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For you: Bring anti-tunnel perks. Decisive Strike, Off the Record, Unbreakable, Blood Rush, etc.
For others: Leave them on hook if the killer is tunneling. Only save at the last second. 1 for 1 with Unbreakable to remove all killer pressure. Don’t farm people off hook.
http://www.twitch.tv/ScttJund
source
Reality: your Teammates unhook you in front of the killer after you have been hooked for literally 10 seconds
the issue with tunneling is, its way to effective for what killers can do, especially if ur teams not playing optimally as well
tbh bhvr should be trying to prevent it as much as possible because even new players get tunneled to the point where they dont want to play this game anymore, i once saw my baby survivor friend who had like less than 60 hours or so go against a 2k hour pyramid head, 1 gen got completed and the pyramidhead decided to just tunnel out him then everyone else, their reason was because nea had balanced landing
the strategy for this bs being “bro just die” is exactly why I stopped playing
I think this is kinda the rough thing about DBD for beginners. There's so much unintuitive stuff like survivors being safe on hook, grouping up is a bad idea, stealthing all game is a bad idea, etc….
the real counter play is taking clairvoyance and saving yourself
Now all this does sh*t bc theres a 3-gen around, amazing map desing
Tfw I'm waiting the 60 seconds to unhook because it's optimal but my teammate sees I'm not immediately running for the unhook so they KO themselves on hook first stage
Literally all of this goes out the window when you have 1 person getting chased and going down in proximity of the hook.
‘Survivors presenting the tunneled person to the killer’ — definitely another Scott blame the survivor video. Although bonus points for more subtly crafted language. Would have been extra credit to note that killers shouldn’t tunnel for the good of the community.
To me the most infuriating part of this is that I don't want to run DS, OTR and others like Blood Rush just to avoid a situation induced by a dick player.
I want to use goofy ass perks, doesn't matter if I get value or not because those goofy perks introduce NEW things to do, or amplify odd strategies, whereas anti- whatever, focus on preventing something that usually is 100% induced by the killer.
I would much prefer losing a game to a player that pulled a styptic agent with Ace in the Hole, in fact I would probably be happy or impressed at the luck, and that the player was skillful enough to get value.
Yeah no… none of this is ever happening in solo Q
If the matchmaking gives you 3 potatoes as teammates, it doesn't matter what you do.
Good advice. A lot of this is expected in IDV, where hard tunneling and facecamping is the norm. The tutorials even explicitly train you to delay the tunnel as much as possible, save at the last second, and pop the last cipher right after a hit in case they're running their version of Adrenaline.
Scott with the imaginary solo que play style. #justdontdie
This should be the intro when you launch the game
You forgot to mention following the tunneled survivor around with a flashlight and missing the timing
I agree this is the best thing to do vs tunneling, but I also think you're kind of downplaying how many gens the killer might be able to defend within that radius. And that if the killer can figure out what's happening he can dynamically increase that radius. Maybe he's not going to down and hook a guy on a gen across the map, but that 30m radius can turn into a 50-60m radius. Idk if you still consider that tunneling but that's what I used to do and I wouldn't disagree with people calling it tunneling.
THEN YOU GOT CLOWNS unhooking instantly back to back and then they wonder why the killer is tunnelling.. HE ISN'T EVEN 10 METERS AWAY Let me hang on the hook…
lmfao then i get people who loop so well and do gens that by the time NO ONE HAS BEEN HOOKED and we're on the last gen, the FIRST survivor hooks apparently becomes like mentally challenged or something and wants to die off hook… like bro NO ONE HAS BEEN HOOKED… WE JUST DID 4 GENS… WHY ARE YOU STILL TRYING TO GO NEXT FROM ONE DAMN HOOKKKKKKKKKKKKKKKKKKKKKKKKK
I wish decisive strike lasted just a bit longer
Simple predefined messages like "I'll unhook", "killer is near", "Repair" "Help" etc…would ease the soloq situation, people would love to have this
In my opinion, telling survivors to “just run these perks if you’re getting tunneled” is nearly useless information unless it’s being told to someone brand new. We know to use anti-tunnel perks, we just shouldn’t have to run them every game because it’s possible the killer will tunnel/camp.
I want to use other perks, but killers are already in the power role with a much stronger array of perks and advantages. I shouldn’t be locked into a small set of perks because the killer MIGHT DECIDE TO PLAY THIS WAY.
The game does not punish killers who decide to camp/tunnel enough.
Anti-camp progress needs to be increased, or the range of anti-camp needs to be increased. Something needs to change.
A lot of killers proxy-camp, and even with no other survivors around the anti-camp bar takes ages to fill up if the killer isn’t just straight face-camping you.
Hooks need to also spawn further apart. They are making the maps smaller and smaller (you can literally see all 4 edge walls at once on a lot of them) and nerfing loops but hook spawns seem to not be changed at all. I’ve seen hooks spawning as close together as like 15 feet, WITH line of sight. Practically begging for killers to camp multiple people at once (not to mention making anti-hook builds pathetically niche).
Also lots of power inconsistencies around hooks, for example: Pyramid head cant place his trail within a range of gens and hooked survivors. But Singularity can just have bio pods all right beside the hook and Nemesis’ zombies sometimes literally camp for him.
Killers either need to be punished more for camping/tunneling or they need to be greatly encouraged to leave the area and not go for the same person so soon. Whether that be by a blood point bonus for downing/hooking someone else, or giving 50% the amount of points for hooking the same person before they are even healed.
Something needs to change because it’s really unfun to play against since I can only do so much as a solo player: like running specific perks every game instead of using more interesting builds that I actually want to.
How to counter tunneling in Solo Q:
1. Close the game
2. Spend your time on something more meaningful and impactful in your life.
its taco tuesday
Naive scott, thinking my teammates are on gens anytime
I don't get tunneled because I'm that good. And if I don't tunneled I usually escape anyway. So just get good guys. And what better way to practice than being tunneled! It's all chases.
No one understands to pull people off the hook at 51% and 1% remaining
I dont want to imagine what its like for a new player to pick up this game…
while i do agree that leaving your teammates on hook is the "optimal" play, the problem is in solo queue people don't know you're going to do some of a gen and then save. In my solo queue games, if someone doesn't b-line it or get the save within 30 seconds, the person on hook will take the chance and usually force second phase and give up. Even if I were to start running in for save or emote at them, they still think "oh no one is saving gg go next". In a swf you can tell your buds to wait for a bit but you can't in solo queue so if you leave randoms on hook, they just give up
With the Pentimento problem, some survivors will still throw the match just to get archives done, cause their challenge is cleanse 4 totems or something…
I would love to do this if my teammates didn’t panic then try and unhook themselves at the end of the timer as if I wasn’t going to trade with them in the first place
Yeah, people are too quick to unhook. And if they don't, then the person on hook starts to try and unhook themselves if the other survivors don't come and unhook them within 10 seconds 😒
Two other perks you absolutely should mention are Cameradrie and Reassurance. The former is perfect for solo queue where your team will just vacillate around you on the hook instead of do gens, and the latter is the best defense you can institute against hardcore proxy campers, better than even BT/Babysitter.
"If you have 3 people on gens…". in soloq? That's a good laugh.
All your advices hinge on every single other survivor being competent. Chances are that at least 1 of 4 is not and so you can't do anything against tunneling. That's why it's strong and used.
I came back to play a couple of games, and in both games, if someone didn't immediately run to the person on the hook, they would just dead themself on the hook.
I wish everyone who complains about tunneling would leave the game forever and be replaced by bots. Get good or shut up. You won't get tunneled if you don't get caught. If you do get caught, don't cry if you die. This entire topic is boring.
Also, leave it to Scott to turn a 2 minute video into a 9 minute video.
Hate how I never get to use my DS while the tunnelled survivor is the oblivious Leon running some sort of wholesome build with no exhaustion or anti-tunnel.
Pro tip: your not gonna like the game if you play solo Hence why killer was a instant que the last time I played since there were no killers who wanted to play solo and survivors barley play solo cause they get the option to play together everyone who plays solo in this game has a awful time
there's a reality were hyper focus is the meta in a world full of tunneling
Take off pants
Take off undies
Take it like a man
Then relax in que to Next game
I use to call it .. goin thru the gauntlet…i took the tunneling as training. It's not fun. It sucksss . Don't get frustrated, and learn my people.
That’s also what makes the perk Reassurance so strong. I can’t tell you how many times someone has reassuranced me on the hook and immediately unhooked me. It’s like bro, you gave yourself a bonus 30 seconds get on a Gen!
This is honestly the best solution hands down because if tunneling becomes so boring and guarantees loss, killers won't want to do it anymore.
i appreciate scott because hes the only cc i can turn captions on for when i dont have my headphones nearby and they're 99% accurate 😂
I saw the tweet, so I knew there had to be a YouTube video as well.
6:22 "You can still one for one-" N.O.E.D.. I've found that if someone is head set on tunneling they always seem to have N.O.E.D.. You can't unhook easily with N.O.E.D. around.
But yes, I wish more people thought of this. So many times I've seem someone get unhooked, tunneled and then unhooked right away AGAIN just to get tunneled out of the game. Use the timer people. In that vein you can also bring in Reassurance to extend the timer out even longer.
I do hate it when people get left on first hook even when the Killer isn't camping the area or giving off tunneler vibes though. It's a hard thing to get right but people don't even try most of the time.
Thanks for the video Scott.
Yeah Scott, but it's soloq, I might do what you said but will my teammates?
So I went against a tunneling Chucky yesterday and it occurred to me that some killers, including him, don’t know the radius for when the bar fills to unhook yourself (before egc) so I waited until the very last second before second stage to unhook myself and it cost him 2 gens and the entire game. Patience is definitely so important in ruining a tunneling killers win.
Ok now tell the hooked guy to not try to escape by his own if he doesn't see someone going for the save inmediately after getting hooked and we are fine.