5 More Unimplemented Ideas From DBD’s History



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This video showcases 5 unimplemented concepts from Dead By Daylight’s past

Leaked Killer Otzdarva Chase Music: https://youtu.be/tb1j-FamQzg?si=erP4nG3gyCuth6YF

Footage from other people that I’ve used in this video:
https://youtu.be/jI_QKU5M20w?si=5mGLViIPTDv4doxm
https://youtu.be/e0CDpbGuy0k?si=Bjb1DigWEvTlga5s
https://youtu.be/6Q91ZuuqnsQ?si=iF0TO3PMzHz36_y2
https://youtu.be/EnUoBabEbtI?si=sJFljYrPeRHpS43V
https://youtu.be/Rxf93WJnxOo?si=tHrAZlNFzHJ9J5YC
https://youtu.be/Nf4YPi1ydXo?si=8uUiPBTG3oCYDHMv
https://youtu.be/PqGzYaiiMlY?si=RaC5IDtFtEm0lrb_
https://youtu.be/LVnWIe-5Lcs?si=Nu0fsWOqBFOjrDim
https://youtu.be/Oe4d3dy5E40?si=OqnhwIxHRvUFKOFw

All images are from DBD Wikis/YouTube/The DBD Artbook/Google Images

The Dead By Daylight Artbook: https://steamcommunity.com/sharedfiles/filedetails/?id=902373545

Dead By Daylight Wikis:
https://deadbydaylight.fandom.com/wiki/Dead_by_Daylight_Wiki
https://tcrf.net/Dead_by_Daylight_(Windows)

Music:
Crosstown Traffic Remix – https://youtu.be/jctcTDZZyRg?si=uCX8QM-V0Nck7GaR
Silent Hill 2 White Noiz – https://youtu.be/WZqiqeH_-o0?si=PDvFmaVk_tPxmYki
FNAF Venta Black – https://youtu.be/Rol9taLHOSI
March Of The Minis – https://youtu.be/iLEokhCpUuQ?si=700Xnb7ceaHgmPIq

Timestamps:
0:00 – Actual Infinite Loops
1:25 – Basekit Memento Moris
2:19 – Early Game Collapse
3:53 – Loadout Categories
5:01 – Original Loud Noises
6:20 – Killer “The Streamer”
7:19 – Outro

I hope u guys enjoy this video :3

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36 thoughts on “5 More Unimplemented Ideas From DBD’s History”

  1. so long as they aren’t super safe loops I can see the crouch hole’s something that could be added to maps for a bit more variety in chase and give urban evasion a reason to exist, there would just need to be a way for every killer to get a hit around them because otherwise it turns into a new infinite.

    Side not theres a roblox game called flee the facility that has crouch holes and they literally go through large closed walls that in dbd would be stronger than some old infinites and I wouldn’t want that anywhere near dbd 💀

    Reply
  2. Иконите, които категоризират perks и offerings съществуват в версията за телефони, но не мисля, чя някой ги използва.

    Reply
  3. On the topic of basekit mori, never really understood why they dont make the yellow mori basekit. If theres only one survivor left and theyre down, the match is pretty much over, and it'd be a cool way to reward killers who got a 4k and make moris occur more often (which would be good if the devs plan to sell unique moris.)

    This also circumvents all the critiques that the endgame auto-mori got because it only comes into effect when a single survivor is left and they're downed (as opposed to when all survivors are downed) and allows the killers to give hatch if they want to.

    Reply
  4. Im pretty sure the base kit mori the one we had for the ptb is still coming but knowing when its coming it’s possibly in the future that whole idea just needed to be rethought out.

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  5. I don't always agree with Scott Jund but an early game period would be great. Sometimes even if you know where to start looking, spawn positions just really screw you over and you won't even start a chase until gens have a bunch of progress already. Lethal Pursuer used to help make early game more consistent but distortion is very popular right now so it can end up being just a dead perk slot. Corrupt Intervention is still good but it shouldn't feel mandatory on setup killers.

    I also think the finisher mori system would've been great, they just chose the absolute worst way to implement it. Should've only worked during EGC rather than at any point in a match. Such a waste of development time and resources just for it to be scrapped entirely before even hitting live servers.

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