How Each of the 39 Reworked Perks will be used in Dead by Daylight



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

How Each of the 39 Reworked Perks will be used in Dead by Daylight https://www.twitch.tv/CoconutRTS

The 39 Perks Rework
0:00 – Intro
0:23 – BBQ & Chili
0:51 – HEX: Ruin
1:20 – Pop Goes the Weasel
1:33 – Corrupt Intervention
2:43 – Tinkerer
3:14 – HEX: No One Escapes Death
4:07 – Scourge Hook: Pain Resonance
5:17 – Dead Hard
7:05 – Decisive Strike
8:22 – Borrowed Time
8:44 – Iron Will
9:31 – Self-Care
10:18 – Spine Chill
11:43 – Overcharge
12:15 – Eruption
12:58 – Knockout
13:36 – Coulrophobia
14:02 – Dark Devotion
14:58 – Jolt
15:49 – Lethal Pursuer
16:23 – Scourge Hook: Gift of Pain
16:55 – Thanatophobia
17:07 – Scourge Hook: Monstrous Shrine
18:21 – Calm Spirit
18:45 – Saboteur
19:22 – Botany Knowledge
19:34 – Off the Record
20:36 – Lucky Break
21:22 – Pharmacy
22:01 – Sole Survivor
23:18 – Distortion
23:54 – Lightweight
24:32 – Deja Vu
25:13 – No One Left Behind
26:12 – Dark Sense
27:03 – Tenacity
27:22 – Hope
28:27 – Overzealous
28:52 – We’re Going to Live Forever
30:03 – BHVR’s Disclaimer
30:30 – Outro

source

30 thoughts on “How Each of the 39 Reworked Perks will be used in Dead by Daylight”

  1. Yeah, as always good changes and bad as fuck changes, will always be like at, at the end of the day, we are talking about dead by daylight, bug discovered in 2016 and removed in 2021, 6 years to do a metaperk's changing…

    Reply
  2. I’m sorry but this is bs they jus made survivors better like can killers get pop or ruin base kit or choose where a hex spawns. I feel like it’s unfair that in a 4v1 the 4 control the flow of game which shows the killers are not in control

    Reply
  3. off the record is absolutely not a problem; no survivor is going to do nothing for 80 seconds and try and bodyblock a killer from chasing somebody else. if they do, that's a survivor off gens, off heals, off everything for 80 seconds. plus, the killer can tunnel right through this perk; wait for 10ish seconds to dodge base kit BT, then chase after them with your reduced hit cooldown and their reduced damage speed bonus. it is purely an anti-tunnel perk, and if a survivor is using it aggressively, they're not progressing the game. and even if they do go from endurance hit to downed to picked up and they DS you, DS only hits for 3 seconds, half a second in which a survivor is stuck in animation.
    edit: if the survivor does bodyblock, you can also assess if they're in a shit spot or not. if they are, you hit them through endurance and then just down them quickly anyways

    Reply
  4. My opinion:

    1) BBQ & Chili – Makes sense to remove the points given the 75% reduction in grind.

    2) Ruin – Hell of a nerf for hex-based perk

    3) Pop Goes the Weasel – It's a nasty nerf, because I don't think 25% is that much especially when against half-competent survivors.

    4) Corrupt Intervention – Weird nerf, players will be forced to sacrifice themselves pretty much or do a "For the People" tech in order to start working on close gens early.

    5) Tinkerer – It'll help against high mobility Pop killers that get constant notifications. Makes sense to do this

    6) NOED – It's a big nerf. I like the idea of survivors HAVING to worry about bones for the off chance of such an end game perk. Which is meant to be an unconscious fear that helps passively slightly with gen slow down and punishing those for not doing them at the end game.

    7) Pain Resonance – Nerf that I'm for personally. It was strong being info and gen regression rolled into one.

    8) Dead Hard – A massacred perk. Shouldn't even be called that anymore.

    9) Decisive Strike – I see it as a good nerf for trolls in the exit arena. Especially if you're using Victor to keep a survivor in.

    10) Borrowed Time – A good buff. Although strong against basement builds. It makes sense because if someone runs Monstrous Shrine, they want to keep survivors on Scourge Hooks in the basement at all times. Other perks should work accordingly with it, will there be 8 scourge hooks now instead of 4? Or will they be only in basement all 4?

    11) Iron Will – Big nerf for noobs that aren't good at running killers that rely on stealth. Probably crouching makes it 100%

    12) Self Care – Another nerf. Can't say much

    13) Spine Chill – Huge nerf for maps like the cornfield ones where it's 90% useless and any small obstacle. The vault speed nerf sucks, I hate it. I liked it was similar to have an adrenaline rush when running from a killer hoping to clear the vault in enough time. Now you most likely won't have that slight edge.

    14) Overcharge – Is this math incorrect? If it takes 90 seconds from 0%-100%. Then every 1 second is 1.1%. If kicking a gen with Overcharge reduces gen speed 4x higher than normal. Then wouldn't camping it for 10 seconds reduce it to around 44%-ish alone? Just realized that this makes Call of Brine useless to use. Better to choose 400% regression than 200%.

    15) Eruption – It's ok

    16) Knock Out – It made it better ok.

    17) Coulrophobia – This will be great for deep wound killers.

    18) Dark Devotion – Interesting buff. Like Coco said, a long distance shot will be crazy.

    19) Jolt – Not a fan, this will be abused in my opinion for killers who let survivors wiggle out over the shack staircase. Have them drop, barely make it out of shack, down them again just to get double explosions in the radius.

    20) Lethal Pursuer – I like the buff

    21) Gift of Pain – Big buff. I think it's deserving for such an unused perk.

    22) Thanatophobia – 2% buff, tiny bit reasonable.

    23) Monstrous Shrine – Will all the map scourge hooks be in the basement now? Or will there be 8 scourge hooks then? Because this along with Jolt will be pretty strong for basement killers. It's gonna be interesting to see

    24) Calm Spirit – This is a good buff with the reasonable nerf. I will most likely use it now.

    25) Saboteur – A needed buff to identify scourge hooks.

    26) Botany Knowledge – A good buff

    27) Off the Record – Not a fan, it's a nerf. I think it should have been used as a new perk instead. I liked the invisibility from aura perks and no sound or blood pools.

    28) Lucky Break – It's a good perk, I just hope they do it via timer rather than "charges." So it can't be abused with Autodidact or We'll Make It.

    29) Pharmacy – It's a cool buff. Damn strong though.

    30) Sole Survivor – Super useless, because if you finish a gen being the last survivor, you're an idiot. And if you think you can open an exit gate AFTER finishing a gen, even more of an idiot thinking you'll pull it off. It's only good if the killer finds the hatch and pray to god they aren't close to one another.

    31) Distortion – This is a good buff for it, but it's pretty strong against aura perks.

    32) Lightweight – Great perk buff. I'll probably use it with flashlight-double bulb add ons.

    33) Deja Vu – My fav perk, love that it got a buff. It's underrated and I always solo queue.

    34) No One Left Behind – This is pretty strong the buff since it's unlimited time. You can reset at double the speed and almost guarantee an exit thanks to the extra speed. It'll be cool to see who runs this.

    35) Dark Sense – Damn… this was an old fav scaredy cat perk for me. It's a nerf if you're not paying attention to where the killer is.

    36) Tenacity – Good buff, but half useless.

    37) Hope – This is too strong in my opinion since it's stackable. Probably with blight serum and Blood Pact it'll be crazy.

    38) Overzealous – It's a good buff.

    39) We're Gonna Live Forever – Soul guard + We'll Make It for dying survivors instead of hooked ones. It was 100% before for dying survivors I know, but a survivor could be using Unbreakable to build up the bar meanwhile also and that's a common perk to see. In SWFs this will get abused for sure.

    Reply
  5. The reason spine chill is trash after the rework is because if the requirement is the killer has a clear LOS on you that means you also have a clear line of sight on the killer in which case just pay attention to your surroundings you big dummy!

    Spine chill is going to be 🔥🗑

    Reply
  6. Reminder, No One Left Behind gives that 7% speedbost forever, just like hope now.

    I can't wait to use BT + NOLB + Guardian to give survivors in the endgame a nice 121% speed for 10 seconds and endurance for 15 seconds. Nice.

    Reply
  7. Self Care is still going to be a very handy perk especially if you're also running Desperate Measures which gives you a 14% stackable healing bonus speed for each survivor that is injured, downed and hooked. I'm guessing that if I'm the only one injured my self healing speed would be 49, however if more survivors are injured at the same time Self Care could potentially stack to 63 / 77 / 91%. This also means I could heal other survivors faster if I heal them while I'm injured.

    When it comes to survivors Ace Visconti is the quietest even while injured, I barely notice that he's injured and when I run Iron will on him he is completely silent. Sadly when it comes to survivors who are the loudest while injured I think it's a competition between David King, Jeff Johansen, Yoichi Asakawa, Bill Overbeck and Laurie Strode, these survivors definitely need Iron Will because you could hear them from half way across the map….. Yoichi is the funniest one because he sounds like he's having shrex with a blender.

    Reply
  8. They really need to either add the killers name even better remove the Survivor names in the lobby. It’s really really shitty getting tunneled by a killer from last game or being sandbagged by a Survivor from last game. If they are making The survivor and killer equal they should also display the names at the end for everyone

    Reply
  9. @CoconutRTS have you thought about how Claudettes will take even longer to heal in the corner of the map with self-care lol. Not mine it’s from Otz’s video

    Reply
  10. Sins spine chill got nerfed so much i might go to use stake out sins it does almost the same except for stealth killers and gives me gen rush tokens

    Side note lucky break and autodidact gonna be fun sins begin game you never really get skill checks and get more stealth and late game you one tap heal someone

    Reply
  11. Coulrophobia with unnerving presence could be a good combo.
    With dark devotion if you cross map snipe them with huntress then the survivours will really be fucked up with were you are.
    Lucky break and self care might be a good combo

    Reply
  12. 3:08 This nerf will kill Tinkerer for all hit & run builds tho, since you need to commit when it only procs once. This is a shame, because Tinkerer is by far the best (most consistent) info perk right now. Unlike Barbecue, Discordance, etc Tinkerer can't be dodged or outplayed, and it reliably tells you where you need to go to keep up pressure. This nerf therefore directly negatively impacts many killer builds which heavily rely on this information.

    4:50 The nerf directly affects M1 killers in the same way. If you see the explosion, you know where to search next, or at least which gen you need to check soon, because the survivors will try to finish it. Without the explosion, you're missing important information. The reason why M1 killers will keep using this is because it is the crutch that allows them to barely walk in the first place. Especially with the ruin nerf, this is literally the only perk left that allows immobile M1 killers (e.g. Clown) to apply some sort of early game map wide pressure at all, which is crucially important to have a chance to win the game. So for M1 killers it's either swallow the bitter nerf, or hunker down and full commit to protecting the 3-gen from the first second because this is the only alternate playstyle that is viable.

    17:05 You apparently do not realize at all how incredibly strong the Thana slowdown is for hit & run builds (Legion, Nurse, etc), even more so if combined with other slowdown like Corrupt, Ruin, Sloppy, etc.
    It was already borderline OP on any high mobility killer that can quickly injure multiple people, but with this buff hit & run could become busted. Thana Sloppy Tinkerer is one of the strongest Nurse builds right now, because there is absolutely no counterplay at all, and you get slowdown that outclasses even ruin+undying or pain res+deadman's CONSISTENTLY while also keeping the survivors injured. It is just absolutely oppressive.

    17:37 for "normal" killers, it can be a healthy way to slow the game down by playing pain res + monstrous shrine, but on the flip side, this will absolutely be used by nurses, hags, etc to proxy camp with little counterplay. In this scenario, this might even be OP (as in disgustingly strong), but that needs to be tested out first.

    Reply
  13. sure buddy…and finally you have the same god complex that otz has…
    Half of the stuff you treat as facts in your Vids are not facts at all. So…when at least 50% of your content is just wrong, HOW do you want to make predictions for the future?
    Naah dude
    THIS will happen:
    I saw that most of the community has learned and does not simply eat the BS that BHVR and their Dog Whisperers are serving, that is a good thing!
    The few poor souls that believe your unbelievable bullcrap will see for themselves and then leave…
    DBD is going down, as soon as the first competetor of this Game has the first licensed IP, the hard foundation of DBDs Core Community is gone!
    THAT is the REAL Reason!
    "PeOple PlaY DbD becAuse thEy waNna pLay wiTh thEir FriEndS"…pfff
    All people in my real life that know DBD describe it like that:
    "Ah the Game where you can play Feddy Krüger and Michael myers"…
    without the licenses, DBD would have been gone in 2019!

    Reply

Leave a Comment