Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
see you again in 5 years
Old video: https://www.youtube.com/watch?v=B17QdQ2db1w
source
Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
see you again in 5 years
Old video: https://www.youtube.com/watch?v=B17QdQ2db1w
source
Extreme hot take: they could’ve removed infinites, done the key and mori change, and then just figured on new content/QoL fixes. The game would be more fun today in my opinion. Balancing the fun out is a real thing in a game like this.
I miss the broken shit on both sides lol
The map generation goes both ways. I fucking hate the Auto Haven maps because sometimes you just have one pallet and then tiny rocks with no walls/windows 20 feet in either direction
removing the rng aspect of this game will make it significantly more boring.
I have this mindset "ok I already lost unless I tunnel someone" on Nostromo, idk why, but I have lost too many games there as killer to play like I want and not how the game wants me to play.
And I think I didnt have map I "hate" since I started playing but Nostromo as killer is my top1 on black list already
It’s the same thing when killers aren’t that good but they’re winning against solo q players because the entire team isn’t as good. Also there’s certain killers that are strong with different builds as well to compliment their power… it’s a lot of things you can never truly balance. You fix one thing and now another thing has an issue for people to be upset about.
Really wish they would hand make the maps. You can have variations but each variation should be hand made.
Definately agree with many things said here, but what about the idea that over iterated matches you will get a wide variety of maps, some killer sided and some survivor sided, so the avarage is somewhere in the middle. Or are maps lopsided towards one role? idk the answer
The maps are the symptom of the main issue. The devs.
I swear I heard you make this point so many times on several different videos and I know, because you mentioned this on streams, that devs think of this issue as a positive thing, why keep making content revolving solely on this point?
Not to mention all the killers with unique powers that can't all possibly be just as useful as one anothers. Plus its also impossible to balance swf with solo queue, even if voice chat got added what BHVR said that one time about friends cooperating better is still true, as most people refuse to listen to someone they don't know regardless of whether or not they are right.
the game can never be balanced for more reasons than map rng. try balancing and keeping fresh the mechanics of 35+ killers and the interplay of perks. it was more fun unbalanced and had its biggest playerbase around pyramid head/RE chapter one and people complained about the game 1/10th as much, even though it had tiny pp build.
Bhvr have been made aware of this shit endless times. Nothing.
it doesnt need balance. it is not a competitive game
Sure but that's not accounting for killers that can pretty much ignore pallets or just straight up ignore pallets like Nurse or Artist just to name a couple. Even if your not playing a Killer that has a build-in I can Ignore pallets power there's perks or add-on's that can help with that. So it really comes down to loops with windows and high walls.
Scott not making the same exact video over and over challenge (impossible)
100% agree. They'll never figure out how to make good maps which is why they should get rid of map offerings at this point and allow us to ban maps so we can't get them at all. There's lots of maps in this game now. Even if they let us ban 10% of them I can't see that having any major impact on finding a lobby. Being able to just never have an indoor map as huntress or billy or ormand on a stealth killer would just be great. Or garden of joy on anyone….
glad to hear you're doing good man, fight the good fight
Wow has it really been 5 years since that video? dam- but yes I agree that less variance in map resources would make the game more fun because the extremes can create frustrating and uninteractive gameplay for both sides (too many chainable pallets and windows makes both killer and survivor just run around for a few mins until it's all gone, too many deadzones means that there's nothing the survivor can really do and the killer doesn't really need to do anything).
Having a more reasonably limited amount of chainable loops seems to be the sweet spot; you don't have enough resources to just predrop pallets until all the gens are done, you can't just rely on deadzones for free hits. Both sides need to engage with the mindgames of the chase- survivors need to conserve resources for longer and take more risks, killers need to outplay the survivor and end the chase quicker. It seems like a nice middleground to encourage fun chases.
The thing is that I feel like this is a very solveable problem, changing 1 system (their 'loop money' system or whatever) would make it so much better. Although I'm sure it's not quite that simple (different loop 'budgets' may suit different maps better), I feel like it's something they could reasonably do. It sucks that this is still a problem.
I'd personally be very surprised if DBD still has a functioning player base at 2029, but then again I'm surprised it has one right now…I digress
What’s the problem with no rng in maps? Aside from getting slightly stale, it encourages players to get good, with more chance for mind games, imagine if something like chess had randomly generated obstacles :p
The games unbalanced aspect is why so many (rightfully mind you) use windows of opertunity almost always
I have a very weird sense that certain killers get certain maps since I started playing again a few weeks ago. I hate how "skill" and other bullshit always gets discussed about balancing and the game is still built with this sort of RNG
Facts
I have a feeling the primary reason the huge range in map strength and resource RNG remains in the game to this day is just because of the strength gap between killers, and they probably feel that from a data perspective the strong maps/RNG occasionally handicapping strong killers + weak maps/RNG occasionally enabling weak killers helps even things out overall. Assuming that's the case though, I think the obvious solution they're missing (or perhaps neglecting for fear of the effort involved lol) is basing the map RNG off the killer in play, and if necessary maybe also preventing specific exceedingly strong or weak maps for each killer from naturally rolling for them.
Me and my friends once got a swamp map that had 5 or 7 pallets total I forget which number it was. There were also 5 gens in a line and it was a blight. Twas an epic match.
We need a minesweeper grid design that explodes the rng process when too close to other mines
I quit Dead by Groomers years ago but thanks for reminding me to stay away from this shit.
This is why I’m about to consider quitting. The game favors only survivors and they keep nerfing killer repeatedly.
I’m tired of flashlights and flashbangs they need to be removed.
i wish if they just remove both garden of joy and alien map
Both are shit and whoever designed them should be fired
i think that the point of no return has been reached a long time ago, the damage done to dbd will never go away now, like a cancer. Too many of the vocal big names in dbd have made certain playstyles and methods of "winning" the only way to play the game, from the perspective of the viewers. Being that they own some of the largest voices for this game, they should have realised the damage they were doing. But its too late now. Tunneling, Camping and Slugging is now the norm. Teabagging Killer and being Toxic lil Shits to Killer, is now the norm. Killers going out of their way to make game miserable for survivors. Its become the Norm. No one plays this game for the true fun anymore. No one plays dbd as a game anymore. It is now just a glorified sespool of Toxic Waste. A way to flex your dominance on someone else for the sake of making yourself feel good. Im sure im not the first and i wont be the last to say. After several thousand hours of dbd. It's time to move on to other games.
Dbd and the balancing would be so much better with the fun route they want to try and go with if sbmm wasn’t in the game. Either get rid of certain maps and balance for a competitive game or get rid of sbmm and keep the game the same.
Ngl, i just want the game to be fun. If the game is full of silly gimmicks you can mess around with then thats enough for me
Game is 100% easy to balance, devs just suck at doing it.
Thank you for reminding me why I don't play. Scott always coming in with the hard realistic truth.
The issues are the map and killers add ons…the way they balance is based on average player and feedback to balance, even they took the feedback and review it and they wont do anything about it
Nurse might ignore map RNG, but some other killers are quite good at mitigating it. Knight comes to mind as a killer who can often get hits even in bad maps.
Balanced is made for 2 -2 mfs don’t understand that you cannot balance a 4v1 game and expect everyone to be happy😂
I agree, but it's definitely not just the maps.
Nurse: Allow me to introduce myself.
I haven't played DBD in a year, good to see I'm not missing much.
Loading up on new rancid Abattoir as survivor is the most demotivating feeling I've ever felt on this game