We learned something new about Nemesis! | Dead by Daylight



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This video explains a new discovery about Nemesis’ tentacle hitbox that you might not know about. On top of that, we also tried a really interesting and unusual playstyle taught to us by a very dedicated Nemesis main. Enjoy!

00:00 Hitbox discovery
01:30 New Nemmy Playstyle?
02:04 Builds Summary
02:36 Build #1 (Blood Lodge)
15:50 Build #2 (RPD East)
27:15 Build #3 (Fractured Cowshed)

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40 thoughts on “We learned something new about Nemesis! | Dead by Daylight”

  1. Oh and here's a third discovery: Marvin's Blood is bugged and gives more mutation rate than the description suggests. It gives a +25% on fresh infections (intended) but a +75% on repeated hits (which seems unintentional), making it stronger than it should be.

    This was discovered and tested by two different viewers of mine (and probably others) and has been acknowledged, so it might be getting fixed soon.

    Reply
  2. nemesis' zombie
    apocalypse needs to end…… SICK of it😭 i dodge so many whips back to back, juice the big headed mfer and then die to a zombie at the end of every single chase. Madness

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  3. This also explains how you can throw your tentacle early when turning corners at loops and catch survivors. It looks like you hit the wall, but then the last hitbox catches them.

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  4. That's a boldfaced lie. How exactly do survivors get punished for doing their objective? I mean, they have to do it the right way or they get 3-gen'd, but that scenario is infinitely more fair and winnable than, say, killers creating a hook deadzone because they killed survivors. Some will argue otherwise, but the killer can't simply decide where the survivors go down.

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  5. Kind of unrelated but I think nemesis zombies have gotten worse like after they fixed the ai they were fine but since like last patch they seem to have gotten worse like they put up there arms for no reason and aren’t as good as harassing people off gens and they give up chase sooner and also miss more hits

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  6. This made me realize something I dislike about Nemesis. His hitbox doesn't always visibly aline with his animation, which makes it really confusing to dodge at times. There are a few instances even in this video, of the the tentacle seemingly missing, but hitting the survivor because of how the hitbox lingers.

    It creates this illusion of, oh he missed, why did that still hit me. Which can feel unfair/annoying. ( That's not to say it's actually unfair. But it will appear that way if the animation for his tentacle blatantly missed but he still gets a hit.)

    Reply
  7. ahem allow me to express my opinion now

    I hate nemesisI hate nemesisI hate nemesisI hate nemesisI hate nemesisI hate nemesisI hate nemesisI hate nemesisI hate nemesisI hate nemesisI hate nemesisI hate nemesisI hate nemesisI hate nemesisI hate nemesisI hate nemesisI hate nemesisI hate nemesisI hate nemesisI hate nemesisI hate nemesis

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  8. Its interesting to know that there is more weirdness to how his tentacles work, going up from down. Dont know why I thought of it attacking the furthest survivor first and not from up to down

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  9. This event is in my opinion kind not fair. Survs can only use some useless just stun pallets and few blocking windows. And killers get exposed status effect, get less stun, and they can destroy pallet with no cooldown randomly at the chases. I got back to the game after a half year break and randomly get killed from despairing pallets in the middle of nowhere and getting exposed from the killer at the start of the chase while trying to get to the loop.

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  10. What if they made corrupt like lethal where It blocks the gens but any other time the gens are blocked it would increase the time it was blocked for so It had a little more value

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  11. I KNEW IT whenever I play nemmy I've noticed if I miss my whip sometimes if I flick right after I still get the hit almost as if the whip comes out in multiple segments I didn't realize it was true and not just me coping because I suck at hitting survivors with the whip

    Reply
  12. This is lowkey my skull merchant build even down to the machine learning I use corrupt and my drones to force survivors into me and get as many survivors injured before corrupt ends and then use the speed from my drones + PWYF and her geographical load out to get easy downs and constantly force them to leave gens, I would use more gen oriented perks if it wasn't for her reputation because oppression looks fun on her

    Does anyone know if oppression applies eruption of if her skillcheck addons affect the oppression skillcheck?

    Reply

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