47 SECOND GENS? WTF IS HAPPENING? – Dead by Daylight



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

47 SECOND GENS? WTF IS HAPPENING? – Dead by Daylight

#dbd #dead_by_daylight

_______________________________________________________

📜Twitch Schedule: I stream TUESDAY to FRIDAY 7:30PM – 10:30PM GMT U.K TIME.

Twitch: https://www.twitch.tv/mrgimms
Donations: https://streamlabs.com/mrgimms
Merchandise: https://streamlabs.com/mrgimms/merch
Twitter: https://twitter.com/MrGimms
TikTok: https://www.tiktok.com/@mrgimms?lang=en
Discord: https://discord.gg/y6u3VA4P34

_______________________________________________________

About Dead by Daylight
Dead by Daylight is a multiplayer (4vs1) horror game where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape the Killer and avoid being caught, tortured and killed.

_______________________________________________________

source

28 thoughts on “47 SECOND GENS? WTF IS HAPPENING? – Dead by Daylight”

  1. Its only effective if youre willing to sacrifice at least 3 perks slots and your main item. You need a toolbox for skill check probability, built to last to refill, stake out to be able to get value from hyperfocus. This entire build is just for gens, you have no anti-tunnel, no exhaustion perk etc. Gen rush builds were always possible and i dont think this is better than a streetwise +toolbox+prove+built to last combo that we have had for years.

    Reply
  2. I'm actually glad I stopped playing this game for a while because this just looks infuriating to go against I mean 47 seconds God I can't even down a Survivor within that time
    Did behavior just make another resident evil chapter that piss off the fans of it again? What are they doing?! Rebecca looking kind of cute that I will give credit to but yeah I would never play killer again if this is what to be experiencing now
    hell no man that's just not fun whatsoever no balance at all

    Reply
  3. Hi mr gimms i think the biggest issues here is map design and size plus the things they did give us is not near enough remember four against one a killer is always at a major disadvantage loops are chained together with pallets and i also think breakable walls is an issue for killer as well gens still fly and survivors seems to always remain a few steps ahead of kiler a far as perks and map design is concerned plus gen speeds and nerfing gen regression perks i mean having a terror radius and a red stain is abit overkill wouldn't it be more of a scare factor if survivors had to use their heads and sweat if we onpy had a radius and no redstain keep them guessing type deal like killers have alot to rely on survivors dont have many worries plus survivors can see with notification on screen what perks we run like dissolussion that pallet breaking perk when survivors vault pallet breaks but top level any level for that matter they see the perks activated the amount of info survivors get of killer they might as well have wall hacks look killers dont like to just stand at a hook but what other choice do we have when all the above mentioned things are the core issues with balance the games always been heavily one sided for years this isnt nothing new alot of people see the same things what i mentioned above are huge issues killers camp and tunnel due to game design and conditioning in my humble opinion anyways mate good video as always and R.I.P to the longest reigning queen of england queen Elizabeth have a wonderful day mr gimms 🥃👍

    Reply
  4. Sure if they hit great skill checks and the killer ignores the gen in their terror radius this might be a problem…not a problem I've noticed in my games. Gens are still going slower now than before the big changes.

    Reply
  5. I play for hooks and I have to say that the game isn't balanced around that. The game wants you to camp or tunnel to keep up with the survivor's objective which is much faster than killer's. I get 4 hooks, maybe 5 and game is over (against good teams).

    Reply
  6. Until survivors call out the unbalance nothing will change I’m honestly increasingly worried that everything is heading into evolve territory we’re the hunters dictated the balance so much that monster players quit killing the game

    Reply
  7. Lol Wesker vaults a football field and people worry about a survivor dedicating all of his perks to get a gen done faster, this is unrealistic that people think this is unfair

    Reply
  8. Lol. Back where they started. Me personally, would have never gone with plus 10 seconds on a gen. I would have gone with Corrupt Intervention base kit (Furthest 2 gens blocked for 40 seconds, deactivating when the first survivor is downed.) And bringing Corrupt blocks 3 gens with the 80 second base normal time. That would sound like a good basekit perk buff just as survivors had gotten. This would really help against the oppostion that literally spawns on their objectives.

    Reply
  9. Maybe that's why gens kept popping so damn fast today. Out of two plus hours, I had 1 decent match today. The problem with the devs trying to change up the meta perk issues is that they've succeeded very briefly but now have created a brand new meta that STILL forces you to use certain perks just for a chance to win.

    Reply
  10. I tried "This Is Not Happening" (30% bigger great Skillchecks when Injured) instead of "Stake Out" so i only have to be injured instead of gaining tokens each 15 seconds.
    Works pretty well :3

    Reply
  11. you could do them faster… Prove Thyself, Hyper Focused, Overzealous, Built to Last.. maybe a new part just to see.. could also do Fast Track or Resilience instead of Prove Thyself if your trying for solo speeds. it would take some set up… but that would be the fastest gen… get 4 people running this in a kill your friends just to see XD max totem build so they all get that 16% haha just to see the peak of gen speed.

    that would be 3 or 4 18% instant progress from Fast Track, 4 new parts is another 15% each, +16% speed boost from Overzealous, and Prove Thyself from one of the players giving the others the 15% speed boost, adding on the speed boost from tool boxes… 🤔 i think that would be as fast as it could go…

    Reply
  12. Progression Speed is a slippery slope. If you add more Progression Speed perks – then you need to add more gen defence perks to combat the meta of the objective being completed too quickly. But once things are at an equilibrium, BHVR thinks they have to balance that out by destroying the value of these perks with an overhaul – to shake up the meta.
    And then the cycle restarts and continues.
    You only have to look at the DBDwiki to see that Progression Speed & Repairing is the MOST used effect in perks, items, and add-ons, when summed together. Following that is Healing.
    You're almost encouraged to synergize to this extent because of the sheer variety you have. AND, because it directly corresponds to completing the objective faster and WINNING.
    It also harms the health of the game because it makes lesser effects more niche – like Luck, Haemorrhage, Skill Check Probability, and Deep Wound.
    When this games essentially dwindles down to how to manage your time and waste the killer's time for as long as possible – making things faster seems inherently unfair.
    When too many effects revolve around modifying speed – the meta becomes speed – and anything that isn't that is thrown into obscurity (and are seen as weak).

    If you want the answer to truly solving this issue, then what needs to be changed is the objective. The objective needs to be point-based – like a tug of war. That way it doesn't matter how quickly you do gens and escape, if you haven't racked up as many points as the killer – you lose – then repair speed is no longer meta in ensuring you win. Granted, it's not the only thing that needs to change – killer needs more mechanics to pressure more evenly to rack up points as well. But doing things this way also ensures that Killers and Survivors share the same goal, just on different ends. It means killers don't have to prioritise kills, but rather milking points from survivors. Kills and Escapes can just grant bonus points to boost the chances of winning – but doesn't ensure it. And if you're out of the trial by either dying or escaping – then you can't contribute to earning more points for your team. This, paired with an in-game timer (15/20 minutes) means games will run a lot more quickly, and should be a lot fairer – (and queue times are more consistent). Then if you wanted target the bad sportsmanship like camping & or less so tunnelling – you could make it so these things took points away from you, as a penalty. Then BHVR could just adjust point values, to make sure everything is balanced that way.

    Reply
  13. I think hyperfocus was their attempt at seeing what will happen if they make gens more interactive. Maybe I'm giving them too much credit, but maybe they realize toggling a gen and waiting to be woken up by a skillcheck isn't exactly quality gameplay.

    What I'd do is make it so there's constant skillchecks and missing some halts your personal gen progress, and you need to miss a certain number to actually blow the gen. This would take a week to implement and test out since they already have different types of skillchecks from glyphs and just need to balance them out a little. I seriously have no clue what's holding them back from making such simple changes that take no time to put in.

    Reply
  14. I watched Otz’s video. I agree the variance of gen completion is way too much. That is a result of too many perks affecting the outcomes of games. Base gameplay is altered because of this. Ok some brutal honesty here…. I love Otz but he tends to double talk a lot. He states he has no idea how to fix it, but then says they need to nerf the top killers as well which is dumbfounding. He suggests tool boxes are too strong which is on point but where did killer nerfs sneak it’s way into that conversation? Anyway, I digress….. variance of gen completion has become a problem. Perk combos are becoming prevalent because yeah, there’s 432 perks now lol. Devs need to be more careful with perk combinations

    Reply
  15. its not very concerning tbh unless ur versing a swf, and it only becomes a problem in swf comps, however id say soloq it wont be effective in solos.. however its crazy how killers mains instantly throw a fit over stuff like this, yet look at all the shit they have thats busted that can completely shut down a gens progress, it would be nice if there was no gen progression perks or regresson perks, killer mains are to the point where they are completley blinded to whats going on with solo survivors atm and are wondering why the killer ques are getting longer its funny, tho also otz is just unrealistic. look at when he was running a perkless killer challenge and was complaining about survivors being op(when he was running no perks), but u cant only look at the top level of things. (one because no one really cares about comp dbd the game will never be balanced perfectly) 2nd look at how ur saying killers are still having it rough but as of soloq outside of these scenarios ans swf groups killers are constantly stomping, if killers mains had their way survivors would be hooking themselves on the hook instead of them having to do it,

    Reply
  16. It's because stakeout + hyperfocus is bugged.

    What you need to know about stake out is it grants the 1% bonus progress to skill checks that you hit without consuming tokens or even when you don't have tokens.

    In addition, you know how hyperfocus says 30% of the "base value?" Well for some reason the 1% from stakeout is considered part of the "base" and so each 30% from hyperfocus instead of increasing the bonus progress by .3 charges is increasing it by .6.

    It may not seem like a lot, but it's very relevant.

    Some examples:
    You hit 10 skill checks with just hyperfocus
    1 + 1.3 + 1.6 + 1.9 + 2.2 + 2.5 + 2.8 + 2.8 + 2.8 + 2.8 = 21.7% of the gen or 19.53 seconds off the gen.
    You hit 10 skill checks with stakeout and hyperfocus IF stake out was only adding 1% instead of also increasing the value of hyperfocus
    2 + 2.3 + 2.6 + 2.9 + 3.2 + 3.5 + 3.8 + 3.8 + 3.8 + 3.8 = 31.7% of the gen or 28.53 seconds.
    You hit 10 skill checks with stakeout and hyperfocus as they are in the game right now
    2 + 2.6 + 3.2 + 3.8 + 4.4 + 5.0 + 5.6 + 5.6 + 5.6 + 5.6 = 43.4% of the gen or or 39.06 seconds

    Reply
  17. This build is also able to safely unhook people at base thanks to the added 5 seconds.
    Funny how Overcharge was deemed OP and got nerfed before it came live for the 1 player role but this is considered fine.
    The Killer base get continiously flogged while Survivors get increasingly more babied as time goes on.

    Reply
  18. In my opinion, Anti Gen perks alone don't work, you need something that will help chases go faster, I created the Damned if you do Damned if you don't build.

    Hex Pendemento, Hex Plaything, HexUndying, and Eruption.

    If they have boon Totems undo those then hook which will turn it into a Hex Plaything totem usually the Survivors don't all have boon Totems, so it helps with totem control.

    The Survivors would have to do all five totems twice in one match, either they suffer debuffs or they suffer obvious which helps Wesker a lot I've grabbed Survivors who ignore the Plaything perks.

    It is a build I've been dominating with giving Survivors extra objectives.

    Reply
  19. Just imagine this a 4 man swf bringing the best toolbox with a BNP and the best charge add-on and running prove thy self, steak out, built to last and hyperfocuse and then split up on separate gen across the map then 3 or 4 gens will be popped in like 35 seconds and then they'll do the last gen with prove thy self and the last gen will be done in like 30 seconds and the game is over from there and the game last for like what 3 or 4 minutes but yeah I do agree with otz hyperfocuse shouldn't work with toolboxes and hyperfocuse either needs a nerf or a rework but probably a nerf honestly not nerf to the ground but nerf it to still be good but not stupidly busted right now

    Reply

Leave a Comment