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Hex: Ruin has natural synergy with Nemesis as zombies chase people off gens. Zombies also occasionally move people away from totems. Pentimento is there once they do start breaking, and Devour Hope is there if they don’t. Its perfect.
http://www.twitch.tv/ScottJund
source
Christ, this sounds unfun to play against, lol
Love the shaman build I use it on Vecna all the time
Just no reason to play against this killer
I used to run this with haunted grounds all of the time…not sure why i haven’t revisited it since the buff
I run the same build but instead of undying I usually use plaything, though probably not as effective given how tall and loud nemesis is.
This build works surprisingly well on Chucky as well because of the random footsteps that are created when he is in scamper mode, which is like always.
Best build in the game for all of them besides aura nurse is Pop/Pain/Penti/Plaything
Scott idk if youve changed something in your end recently but the audio in your videos has been cutting in/out on my 5.1 surround speakers and it seems to only happen in your videos for some reason? I just had it happen around 1:30 in this, opened a random video in a new tab and had no issues, came back to this and its still fuzzy in and out.
I is confused
sadly, i don't find nemesis fun to vs anymore, to me it's as boring as chess merchant. this build makes it worse
Solo queue players and New players arent the same thing.
Also! They shouldve added a 3rd zombie
Funny he makes this video so soon after saying "guys dont cleanse hex totems incase of pentimento"
I didn’t know that my fave build was called shaman build 😂 that’s hilarious. Penti, devour and plaything together can be so strong ONLY and only if your devour doesn’t spawn on a hill for everyone to see.
Nemesis was always unstoppable 🙄
My favorite type of build, but I go all in on Devour protection.
what about toth instead of undying?
The whole reason nemesis is one of my least favorite to face is the zombie pressure from a survivor perspective just feels like free unearned/undeserved pressure. Can't count how many times I've been pushed off a game winning gen by a zombie that the killer did nothing for. Obviously, he's not an S+ tier, but it feels like a fundamental flaw.
Meh. You can throw this build on any killer
i like shaman nemesis with marvin´s blood + Admin Wristband
it would appear that The Shaman Nemesis is Unstoppable – Dead by Daylight
State of the game is so healthy right now /s
I play a lot nemesis, If you want to try my build -> pain res., DMS, enduring and superior anatomy/bamboozle (I run superior anatomy more)
Nemo fanboy thinks he is a witch doctor.
This build has a name? LOL sweet
I’ve been running this same build except with Dead Mans Switch instead of Devour Hope for the longest time on Nemesis.
Maybe replacing undying with thrill would be good, because after 2 totems cleansed its better than undying, while disabling boons
Everyone is going to copy this build now, even though it was strong for years.
Might come back for a moment to run counterforce lmao
Looking forward to using the new “rune” perk 😮
As a member of the Small Game Gang I will find the location of your totems and I will break then, twice if I have to. Thanks for the Boldness points.
Man, devour hope is probably my favorite perk; i just wish people couldn't spawn staring at it
This is my go to build for almost any killer, devour and pentimento work so well together, if you add Ruin on top of it you have very good pressure. The last one I usually run Plaything to create more hex totems so the chances to cleanse the other hexes is lower and in 90% of the matches you get even more Pentimento stacks. I also like to run Blood Favor/the new Crowd Control on certain killers that can benefit a lot from them.
I hope they add another pentimento type effect but not so oppressive, I loooove the whole two bad option build where they have to leave the totem or risk penti but it's kinda just a boring perk
This build seems extremely strong for nemmy. So many crucial side objectives + zombies cucking survivors from finishing a totem is insane.
Ruin + Zombies = insane gen pressure. The totems alone could turn the game into a 3v1 for a short duration.
Pentimento constantly creating more goals while becoming the ultimate slowdown + zombies 🤢🤢🤢🤮🤮🤮
This isn't a build, this is a hard carry!!!
Shouldn't Thrill of the Hunt be better than Devour Hope?
Hey Scott, I've been running this build as well for the past month or so but I switch out Undying for Plaything. I'll give Undying a try now though, super glad to see that you love playing best boi Nemmy!
SO YOUR THE REASON EVERYONE IS USING THIS RN 😂THIS BUILD STRONG AS HELL IF YOUR TEAMMATES BE LACKING
Scott in earlier video: survivors, stop breaking hex totems.
Scott now: now that I told them to stop breaking totems, here’s a disgusting build with hexes to punish them for following my advice.
scott ur a cancer
Scott, what are your current opinions on Indians and the country of India?
Is undying better than thrill of the hunt?
Yea bec this game is everything but newplayer friendly..
It appearst that you are hexed.. and the gen speed is much slower. That's all you got.. Nothing tells you what's up with that.
Would be pretty helpful to just show the killer perks/addons in the match details, after they got triggered/experienced by you. You can adjust some perks and it will work.
Same shit with aura reading. Why isn't there a status effect that tells you that your aura is shown? And the most important thing: tooltips.
Ingame tooltips which explain status effects to you.
Dbd has incredibly much content, it's insane. A pure nightmare for new players and I would like to have some big patches that fixes these issues.
or is all of that way too op for all of the veterans and comp players?
Idk what this vid is about nor do I care I just wanna say nemi and chucky are in almost every pub and it’s old and boring
I feel like Scott used to have a similar Shaman build for Wesker and Blight when they came out. It's almost like there's some sort of definitive build in the game as of now, which also proves that perks weigh heavier than power.