How to Counter Tunneling in Solo Queue – Dead by Daylight



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For you: Bring anti-tunnel perks. Decisive Strike, Off the Record, Unbreakable, Blood Rush, etc.
For others: Leave them on hook if the killer is tunneling. Only save at the last second. 1 for 1 with Unbreakable to remove all killer pressure. Don’t farm people off hook.
http://www.twitch.tv/ScttJund

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49 thoughts on “How to Counter Tunneling in Solo Queue – Dead by Daylight”

  1. the issue with tunneling is, its way to effective for what killers can do, especially if ur teams not playing optimally as well
    tbh bhvr should be trying to prevent it as much as possible because even new players get tunneled to the point where they dont want to play this game anymore, i once saw my baby survivor friend who had like less than 60 hours or so go against a 2k hour pyramid head, 1 gen got completed and the pyramidhead decided to just tunnel out him then everyone else, their reason was because nea had balanced landing

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  2. ‘Survivors presenting the tunneled person to the killer’ — definitely another Scott blame the survivor video. Although bonus points for more subtly crafted language. Would have been extra credit to note that killers shouldn’t tunnel for the good of the community.

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  3. To me the most infuriating part of this is that I don't want to run DS, OTR and others like Blood Rush just to avoid a situation induced by a dick player.
    I want to use goofy ass perks, doesn't matter if I get value or not because those goofy perks introduce NEW things to do, or amplify odd strategies, whereas anti- whatever, focus on preventing something that usually is 100% induced by the killer.
    I would much prefer losing a game to a player that pulled a styptic agent with Ace in the Hole, in fact I would probably be happy or impressed at the luck, and that the player was skillful enough to get value.

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  4. Good advice. A lot of this is expected in IDV, where hard tunneling and facecamping is the norm. The tutorials even explicitly train you to delay the tunnel as much as possible, save at the last second, and pop the last cipher right after a hit in case they're running their version of Adrenaline.

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  5. I agree this is the best thing to do vs tunneling, but I also think you're kind of downplaying how many gens the killer might be able to defend within that radius. And that if the killer can figure out what's happening he can dynamically increase that radius. Maybe he's not going to down and hook a guy on a gen across the map, but that 30m radius can turn into a 50-60m radius. Idk if you still consider that tunneling but that's what I used to do and I wouldn't disagree with people calling it tunneling.

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  6. lmfao then i get people who loop so well and do gens that by the time NO ONE HAS BEEN HOOKED and we're on the last gen, the FIRST survivor hooks apparently becomes like mentally challenged or something and wants to die off hook… like bro NO ONE HAS BEEN HOOKED… WE JUST DID 4 GENS… WHY ARE YOU STILL TRYING TO GO NEXT FROM ONE DAMN HOOKKKKKKKKKKKKKKKKKKKKKKKKK

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  7. In my opinion, telling survivors to “just run these perks if you’re getting tunneled” is nearly useless information unless it’s being told to someone brand new. We know to use anti-tunnel perks, we just shouldn’t have to run them every game because it’s possible the killer will tunnel/camp.

    I want to use other perks, but killers are already in the power role with a much stronger array of perks and advantages. I shouldn’t be locked into a small set of perks because the killer MIGHT DECIDE TO PLAY THIS WAY.

    The game does not punish killers who decide to camp/tunnel enough.

    Anti-camp progress needs to be increased, or the range of anti-camp needs to be increased. Something needs to change.

    A lot of killers proxy-camp, and even with no other survivors around the anti-camp bar takes ages to fill up if the killer isn’t just straight face-camping you.

    Hooks need to also spawn further apart. They are making the maps smaller and smaller (you can literally see all 4 edge walls at once on a lot of them) and nerfing loops but hook spawns seem to not be changed at all. I’ve seen hooks spawning as close together as like 15 feet, WITH line of sight. Practically begging for killers to camp multiple people at once (not to mention making anti-hook builds pathetically niche).

    Also lots of power inconsistencies around hooks, for example: Pyramid head cant place his trail within a range of gens and hooked survivors. But Singularity can just have bio pods all right beside the hook and Nemesis’ zombies sometimes literally camp for him.

    Killers either need to be punished more for camping/tunneling or they need to be greatly encouraged to leave the area and not go for the same person so soon. Whether that be by a blood point bonus for downing/hooking someone else, or giving 50% the amount of points for hooking the same person before they are even healed.

    Something needs to change because it’s really unfun to play against since I can only do so much as a solo player: like running specific perks every game instead of using more interesting builds that I actually want to.

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  8. while i do agree that leaving your teammates on hook is the "optimal" play, the problem is in solo queue people don't know you're going to do some of a gen and then save. In my solo queue games, if someone doesn't b-line it or get the save within 30 seconds, the person on hook will take the chance and usually force second phase and give up. Even if I were to start running in for save or emote at them, they still think "oh no one is saving gg go next". In a swf you can tell your buds to wait for a bit but you can't in solo queue so if you leave randoms on hook, they just give up

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  9. Yeah, people are too quick to unhook. And if they don't, then the person on hook starts to try and unhook themselves if the other survivors don't come and unhook them within 10 seconds 😒

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  10. Two other perks you absolutely should mention are Cameradrie and Reassurance. The former is perfect for solo queue where your team will just vacillate around you on the hook instead of do gens, and the latter is the best defense you can institute against hardcore proxy campers, better than even BT/Babysitter.

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  11. "If you have 3 people on gens…". in soloq? That's a good laugh.
    All your advices hinge on every single other survivor being competent. Chances are that at least 1 of 4 is not and so you can't do anything against tunneling. That's why it's strong and used.

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  12. I wish everyone who complains about tunneling would leave the game forever and be replaced by bots. Get good or shut up. You won't get tunneled if you don't get caught. If you do get caught, don't cry if you die. This entire topic is boring.

    Also, leave it to Scott to turn a 2 minute video into a 9 minute video.

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  13. Pro tip: your not gonna like the game if you play solo Hence why killer was a instant que the last time I played since there were no killers who wanted to play solo and survivors barley play solo cause they get the option to play together everyone who plays solo in this game has a awful time

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  14. That’s also what makes the perk Reassurance so strong. I can’t tell you how many times someone has reassuranced me on the hook and immediately unhooked me. It’s like bro, you gave yourself a bonus 30 seconds get on a Gen!

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  15. 6:22 "You can still one for one-" N.O.E.D.. I've found that if someone is head set on tunneling they always seem to have N.O.E.D.. You can't unhook easily with N.O.E.D. around.

    But yes, I wish more people thought of this. So many times I've seem someone get unhooked, tunneled and then unhooked right away AGAIN just to get tunneled out of the game. Use the timer people. In that vein you can also bring in Reassurance to extend the timer out even longer.

    I do hate it when people get left on first hook even when the Killer isn't camping the area or giving off tunneler vibes though. It's a hard thing to get right but people don't even try most of the time.

    Thanks for the video Scott.

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  16. So I went against a tunneling Chucky yesterday and it occurred to me that some killers, including him, don’t know the radius for when the bar fills to unhook yourself (before egc) so I waited until the very last second before second stage to unhook myself and it cost him 2 gens and the entire game. Patience is definitely so important in ruining a tunneling killers win.

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