I Got DESTROYED & Here's Why! | Dead By Daylight



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I wanted to break down a Blight match on Ormond and at first glance I didn’t recognize the critical mistake I made during the match until now. Let’s see if you can find it..

Come catch a live stream at : https://www.twitch.tv/spookyloopz

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21 thoughts on “I Got DESTROYED & Here's Why! | Dead By Daylight”

  1. It takes a lot to admit when you've made a mistake and the fact that you analyzed it to help understand what went wrong and how to prevent it, it really speaks to your efforts to provide quality gameplay. We love you Spooky! Feel better soon <3

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  2. Hey Spooky, great video!! I did notice when the infectious fright alert came on two occasions that you didn’t investigate a little further, could have been a free hit or a down. Also when the discordance alert went off you only gave chase to one of the survivors, I usually try and get a hit on a couple of them if it’s viable. Given that you didn’t run pop or ruin and the gens went pretty quickly, it may have been beneficial to slug a little. That’s just my take on things, keep up the great content buddy.

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  3. You always learn more from your losses and mistakes then you do from your wins. I would have made a similar mistake.. I wouldn't have slugged the Steve, not as a first down. I would have wanted to hook him right away. One less hook state to worry about. I would have been scared that he would get picked up quickly. Which means all that time chasing & hitting him for nothing.

    In fact, thinking about it, I rarely slug. Too many perks to counter it.

    I wish more Streamers would make content like this. I learned more from watching this short video then I did watching a lot of other DBD content. You showed your mistakes, but, you also figured out what you could have done & what you will probably do in a similar situation should it come up again.

    Great Video SpookyLoopz

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  4. This is why SWF needs some sort of consequence for doing it like all action speeds get slowed for each survivor in the SWF, if you say no to it realize that all 5 gens got done in under 5 minutes. That is half the time a match should last.

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  5. I don't know if you'd have been able to hook the Steve (depending on how long Meg could've ran you for) but in that situation it's definitely a good idea to make survivors choose: finish a gen and let Steve get hooked, or leave the gen and save Steve. Hooking Meg and leaving Steve on the ground creates pressure on 3 survivors, rather than the pressure you'd have on 2 if you just hooked Steve.

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