Beast of Prey (2.3.0) 6:33
Windows of Opportunity (2.0.0) 7:16
Year 4 (2019 – 2020) 7:45
Mettle of Man (3.0.0) 7:54
Furtive Chase (3.0.0) 8:33
Cruel Limits (3.2.0) 9:08
Babysitter (3.2.0) 9:43
Year 5 (2020 – 2021) 10:29
Hoarder (4.4.0) 10:47
Lucky Break (4.7.0) 11:24
Deathbound (4.0.0) 12:16
Self-Preservation (4.6.0) 13:04
Year 6 (2021 – 2022) 13:33
Boon: Dark Theory (5.6.0) 13:42
Gearhead (5.5.0) 14:25
Corrective Action (5.4.0) 14:59
Grim Embrace (5.4.0) 15:45
Year 7 (2022 – 2023) 16:36
Septic Touch (6.0.0) 16:46
Teamwork: Collective Stealth (6.6.0) 17:20
Shattered Hope (6.0.0) 17:54
Low Profile (6.2.0) 18:30
Year 8 (2023 – 2024) 19:11
Scourge Hook: Hangman’s Trick (7.1.0) 19:22
Genetic Limits (7.0.0) 20:25
Invocation: Weaving Spiders (7.6.0) 20:55
Shadowborn (7.5.0) 21:46
Outro 22:24

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26 thoughts on “32 WORST Perks from Dead by Daylight History!”

  1. lol Even still Gearhead is only useful if a survivor is using Hyperfocus + StakeOut AND is actually good at skill checks still (or fully charged up stakeout)…at that point they're basically glowing for the full 30 second duration after that M1 hit lol. It's so freaking useless XD

    Reply
  2. Knock-Out is a good perk and slugging is a valid strategy. Slugging isn’t inherently toxic, maliciously slugging is. If you slug and let people bleed out for no reason then yes that should be eliminated. But slugging to create pressure? That’s a very valid strategy with multiple perks that reinforce it

    Reply
  3. Mettle of Man made me never trust Behavior again.
    I had just bought Ash and started pouring blood points into him to get it, and they nerfed it.
    I was like well ok now they got my money and everyone elses’s but they change a perk everyone bought the dlc for.
    Nope, I quit for 3+ years shortly after.

    I know Shattered Hope exists. It shows up in my blood web constantly.

    Reply
  4. For Low Profile I don't know if you've taken into account that it can trigger multiple times. From all my escapes, nearly 1/3 is due my low profile cause it was easy to make the killer lose you since it has nothing to track you!

    Reply
  5. Deathbound pairs well with forced penance. Either they stay together and risk becoming broken, or they separate and deal with the oblivious

    Only defence i have for septic touch is meme builds.

    Reply
  6. Predator Buff Ideas:
    -Survivor scratch marks now only spawn within 1 meter of sprinting survivors.
    -When further than 8 meters of any survivor, gain 3% haste when standing on scratch marks.
    -When a survivor is injured by a special attack, or vaults an obstacle, this perk stops affecting them for 7/6/5 seconds.

    Reply
  7. Anyone else ever get anxious when he says "goooooood" at the end of the videos but may not follow up with "bye?" Like he may just scream at us instead or say something to throw off the engraved ritual in my head?

    Reply
  8. Here's how you fix death bound: Make the distance they need to stay within 4 meters so not only do certain killer abilities forcably trigger, but also you can separate them through chase. I would also say reduce the distance they get the effect to 24 meters, but there's counterplay in having it be the exact distance of a default terror radius. I do think 32 meters is a bit too big because once they know you have it they can heal closeby and punish you for bringing such a conditional perk

    Reply
  9. They should add more free perks that have general use applications for all killers. Like one that applies deafened to survivors when they finish a Gen or something. Eventually there will be enough decent free perks for niche beginner builds

    Reply

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