Dead By Daylight – How Realistic Are The KILLER Weapons?



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

What game/show/whatever next?

Silent Hill Stranger Things Resident Evil left 4 dead Halloween the Texas Chainsaw Massacre a nightmare on Elm Street saw scream hellraiser ringu attack on titan

Footage is creative commons from https://youtu.be/NqaMNqEliMM

Dead by Daylight is a survival horror asymmetric multiplayer online game developed by Behaviour Interactive. It is a one-versus-four game in which one player takes on the role of a savage killer and the other four play as survivors; the killer must catch each survivor and sacrifice them to a malevolent force known as the Entity by impaling them on hooks, while the survivors must avoid being caught and fix five generators to open the exit gates. The game was first released for Microsoft Windows in June 2016, followed by additional ports for PlayStation 4 and Xbox One in June 2017, Nintendo Switch in September 2019, iOS and Android in April 2020, Stadia in October 2020, and PlayStation 5 and Xbox Series X/S in November 2020.
Alongside original characters, the game includes characters from various franchises such as Halloween, Left 4 Dead, The Texas Chainsaw Massacre, A Nightmare on Elm Street, Saw, Evil Dead, Ghost Face, Stranger Things, Silent Hill, Crypt TV, Resident Evil, Hellraiser, Ringu, and Attack on Titan. The game received mixed reviews upon release, though it was a commercial success, attracting more than 50 million players.
Dead by Daylight is an asymmetrical horror game where one player is the “killer” and the other four are “survivors”. The survivors’ objective is to escape the map by repairing five of seven generators scattered throughout it to power the two exit gates. The killer must “hook” and sacrifice all the survivors before they escape. If only one survivor remains, an escape hatch opens. If the killer closes the hatch or a gate is opened, the “Endgame Collapse” begins and the survivors are given only two minutes to escape.

When hunting the survivors, the killer must capture them by either striking them with their weapon (one strike injures survivors and two strikes puts them into a dying state) or grabbing them in one move by catching them unexpectedly.

Although survivors can attempt to escape the first “hook”, success is unlikely. They can also be saved by other survivors. If they are hooked a second time, they enter a “struggle phase”, where they must resist the killer by performing skill checks until they are either killed or rescued. If they are hooked a third time, they will die.
The game takes place across 17 maps which are based on places related to the killer of each map’s respective chapter: the MacMillan Estate (Trapper), Crotus Prenn Asylum (Nurse and Clown), Autohaven Wreckers (Wraith), Coldwind Farm (Hillbilly), Haddonfield (Shape), Backwater Swamp (Hag), Léry’s Memorial Institute (Doctor), the Red Forest (Huntress and Plague), Springwood (Nightmare), Gideon Meat Plant (Pig), Yamaoka Estate (Spirit and Oni), Ormond (Legion), Hawkins National Laboratory (Demogorgon), Grave of Glenvale (Deathslinger), Midwich Elementary School (Executioner), Raccoon City (Nemesis), Forsaken Boneyard (Artist), and Withered Isle (Dredge). The Cannibal, Ghost Face, Blight, Twins, Trickster, Cenobite, and Onryō did not receive maps. Over time, the level of evil of each killer’s actions accumulated there until it attracted the attention of the Entity, an unknown force of darkness from a place with no name. Most realms are split into multiple maps with similar features but small variations.

Most maps features a map-specific building or landmark that remains in the same place in the map every game. Most maps also feature a building known as the “killer shack”, which is the same throughout all maps and appears in one of a few predetermined locations. Every new game, a room known as the “basement” is placed in one of several predetermined locations, which includes the killer shack (if present). The basement is a special room consisting of one item chest for the survivors to scavenge in and four lockers for them to hide in. It is also home to a special four-pointed hook that cannot be destroyed or tampered with in any way by survivors. The basement only has one way in and out, making it a very secure place for a killer to bring their victims without fear of other survivors saving them.
The Entity, a supernatural being hailing from the ancient Bloodweb, is awakened from its slumber and summoned by actions of great violence and malice. The killers, mostly serial murderers or victims of terrible tragedy, are pulled out of reality by the Entity and convinced or forced to do its bidding. In order to maintain its existence, the Entity requires sacrifices and demands that they hunt and kill the survivors so it can feed off their hope and steal a piece of their souls upon death. In order to continue this hunt, the Entity blocks off the gateways of death and puts the dead into a dreamlike state that leads the survivors back
#gaming #deadbydaylightsurvivor

source

28 thoughts on “Dead By Daylight – How Realistic Are The KILLER Weapons?”

  1. it seems like hook weapons should either be a shotel type thing or have sharp outer edges. So, in first case it is easier to actually get the dangerous part to the enemy. In second case the weapon can be used to slash. I wonder if the best designs for hook weapons are those japanese small scythes (i think they are called kamas) or a shotel. I imagine a regular shotel doesn't need a sharp outer edge, since the inner on is easily accessible, but if the shotel is more hooked, i imagine a sharp outer edge would make it more versatile. Say, the hook is mostly for getting around shield and some other tricks, with the sharp inner edge to do some more damage, while the sharp outer edge just does damage like a more regularly envisioned curved sword.
    My thoughts, which are a result of making a design for a character, who uses a shield and a shotel style weapon. (was inspired by dark souls 2 silverblack scythe, but that scythe design isn't great. Very heavy and hooked inwards (actually not very strength requiring for some reason. Magic i guess. After all, silverblack weapons are connected to hexes in dark souls 2. So, i thought: how can this scythe be effective? So, i thought that perhaps if it has a sharp outer edge, the character could slash with it, rather than awkwardly try to hook the opponent. Hence, the hook is for some trick techniques, while the blade is for regular stuff.))

    Reply
  2. Dunno much about this game but yeah, those weapons look mostly improvised by serial killers. Not fantastic when fighting someone prepared but then again, that's not what their targets are going to be usually, right?

    Always love hearing your insights on this stuff though, makes me appreciate good weapon design a little more! If you like some improvised weapons, 7 Days to Die has a good few and since it's a zombie game, I'm curious how useless most might be

    Reply
  3. Wraith's weapon with the human skull, that you said would really only be good for piercing is actually more of a bludgeoning weapon. It just has a blade cause idk

    Reply
  4. did not expect to see this in my feed, but very pleasantly surprised!
    not sure if you've done it already, but i would love to see a breakdown of the main swords used across the zelda series. and beyond just straight-up "would it work as a weapon" i would be super interested in follow-up "what can we change to make it as functional as possible"

    Reply
  5. Only dumb video game combat weapon history normies can say such like you can't scratch someone to hurt them barehanded without actually hurting your own normie nails, and the same with Freddy Krueger's own claw hand attachments. Freddy's claw weapon is almost permanently worn around his right hand, Marcus. It's just a video game, we all get it. Careful what you say about us dumb, physically combat incapable normie humans do because we knew most of the time such things don't always align with reality.

    Reply
  6. Suggestion: How strong would Fallout Power Armor be in real life and how durable would it be? In Fallout lore power armor offers some good protection and advantages to factions with them often compared to that of the strength of small tanks for a man.
    It would be interesting in seeing how it compares to other sci fi types of power armors.

    Reply
  7. Could Brute weapons destroy the protection of Space Marine Armor considering the Brutes amazing strength being like slightly smarter mature Orks and welding heavily aggressive weapons?

    Reply
  8. Could Brute weapons destroy the protection of Space Marine Armor considering the Brutes amazing strength being like slightly smarter mature Orks and welding heavily aggressive weapons?

    Reply

Leave a Comment