The MATH Behind NEW Dead Hard | Dead by Daylight



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14 thoughts on “The MATH Behind NEW Dead Hard | Dead by Daylight”

  1. As someone who plays both roles, I don't think Dead Hard feels better, it just feels dead because almost nobody uses it anymore and replaced it with either Unbreakable or Sprint Burst/Lithe.

    Survivors are even less altruistic than before (with randoms) since being wounded is now a much bigger issue and more often than not will try to avoid interaction with the Killer rather than trying to take chases, especially since tunnelling went up after they removed gen-regression which forces weaker Killers to sweat even more than before.

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  2. it actually feels earned now, now just adrenaline, like imagine downing someone as the last-gen pops or they're down and your doing your hit cool down and they are basically gone, like that didn't feel good for killers or earned for survivors. but yes dead hard is actually now better

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  3. Hmmm… well… to be honest, I absolutely love it… I use it a lot still and it’s very fair now and I feel better using it… it’s very fun to combo with balanced landing or Lithe ^^

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  4. Just a quick PSA for the homies: DH + DS is very strong. If a killer hits you immediately off of hook and puts you into deep wound, if they down you and you hit them with DS, you'll get off their back no longer deep wounded, allowing you to use DH.

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  5. Unfortunately if u want to use dh now a days u have to pair it with ds. Due to how hard killers have been tunneling these days, so theres no point in using it now a days and ppl would rather swap to more reliable perks like lithe and sb. So enjoy that

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  6. Nerf exposed then. With the logic that the killer has to get an extra hit to down a survivor on the first chase. With exposed it never mattered anyway. You never got deadhard when they down you with the first hit.

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