When Should You Kick a Generator? – Dead by Daylight



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

http://www.twitch.tv/ScottJund
https://discord.gg/TheBreaderhood

source

24 thoughts on “When Should You Kick a Generator? – Dead by Daylight”

  1. I agree about downing people is the best form of game delay and kicking gens even with perks is bad since your sacrificing aggression, it's one of the reasons I love Scourge Hook since your not sacrificing that though it is inconsistent without a certain perk setup

    Reply
  2. All this video does is highlight that there are major balance issues with this game. If what you say is true and I'm not saying you're wrong by any means, what does that say about the state of the game that in most scenarios kicking a gen is actually a bad thing? This game has now gone so far off track it isn't even a joke anymore.

    Reply
  3. I kind of agree but somewhat not. With when you talked about kicking a gen even with pop and how you are only saving 20 seconds and are losing around 13 seconds of chase time or potentially losing the chase entirely. Pop is 25%, so you're mid chase, still not quite near enough to get the hit and see the gen going 75%. Kick it, now it's at 50% but regressing. It's unlikely that by the time you down that survivor that another one will be back on there and if they are, it'll just get regressed right back to 50% So all progress they made during that chase is completely erased. Ot best case scenario they have only just tapped it and now it's down to 25%. Whereas if you leave it and continue the chase and someone does get on it, they actually pop that gen and 1/5th of their objective is complete. If a survivor escapes one of your chases, they don't progress in objective. It's one of those case by case scenarios though, I don't think there is a one size fits all for when you should kick gens but you should do it. When I play survivor and get chased off a gen, if the killer kicks it and then chases me, it's depressing coming back after escaping the chase to see it's now at 0 again. It's much easier when you come back and it's still chugging along. Or even better, having multiple gens going as the killer isn't kicking them. There are killers I would absolutely 100% say you don't need to kick gens with. Nurse, Oni, Blight for example. The snowball effect with these guys is so strong you just go full aggression. You can also use kicking gens to your advantage. Injure the ones doing it, they scurry off, you kick it. Pretend to leave and they come right back to tap it and you have an easy down. Having said that. I'm going to go play 2 or 3 matches with each killer and just outright refuse to kick gens. I know this isn't your advice and you gave examples of when you should, but I'm curious to see how the games go. It's science time.

    Reply
  4. I had a match in December where I decided to play Killer for the first time in months. I forgot all the buttons and I was like, my MMR shouldn't even exist yet since I haven't played Killer since late August(Genshin Impact took over my life around then so DbD fell off easily. The camera work between DbD and GI is trippy af when you swap from one game to the other.).

    I was Ash 20 and got hit with a 4-man red rank swf group in my first game back.(Oddly enough, I got PROBZZ in my second game back and he posted a clip of our chases on his YT later on. I was mortified. XD)

    So the first game was a re-learning experience as Doctor. He's my fav and the easiest Killer imo. My build was Impossible Skillchecks Doc. Right off the bat I found Dwight and determined early that he was the best player and I shouldn't chase him. So I chased someone else and Dwight followed me all match trying to get flashlight saves. I figured this was best as Dwight didn't have anything useful for unhooking so he never did that, meaning Dwight was preoccupied with trying to rile me up into chasing him, the person being chased was preoccupied with not dying, and now a third person is preoccupied because they have to come and get the dude on the hook.

    The match last 19 minutes because I got a 3-gen within 8 minutes and defended it until I was blue in the face. Even though it was my first game back, I actually hooked the other 3 survivors two times each amidst the flashlight saves. Dwight was the reason no one was sacrificed. He was the MVP. So at the end, he took the fall so I couldn't get the sacrifice on Jeff and I was so moved by his effort all game that I carried him to the exit. I didn't deserve that kill imo.

    Reply
  5. Problem: any change to gen regression would help weaker killers but would would also end up making strong killers even stronger.
    Solution: make gen regression it's own killer-specific stat, like movement speed and terror radius.

    Slow killers with little to-no-map pressure get a major increase to regression (+100%? +200%?), while highly-mobile high-pressure killers retain similar or even nerfed regression rates.

    Reply
  6. Kicking gens should take as long as a boon totem. Survivors can stop gen regression by literally tapping it so fast they dont even go into an animation, and gen regression speed is only 50% of base progression speed.

    I don’t think there’s ever been a moment playing as survivor where I wasn’t happy to see a killer kick a gen outside of three gen’ing with pop.

    Reply
  7. I think I’m just going to start DCing too when my teammates DC – playing against killer main sociopaths who don’t care the game is completely unwinnable when teammates DC – it’s not worth the time or frustrations. I’ve never been one to DC but idk what’s going on – if it’s the state of the game – if it’s the MMR I’m in – but my soloQ survivor team DCs so much. Like they get downed once and they DC.

    Reply
  8. It's sad that something that's a core mechanic is so useless. They really ought to make a kick remove a flat % off the top from the progress. Something like 3% of 5% for a kick would make it much better.

    Reply

Leave a Comment