A Foolproof Idea to Fix Base Generator Regression – Dead by Daylight



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Thread I was reading: https://www.reddit.com/r/deadbydaylight/comments/1d9ev54/bhvr_needs_to_buff_the_base_regression_speed/
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21 thoughts on “A Foolproof Idea to Fix Base Generator Regression – Dead by Daylight”

  1. You could make it so that for each gen regression perk you lose a percent of the whole group. This would make it so the more slow down perks doesn't equal more actual slow down depending on the killer. Along with your idea of course

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  2. Okay so let me get this straight.

    In the past killers got more and more regression perks added to the game like deadlock, pain res, grim embrace, erruption and so on. Bhvr being bhvr messed them up and made them too strong or too weak until they reached a good spot overall. However bhvr than also decided giving one of the weaker perks being grim embrace a buff which resulted in grim embrace becoming a meta perk straight up. Now because there soo many more options than only (ruin/pop) many players started to just go full on crazy slapping on gen slowdown only.
    Obviously this is kinda problematic as the individual perks are already quite strong but can be straight up busted if stacked.
    As an answer to that bhvr nerfed those regressions and except for pop those nerfs werent super crazy either.

    Now we want to have an additional form of base regression because the opressive 4 gen slowdown option got nerfed a bit?

    Thats like survivors asking for more god pallets or faster gens because their dh got nerfed.
    Thats like blight players asking for some base kit buffs because the iri addons that people relyed on a lot got gutted.

    Whats next? Are we asking for some basekit version of certain bugs we abused and got used to?

    Like how are people seeing that something too strong gets nerfed and go like "well but I got absolutly used to it so now how about some more basekit regression buffs?"

    Deary me this community never ceases to amaze me I wont lie…

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  3. I have a fool proof idea, nerf gen rushing. Nerf Brand New Part, Invocation was overbuffed imo, Toolboxes in general, Hyperfocus, Stake Out maxing at 3 stacks instead of 4 or take 25% longer, Streetwise + Built to Last.

    These would be a great way to make gen defense less necessary.

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  4. I think the problem is that BHVR just can't balance and differentiate between very strong and very weak killers. They tried to put effort into making base kit add-ons but that's just not enough because most of the time, all the other addons are give a minor advantage. They go by stats and assume nurse is balanced because her kill rate is 60%.

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  5. DBD has a fundamental problem where generators always seem too fast from the Killer side but you can't keep making them take longer because they're really boring on the Survivor side. Just as Killers don't log into the game to play Gen Defence Simulator, Survivors aren't there for Skillcheck Simulator. I think long term the game is going to have to reconsider the objectives, possibly adding a greater variety of things Survivors can do to open the gates beyond sitting on generators. But that's a massive change so Behaviour probably isn't keen. Similarly regression perks are clearly superior to all others and they probably need to bite the bullet and make it only possible to equip one, just like Exhaustion perks, in order to balance the game. But since they can't even seem to commit to finally fixing outliers like Nurse and Blight, they clearly aren't giving game health enough of a priority.

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  6. no this is not good idea. it cannot be based on killer. simply because a player can main let's say nemesis and be absolutely insane on him, and at the same time suck as billy. So what, the player should get punished for playing a killer they are not very experienced with?
    At this point the regression should be based on hooks/gens progress then. Good amount of hooks and 4 gens left : super slow to no regression then (it should count overall gen progress, not just the number of gens left, otherwise survivors can 99%). 1-2 hooks and 1 gen left : good regression. Requirements and small details should be thought out very well.

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  7. Good idea, problematic for a number of reasons besides the main reason mentioned (BHVR failing to gauge killer strength).

    Mainly, Ruin, which on certain maps right now is stronger than it has ever been thanks to the 5% repair rule kicking in every time you hop off a gen. This new regression value would either have to ignore or interact with Ruin's % value. While the former would make the perk obsolete, the latter would be dangerous considering the two killers you mentioned as the weakest are in fact fairly good (and in Trapper's case, insane) at defending totems. Hag and Demogorgon would have to be adjusted solely on the basis of being S-Tier Ruin defenders.

    Second, metas change based on new perks and seeming unrelated buffs/nerfs regularly. Remember when Ultimate Weapon turned Pig into the most lethal killer overnight last year due to the interruption of box searches? Now there would have to be another factor to balance around for every killer…and consultants or not, I don't trust BHVR to do the work required.

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  8. I really wish we got to a point, where base regression is strong enough on its own, and 4 regression perk build isn't opressive. Can it be done just by buffing the former and nerfing the latter? Otherwise we might need a category system (no more than 2 perks of the same typre)

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  9. Great idea, but, according to the stats (which you can't argue with) Freddy is the 4th strongest killer in the game, while the Nurse is below average, so Freddy remains at 0.25 c/s after a gen kick, while the Nurse must be buffed to 0.75 c/s.

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  10. This solution is not realistic. Relying on the developers and players/consultants to come up with a tier list to help them sounds like a recipe for disaster. Everyone has different opinions about tier lists. The only ones people agree on are Blight, Nurse and Spirit being high tier.

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