NO WAY OUT OVER POP AND RUIN! – Dead by Daylight!



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7 thoughts on “NO WAY OUT OVER POP AND RUIN! – Dead by Daylight!”

  1. My thoughts on the “rollback.” Couldn’t either of these be incorporated:

    1. Keep rollback but remove 1-2 random pallet, not the shack.

    2. Run it like a coin flip 50/50 who it favors.

    3. If fully healthy no rollback, injured survivor gets the rollback. Or Vice versa

    Thoughts?

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  2. Given how many pallets he ends up having to break in the early game, and how many times he kicks gens, I wonder if Brutal Strength might be an ok option for the build? It saves a second on pallet breaks, which when survivors are holding W translates into saving between 6-9 seconds in the renewed chase to catch back up. That adds up when you’re breaking 5-10 pallets plus some breakable walls and gen kicks thrown in. (Spirit Fury hypothetically breaks the pallets faster but I’m assuming we’re talking about survivors pre-dropping a lot of relatively safe pallets versus stunning you with them.)

    That being said I’m not sure which perk it would replace. No Way Out is quite good, as is Corrupt Intervention. So if it replaced anything it would be either Fearmonger fka Mindbreaker, or the gen blocker. Of those two, Fearmonger is probably the weaker one, but it’s still a good perk since it can mean getting a hit before their Dead Hard or Sprint Burst or whatever is active.

    Still, it might be an interesting experiment when facing survivors who hold W and pre-drop pallets all day to try Brutal Strength and see if there’s difference in the chase results from it.

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  3. Awesome build and solid af game. Def think a lot of the community like to think theyre in high mmr like you or other content creators lol. When more realistically theyre mid tier

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