Omega Dead Hard Validation Tech – Dead by Daylight



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27 thoughts on “Omega Dead Hard Validation Tech – Dead by Daylight”

  1. I honestly dont mind the sound of validation, however im just annoyed that it no longer requires timing on DH and it now counters killers that use to be able to work around DH like blight, it completely cancels a lethal rush and the lethal rush ends when you get validated, whereas before you can hit people at the end of the DH animation.
    What are your thoughts on this?

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  2. the visual inconsistency should really make killers realize how flimsy dead hard was before. they shouldn't think "BUT THERE WAS BLOOD" they should be thinking "wow he would've gone down right there? yikes"

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  3. I find it interesting in these comments when survivors mention different ways to make the killer" salty" to add on to the confusion of this tech. The mindset some survs have to do everything in their power to get the killer salty but then get angry when they camp or tunnel is baffling. Can we not just have fun without your goal being to give some one a bad play experience. Maybe im thinking too much about it but for some reason it dont sit right with me.

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  4. "Deadhard working as intended" meanwhile i dont get as much lunge distance to body block, my projectiles get eaten by deadhard and cant hit survivors behind the person deadharding. Deadhard eats stbfl stacks if the obsession deadhards (rip 6 stacks for a down). Good luck playing twins against deadhard, cuz victor doesn't carry his momentum either… sorry scott, but it isnt working as intended, just broke in the other direction.

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