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Hello! This video will be a build and strategy around chasing and downing survivors relatively quickly!! I’ll be utilizing my loop denial Skull Merchant strategy with her HINDER and Aura reading add-ons, paired with a HASTE perk build mixed with EXPOSED Lethality and active gen pressure to reward my quick process of putting survivors into the DYING STATE (more info below)!!
HINDERANCE – A status affliction for both survivor and killer. When afflicted by this, your movement speed is reduced (In this case, my Strobes add-on inflicts 5% HINDERANCE on survivors)!
HASTE – A status benefit for both killer and survivor. Haste grants the user extra speed in movement! (In this case, 5% HASTE for each token of Play With Your Food)!
EXPOSED – A type of survivor affliction where any basic attack causes them to be put in the DYING STATE (more info below) regardless if they’re fully healed or not. Does not cut through ENDURANCE! (more info below)
00:00 Build Explanation
05:52 Match 1 – Groaning Storehouse
14:35 Match 2 – Garden of Soybeans
SKULL MERCHANT – Fancy a guide on how to play this killer in a generator proxy that’s fun and actually good at the same time?? Look-see here 💖- https://www.youtube.com/watch?v=KraVyceWCF8&t=979s
Fancy a guide that showcases a very unique Skull Merchant strategy that involves looping and chasing that’s very fun and engaging for both sides?
Here ya go!! 💖 https://www.youtube.com/watch?v=sgO_7BqACfI
There’s also Add-on showcases on my channel that into depth of fun strategies you can pull off while having fun with this killer!!
#dbd #dbdkiller #dbdkillergameplay #dbdnewupdate
SKULL MERCHANT BUFFS –
-No more cooldown from placing drones!
-Drones have a 10 second cooldown to manually activate (was 12.5 seconds)!!
-Lock On (EXPOSED) is now 60 seconds long (was 30 seconds) and it resets if survivors enter an active drone!
-The incomplete Lock On (EXPOSED) timer will start to decay after 10 seconds has passed (was 5)!
– Killer can see the progress of Lock On!
– Drones cannot be hacked 10 seconds (was 5 seconds)!
– Skull Merchant now walks at 110% (4.4m/s) mov. when holding the Tracker (was 100%/4.0m/s)!
– Claw Trap battery buffed to 45 seconds duration (was 25 seconds)!
– Survivors can no longer see the indicator (orange eye) looking at them to show that Skull Merchant is watching them!
EXPOSED – A type of survivor affliction where any basic attack causes them to be put in the DYING STATE regardless if they’re fully healed or not. Does not cut through ENDURANCE
DYING STATE – The state the survivors are in when they are crawling and are completely helpless when they’re in this state!!
ENDURANCE – A status effect for the survivors that allow survivors to take another hit, this mostly results in the survivor getting afflicted by DEEP WOUND
DEEP WOUND – A status affliction for survivors that causes a need for survivors to mend, this will appear as a yellow bar near the survivor’s portrait on the UI (user interface), if the survivors do not mend when the yellow bar fully depletes, they will be forced into the DYING STATE!!
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I stg you have single-handedly put out more Skull Merchant content than any 2 other DBDtubers combined, absolute legend.
Noice vid
You can also put Thrill of the hunt instead of surge for Kris Jenner in a bedazzled mask to be even nastier
I played 1 game with her, had no idea what the hell I was doing but ended up w 2 dc's , 1 hook death, & 1 escape. The disgusting little monsters gen rused with bnp & tried to bully. Your videos are helping me at least gain a better grasp of her! Ty!
And since the most recent patch notes: She now gets even more Movement speed the more survivors have a Claw Trap on them. PWYF enjoyers are eating good today.
What do you think about her new changes
I wanna see more of this build. This was great
I've seen other youtubers play as her, but you are giving in-depth guides on how to play her as well as builds. Keep up the great work!