Dead by Daylight – PTB Unbreakable / Finisher Mori (Quick Overview)



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

I share my thoughts about Unbreakable and a few other changes in the Public Test Build (PTB).

Twitch — https://www.twitch.tv/painrelievers
Discord — https://discord.gg/93uKstpQqm

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16 thoughts on “Dead by Daylight – PTB Unbreakable / Finisher Mori (Quick Overview)”

  1. Soooo…as someone who's had the game go to shit in a matter of seconds a few times, I don't really care about the Finisher mori/new end game. I do think it's a bit unfair and rules out comebacks as this game can be a bit unpredictable, they definitely need to tweak this more if this is going to be real thing. Nurse, huntress, and killers that can easily down other survivors get the biggest of W's. That's just my opinion as someone who plays this game casually

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  2. These changes pretty much encourage tunneling and camping even more now. As a killer, u know u cant slug for long since people get up now, so now you have to get someone out of the game as fast as you can, since slugging and running to stop a gen is no longer an option. The changes here benefit Huntress the most, since she can just down someone from up to 200 meters away.

    On a side note, I punish survivors who bad manner me by tbagging or clicking flashlights by slugging them the whole match and then hooking them when the have almost bled out. Can't do that now XD

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  3. It's a rework that will be hard to balance, but I think it's a good idea for the killers who take the late game hostage by having one survivor on the ground for minutes on end while they look for the last standing survivor. Because let's face it, crawling around waiting to bleed out is boring. I'm the kind of player who'd rather DC to force an endgame than wait to be recovered by my teammate, run two steps, immediately get downed again by the killer, and resume the waiting game because the other guy had the time to go hide far away. If I must spend 5 minutes doing nothing, I'd rather watch something happen from death or go play another game.

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  4. I haven't tried it myself yet, but on paper the basic ideas sound like healthy changes to me.
    Less time spent slugged for survivors and a reward for killers who play well.

    I wouldn't want my opponent to intentionally give me an escape and as a killer main I never do that, so I don't lose anything with the finishing mori. I quite like that I no longer have to bring a mori offering.

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  5. Does Unbreakable allow you to pick yourself up more often than 45 seconds, or does it simply make it faster to self recover but there's a 45 second hard cooldown? I don't have time to test it this week 🙁

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