After 500 days, Knight is STILL terrible… | Dead by Daylight



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It’s been a little over 500 days since the Knight released and despite getting some minor tweaks, he’s still suffering from certain bugs that have existed since his release. I really love the Knight’s design and I’d love to play him more but I just cannot stand how absolutely terrible he feels to play.

Previous video about the Knight’s issues: https://youtu.be/eLRr7CvVV-M

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32 thoughts on “After 500 days, Knight is STILL terrible… | Dead by Daylight”

  1. It's just sad, I really enjoy playing knight and twins WHEN they actually work properly and are not afflicted by a ton of different bugs that make it miserable to play…
    It just makes me not want to play them. Very dosappointed to see that the twins rework on ptb didn't even address any of the bugs they had, and potentially just added more…

    BHVR, please fix your killers at some point some of the twins bugs are over a year old, also closing in on a year with the knight (if not there already..)

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  2. Do gatta say Knight needs some qol changes, but you're also running perks that dont synergies with his power. i recommend

    Oppression, overcharge, sloppy, and trail of torment add ons are map and call

    Here is the strat try and find a gen with two or more pistons kick the gen then you need to keep survivors off of this gen they may try and rush it but thats ok as you will naturally be building more pressure over time. As this build keeps them really busy, allowing for better micro as you patrol gens (try and find any gen that has the most progress) this will let trail do its thing while your guards hunt one person and you another as you want you and your guards chasing the same person as little as possible too split the pressure to the whole team

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  3. Knight is fun to play. I like him still. Idc if hes nor fun to fight hes fun for me to play.

    Just have him more as a harassing style, send guard away to locations you think survivors might be and focus the 1v1 with haste. Using perks like brutal or bamboozled helps as well in that regard.

    Im not the best but its fun and i do well usually

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  4. One of my biggest wants for this Killer is a bit of a numbing of exactly how much information Survivors have regarding his power. The thought of setting patrol paths and stuff is cool but not practical for what is clearly their intended use when Survivors are able to see you setting the path, the exact route of the path and the line of sight of the guards patrolling it. It ultimately makes it so the power is only really practical when Survivors have nowhere else to go, which doesn't feel like the intention.

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  5. knight is one those killer where i strongly dont believe in like him having same M1 range as the other killers, like him pyramid head are working with a different range then other killers , because never spin against his great sword

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  6. As a Knight main, I feel his strength falls into the same strategy as Artist, Huntress, Singularity, etc. A friend of mine calls it the A.B.A strat (Always Be Annoying), where you don't use your guards primarily in chase unless you NEED it to help you. Don't fall into the mindset that you need to use your power at every waking moment in a chase. Who cares if your guards catch people? It wastes their time so you can push through other chases.

    Instead, use it in combo with discordance and nurses, interrupt co-op actions from a distance and go after 2 targets at once to get maximum value out of your time. If you use Map of the Realm (obviously) and Dried Horsemeat to make chases consistent and long enough for your guard to get a cheeky hit, you can crush good survivors who know what their doing, even without things like Pop, Pain Res or anything like that. Play to your strength of MULTITASKING and keeping survivors off of certain objectives that you deem important (such as healing or double teaming generators).

    For me, I feel like Knight's best builds are very akin to Nurse- Aura reading like crazy. Knowing WHEN and WHERE to use and put your power to catch people off guard, is your bread and butter. Nurses, Discordance, Nowhere to hide and a single gen perk (because sometimes the gens pop off no matter how hard you try, I tend to use Deadlock).

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  7. As a Knight main, my only advice for that is to plant your guard before they drop and wait a sec, if nothing just move your guard around the area.

    I pray they have Map of the Realm and/or call to arms base kit some day soon. And definitely fix the bugs for him

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  8. I think it's better if he just gets reworked, buffing his current power also doesnt change the fact hes one of the most boring killers in the game, imagine killing people with an AI like.

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