8.4.0 Survivor Perk Changes!



Read more Dead by Daylight โžœ https://deadbydaylight.mgn.gg

This video will show you all upcoming survivor perk changes coming in the 8.4.0 update for dead by daylight.
*8.4.0 Perk Changes*
0:00 โ€“ 0:35 Ace In The Hole
0:36 โ€“ 0:54 Pharmacy
0:55 โ€“ 1:22 Plundererโ€™s Instinct
1:23 โ€“ 1:47 Scene Partner
1:48 โ€“ 2:01 Buckle Up & Weaving Spider

Keep in mind this server will mainly be inactive & is only used to submit bugs you would like to be showcased in future videos (If not already recorded yet) If youโ€™ve got any bugs you would like to showcase or submit feel free to join my discord server: https://discord.gg/XCW9RcEt6U Or feel free to email me a clip at [email protected]

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46 thoughts on “8.4.0 Survivor Perk Changes!”

  1. I already said what I think about these: Ace in the Hole is the only buff I really like.
    Pharmacy rework seems a bit odd to me.
    Plunderer is a completely unnecessary buff when trash perks like Appraisal exist.
    Scene Partner buff is a fuggin joke.

    Edit : Since a lot of people attacked me on this comment, in particular there was a reply moggin me about Scene Partner I'll tell you what's my problem with it (because, compared to you, genius who's only good to type hate comments, I use Scene Partner): my problem is not that the scream reveal myself to the killer, the problem is that the scream interrupt my actions, a lot of time I failed a skillcheck or triggered DMS because of this stupid perk, and it might seem dum to you since you probably only use Deja Vu and Prove Thyself to gen rush with friends but I've lost so much time while repairing because of the consecutive screams this perk gave me, and I genuinely thought that this buff was meant to address this issue like make the perk only activate in chase or while running, instead it's just a fuggin 1 second buff and a 20 seconds cooldown reduction, which is probably the best part of the buff and still doesn't address the main issue, maybe it even worsen it; so next time, instead of insult like a child under other's comments, try to act like someone mature and ask, you may entertain an interesting interaction instead of show yourself as the troll you are.

    Edit 2 : I think it's fair I also share my concerns with Pharmacy which can be reassumed in one sentence: with this rework, you ALWAYS get a med-kit; if you don't want nor need a med-kit? If you want to search for a flashlight? Are you obligated to bring another perk and waste a slot? What I would do to address this issues is keep the buffs, but add a condition: while standing next to a chest, press the ability button; you will have your opening speed increased (100% as the buff), will make no sound while opening the chest and have a guaranteed med-kit; that would be my idea of rework for Pharmacy.

    And for Plunderer I don't need to add anything, completely unnecessary buff no one asked for a more than balanced perk while tons of other perks are desperately in need of a rework.

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  2. One thing that also changed in this update is that the base amount of time to open a chest has been decreased from 10 seconds to 8 seconds. This means that pharmacy opens chests in 4 seconds.

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  3. They should update Scene Partner to work with Hardened. I understand that the synergy would be insane but there is absolutely no reason for them to not work with each other based on their descriptions, and the fact they actually had the foresight to nerf that combo ahead of time when they let so many other insane combos make it to Live has got me bent out of shape.

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  4. I said the change to buckle up would kill it I had people argue with me HOW MANY TIMES DO YOU SEE IT NOW HU all they should have done was make it so it didn't work with for the people that's it

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