Making the new killer The Dredge uncounterable – Dead By Daylight



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Make sure you use the TIER ONE version of the perk as explained in the video. This is very important to keep the pain train rolling.
#dbd #dbdshorts #dbdclips

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39 thoughts on “Making the new killer The Dredge uncounterable – Dead By Daylight”

  1. An easy fix is just making the blocked lockers last longer to prevent cross-map proxy camping. It’s a very smart and strong play style but I doubt the other side gets to enjoy the game:

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  2. I don't know if anyone had the same problem as the first game playing as it. I kept using click accidently instead of ctrl. To say the least it costed me the game is an understatement.

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  3. this is basement bubba with extra steps. for anyone who thinks this is OP consider it requires 2-3 perk slots and an early basement play to snowball with. that aside the one thing the dredge has that your average basement bubba does not is the ability to proxy camp basement and defend gens at the same time. where bubba has to essentially give up the objectives and stop playing the game, hoping survivors will be altruistic, letting them pop all 5 gens in no time if they let their buddy dangle, the dredge can play the game and still camp. so there is that.

    edit: hag, trapper, spirit, wraith and even huntress and plague (if there's a pool near shack) can camp while still playing the game and defending gens. many killers have advantageous basement scenarios without needing to be in the basement. it's really only bubba that needs that. they can either return to the basement quickly or leave traps so they don't need to defend the basement themselves, especially with add-ons.
    the thing that sets them apart from dredge is that they have a sphere of safety, a limit to how far away from basement they can wander once it's been hooked and still return in time. hag needs to be in range of her traps (without add-ons). ranged killers can't walk too far from their lines of sight, the dredge can wander as far away as he wants, his sphere is the entire map… except it isn't really. survivors will learn not to rescue basement during night time and to lock the lockers when that happens. the bill made the mistake of locking the lockers at the start of the game, letting you destroy the locks and camp the stairs, survivors will learn not to do this. or to rescue in groups, like they already do against hag in many end game scenarios.

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  4. ah, the old demigorgan make your choice build. It used to have a counter of running two people into basement, but with the scream, unless two people are running the same survivor you can mark them out. But really, this is the only time territorial is going to be good

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  5. The counter to this strat :
    Both survivors go into a locker, the unhooked one better have DS and it's a 50/50 if they escape or not.

    You could also just wait in front of the lockers but then you risk loosing the Make Your Choice

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  6. What a boring way to play such a fun killer… Makes me think of one who was using the lockers to hide inside the basement camping and waiting for survivors to come like an insidious Bubba

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