A Number of Simple Ways to Fix the Skull Merchant – Dead by Daylight



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26 thoughts on “A Number of Simple Ways to Fix the Skull Merchant – Dead by Daylight”

  1. You don’t realize that for survivors she’s almost just pure fun. She can drop a drone all she wants I’ll have fun with looping an m1 killer. Just like myers and ghostface. Aside from tombstone they’re some of the MOST FUN killers in the game.

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  2. Personally, I think the only way they can get this killers power away from 3 genning strats is through a rework. Her drones should start in passive mode where they scan around them, they should also wander around until they lock onto a survivor they detect. They can just use the zombie AI for them.

    Instead of attacking, they pursue the survivor and try to keep them locked while the survivor needs to try to lose LOS and lose the drone.

    I also would like to play around with other fun ideas like her getting a limited Predator cloak or the ability to take control of a drone and have it fire at survivors.

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  3. I like all of these changes, I think she should still be undetectable while in her Drone AOE idk why I like that feature a lot but I think it would be fun. Question tho, will the exposed progress go away after you hit a survivor like Ghostface? I assume yes, but you never addressed it so I was just curious.

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  4. Bruh just change the way she looks completely man, its that fucken simple. She looks likes zarina who put a mask on and decided to kill. I dont mind its abilities or anything like that. I am COMPLETLY DISSAPOINTED in its design

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  5. I feel like the obliviousness was discussed in a bubble a bit without also factoring in the exposed effect, no? Most of the oblivious discussion was that it would provide an easier first hit, and that something else could be balancing that risk when you decide to dismantle the drone. But if the obliviousness is tied to being in the drone area you’re now going to get both oblivious and exposed, and I don’t see any way that simple aura reading would balance out that level of risk. You aren’t giving out an easier first hit, you’re just handing out a down.

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  6. This killer seems to have the issue that I have no idea what her base playstyle is supposed to be. Undetectable within range of a drone seems to imply they want you to camp inside a drone area. She gets good information but no actual mobility power to utilize it. As is she's basically a weaker version of Trapper, because even if they set off her trap, it just makes them exposed instead of injuring and immobilizing them. Her only real effective use case is the 3Gen scenario, where she has a tiny area to camp, which makes her lack of mobility less of an issue.

    Honestly about the only thing I could think to do with this killer would be to make her essentially a Sadako/Dredge style, where she gets to teleport to any of her drones so she can get map presence.

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  7. Scott forgetting undetectable removes killer stain and prevents her aura from being seen.
    The killer stain especially is kinda a dead giveaway and you could see her coming from around walls unless she moonwalks to you but thats just weird.

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  8. I love how bhvr hasn't learnt what makes a killer good to use and to play against, like for me it literally comes down to three things, zoning isn't fun, risk reward playstyles are fun and not every killer needs anti loop and the buffs said in the video literally prove my point too, her leaked buffs improve her ability to zone survivors and it doesn't fix her utility when we actually need the opposite.

    Here's how I would rework the Skull merchant
    Firstly change her killer name to the technician it makes more sense

    Remove the huge orange zone and increase the radius by 30% But it takes twice as long to expose survivors and instead of a huge orange zone when survivors are within the zone radius they hear the hum of the drone propeller's this can still allow survivors to find where the drones are but as said in the video they have to be within the drone's radius to find out also i think the humming of the drone propellers seems more fitting than a huge orange light that can go through walls, also one more change survivors cannot be stalked by the drone unless the drone has line of sight but to balance this the closer the survivor is to the drone the faster they are stalked.

    i think one of her largest problems right now is that there is no downside to being tagged like the killer can see tagged survivors but that would happen if they're in the drone radius anyways, here's my idea for a change
    Survivors can Deactivate the Drone at any time but when a survivor starts to deactivate a drone, the killer is notified and if they fail any of the skill checks they are tagged, tagged survivor interaction speeds are reduced by 25%

    with these change's it makes her less of a "hey lets force the survivor into an area where I am basically guaranteed a down and outside of that i'm an m1 killer" to "my ability can actually let me get the jump on enemies by knowing where they are at all times while they don't know where I am and even though i can still expose them it would be their fault since they're given more than enough opportunities to counteract that"

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  9. im really all for anything that gets rid of that big orange circle. as a survivor, its so visually annoying to look at and its not strong enough to NEED to be flashed in your face for minutes on end

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