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Read more Dead by Daylight ➜ https://deadbydaylight.mgn.tv
Broadcasted live on Twitch — Watch live at https://www.twitch.tv/tru3ta1ent
source
I like the idea of his power being able to "chain" to multiple survivors if they are close enough for example if two or three survivors work on a gen u show up throw your chain unfortunately you can only slow one (unlike clowns easy AOE bottles) but what if you could hit one survivor amd go through towards the next ones then u could have a "chained togther" effect because honestly the fact clown can slow survivora faster and easier and multiple at a time just makes pinhead seem so weak in comparison
Okay, I will just sit and wait for the smart guys give me a solid build or strategy.
I feel every first chain should injure the survivor, like even every time after they heal the when they get hit with the chain they get injured then every chain after that just slows them down, because to be fair pinhead should be a lot stronger then what he looks like in the ptb. I mean shit clown can slow down survivors quicker, they really need to do a lot more work on him, but still it looks pretty sweet. I’m just happy that they brought pinhead to dbd
The range on the chains are insane but they dont really reward you for using the range since you cant follow up well.
Also the lethality is a little underwhelming. The chains should injure if multiple hit you, that way during chain hunt if you hit your power it can lead to a damage state.
Love the idea of the killer's power, but he needs to hold a tad bit longer with the chains.
2:16 I think the Kate thought she could run and drop the pallet behind her but since she couldn’t run because of the hooks, it did the standard pallet drop animation so she basically cut herself off lol
What about u hit 3 chains they get injured and to get rid of hits u have to mend for like 10 to 15 seconds
It was very nice of the priest to summon pain and free the survivors from their addled state. I hope they appreciate the pleasure of suffering now.
-The lament configuration is only revealed for 10 seconds to the survivors (each time it spawns)
-Summons of Pain values have increased (it will now take survivors a little longer to escape the summons of pain chains)
-If a survivor holds onto the lament configuration for more than "X" seconds, the lament configuration will respawn.
These are a few changes I would like to see. I think he's good but def coild better, his flaw is really that survivors can easily break from the chains.
As long as the lead dev is almo no killer is going to be getting any buffs unfortunately
I’ve got a few ideas on how to change pinhead. If they make it so when a survivor is chained they need to stand still to remove the hooks or else they will just move slowly until the hooks are removed. This would then balance out the fact that the killer has to stand still and hit a skillshot that can be dodged. Additionally I would like to see the hooks not be able to miss so easily on survivors walking in a straight line, so they could potentially make them shoot out quicker. Lastly if using the environment to break chains it should IMMENSELY slow you down and then break them as it feels the chains are made of butter.
So nice of Tru3 to have mercy on the bugged survs
Its his own box he should know where the box or survivors shouldn’t see its location from so far its really annoying when the devs kiss survivors ass its getting old and repetitive i mean come on people:(
I think he should injure with base but his iridescent changes to where he can see the box as well or make it to where survivors actually have to look for it instead of hanging it to them
After this video published he will get nerfed
Hard to fear a killer whose power is a joke. Hitting the chain means nothing
I feel like if the chains took just a bit longer to break that would make a pretty big difference. Also, survivors seeing the boxes aura is jank and should be removed. Also, if you're just holding the box and running around with it, you shouldn't be able to do gens, heal, unhook, or open the gate. I don't think it'd be so bad to have another strong killer for once.
It should be that the chains can't break on the environment or pin head. Survivors can't vault or throw down pallets when chained either. That would make it a bit better, they can still break out of it pretty easily but these 2 changes shouldn't make that matter too much… maybe?
Did you open a box?
I CAME!!!
I think a good buff would be that his chain when removed give the deep wounds status effect.
Sure legion would be worthless at that point but he alredy was worthless to begin with.
I think they should make his passive chain hunt charge 20 or 25 percent every time you hit a chain
How ironic would it be if they released a killer called "The Bug" and its power causes the entities rhelm to glitch in some random way each time
What tweaks exactly? More slowdown from chain? Or the one you mentioned in the video where they freeze?
All I ask is to make him stop coming. Can’t even see my screen anymore.
All he needs is his chains to be actually do their job and slow people down for a while. He's C or B now, would be A or maybe even S if they buffed his ability.
HE BLOODEH CAME
So in this chapter survivors have an entire animation for solving the puzzle box but in the resident evil chapter they don't even have one for curing themselves with the vaccine… smh
Should definitely place the gate past any corner of a wall so that they can't break the chains
Honestly, if the chains off possessed hook become a little harder to break, he would be top tier. he would literally be the deathslinger to nurse's huntress
These are my ideas to make Pinhead a little bit better.
I feel like using then environment shouldn't break the chains instantly. It basically makes them useless.
The chains should either take longer to remove, or make it spawn about 5 chains because it takes a ridiculously short amount of time to remove them.
The cube's aura shouldn't be shown to survivors either until the timer is full and the passive chains are activated.
The timer Shouldn't reset on Teleport, but give Pinhead a downside like either longer teleport cooldown, or he is unable to teleport again until the cube is solved so the killer has to use the teleport strategically.
2:40 does tru not realize you can't sprint when a chain is holding you , meaning you can only slowvault
Never once thought I’d see a killer where I’d almost always run bamboozle on (slowdown from chain let’s you just vault a window to catch up when you vault 15% faster). Brutal too, for the same reason but at pallets
I think Chain Hunt should only end if the box is solved, also including if Pinhead teleports to it, instead of picked up. That or also make the survivor exposed while holding it. Holding the box shouldn't be a good idea.
Can pallet drops even stop the chain ability? So many survivors drop pallets for it and I dont think it works that way
The fact that this killer never actually breaks a sweat to do anything makes him seem scarier when he's chasing you
How loud are survivors when a passive chain gets them.
They could be an awesome anti stealth factor
He get his nerf after ptb and than C tier. Classic shit.
Is the chain bug caused by downing a survivor while a chain is still attached?
Can’t sprint with chains attached Tru3 so you HAVE to slow vault windows and pallets <3
Does anybody know which survivor is being added with pinhead?
the chain hunt intensity should have levels, similar to Nemesis infection levels. At level 1 it works as it currently does, level 2 or 3 maybe it could injure.
what if they got rid of ruin as a perk and integrated it into the base of the killer but only regresses 100% insteasd of 200%
You know how the developers made Trickster by saying "what if hatchets, but more more and weaker?"
Well, I feel like they made Pinhead by saying "what if bear traps, but more and weaker?"
easy solution, just make time to break chains longer or make it a skill check and you are not released unless you hit great.
I don’t think they want a licensed killer being strong just in case they lose the license, I’m willing to bet.
I don't know, the chain RNG can either win you a game or lose it… It's too random for me. His power is cool, but as you said – Nurse does the same thing but better. I don't see myself playing this killer anytime soon. If they make his chain injure a survivor by default, without it being able to down them, then he'd be solid.
If you have the add on to injure healthy survivors / mend injured survivors, Play With Your Food becomes a pretty good perk for this killer. Not only does it allow you to catch up to survivors quicker with the speed + slowdown, you can get it from the obsession while in your power also without losing stacks for injuring survivors.
Since they can't run,they slow pallet. Good stuff
you opened the box