Why Dead by Daylight Is Impossible to Balance



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Old video: https://www.youtube.com/watch?v=B17QdQ2db1w

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42 thoughts on “Why Dead by Daylight Is Impossible to Balance”

  1. Extreme hot take: they could’ve removed infinites, done the key and mori change, and then just figured on new content/QoL fixes. The game would be more fun today in my opinion. Balancing the fun out is a real thing in a game like this.

    I miss the broken shit on both sides lol

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  2. I have this mindset "ok I already lost unless I tunnel someone" on Nostromo, idk why, but I have lost too many games there as killer to play like I want and not how the game wants me to play.
    And I think I didnt have map I "hate" since I started playing but Nostromo as killer is my top1 on black list already

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  3. It’s the same thing when killers aren’t that good but they’re winning against solo q players because the entire team isn’t as good. Also there’s certain killers that are strong with different builds as well to compliment their power… it’s a lot of things you can never truly balance. You fix one thing and now another thing has an issue for people to be upset about.

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  4. Definately agree with many things said here, but what about the idea that over iterated matches you will get a wide variety of maps, some killer sided and some survivor sided, so the avarage is somewhere in the middle. Or are maps lopsided towards one role? idk the answer

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  5. I swear I heard you make this point so many times on several different videos and I know, because you mentioned this on streams, that devs think of this issue as a positive thing, why keep making content revolving solely on this point?

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  6. Not to mention all the killers with unique powers that can't all possibly be just as useful as one anothers. Plus its also impossible to balance swf with solo queue, even if voice chat got added what BHVR said that one time about friends cooperating better is still true, as most people refuse to listen to someone they don't know regardless of whether or not they are right.

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  7. the game can never be balanced for more reasons than map rng. try balancing and keeping fresh the mechanics of 35+ killers and the interplay of perks. it was more fun unbalanced and had its biggest playerbase around pyramid head/RE chapter one and people complained about the game 1/10th as much, even though it had tiny pp build.

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  8. Sure but that's not accounting for killers that can pretty much ignore pallets or just straight up ignore pallets like Nurse or Artist just to name a couple. Even if your not playing a Killer that has a build-in I can Ignore pallets power there's perks or add-on's that can help with that. So it really comes down to loops with windows and high walls.

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  9. 100% agree. They'll never figure out how to make good maps which is why they should get rid of map offerings at this point and allow us to ban maps so we can't get them at all. There's lots of maps in this game now. Even if they let us ban 10% of them I can't see that having any major impact on finding a lobby. Being able to just never have an indoor map as huntress or billy or ormand on a stealth killer would just be great. Or garden of joy on anyone….

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  10. Wow has it really been 5 years since that video? dam- but yes I agree that less variance in map resources would make the game more fun because the extremes can create frustrating and uninteractive gameplay for both sides (too many chainable pallets and windows makes both killer and survivor just run around for a few mins until it's all gone, too many deadzones means that there's nothing the survivor can really do and the killer doesn't really need to do anything).

    Having a more reasonably limited amount of chainable loops seems to be the sweet spot; you don't have enough resources to just predrop pallets until all the gens are done, you can't just rely on deadzones for free hits. Both sides need to engage with the mindgames of the chase- survivors need to conserve resources for longer and take more risks, killers need to outplay the survivor and end the chase quicker. It seems like a nice middleground to encourage fun chases.

    The thing is that I feel like this is a very solveable problem, changing 1 system (their 'loop money' system or whatever) would make it so much better. Although I'm sure it's not quite that simple (different loop 'budgets' may suit different maps better), I feel like it's something they could reasonably do. It sucks that this is still a problem.

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  11. What’s the problem with no rng in maps? Aside from getting slightly stale, it encourages players to get good, with more chance for mind games, imagine if something like chess had randomly generated obstacles :p

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  12. I have a very weird sense that certain killers get certain maps since I started playing again a few weeks ago. I hate how "skill" and other bullshit always gets discussed about balancing and the game is still built with this sort of RNG

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  13. I have a feeling the primary reason the huge range in map strength and resource RNG remains in the game to this day is just because of the strength gap between killers, and they probably feel that from a data perspective the strong maps/RNG occasionally handicapping strong killers + weak maps/RNG occasionally enabling weak killers helps even things out overall. Assuming that's the case though, I think the obvious solution they're missing (or perhaps neglecting for fear of the effort involved lol) is basing the map RNG off the killer in play, and if necessary maybe also preventing specific exceedingly strong or weak maps for each killer from naturally rolling for them.

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  14. i think that the point of no return has been reached a long time ago, the damage done to dbd will never go away now, like a cancer. Too many of the vocal big names in dbd have made certain playstyles and methods of "winning" the only way to play the game, from the perspective of the viewers. Being that they own some of the largest voices for this game, they should have realised the damage they were doing. But its too late now. Tunneling, Camping and Slugging is now the norm. Teabagging Killer and being Toxic lil Shits to Killer, is now the norm. Killers going out of their way to make game miserable for survivors. Its become the Norm. No one plays this game for the true fun anymore. No one plays dbd as a game anymore. It is now just a glorified sespool of Toxic Waste. A way to flex your dominance on someone else for the sake of making yourself feel good. Im sure im not the first and i wont be the last to say. After several thousand hours of dbd. It's time to move on to other games.

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  15. Dbd and the balancing would be so much better with the fun route they want to try and go with if sbmm wasn’t in the game. Either get rid of certain maps and balance for a competitive game or get rid of sbmm and keep the game the same.

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