20 thoughts on “Alien Xenomorph Gameplay & Mori | Dead By Daylight”
This chapter might be the thing that brings me back to the game. I stopped playing back when the first RE chapter came out and made the game super buggy on console, but I have a PC now. Also, I’m super excited about the potential of future killers going forward, cause this is the first killer they’ve made that walks on 4 legs, which if I remember correctly bhvr a while ago said they would probably never do that
i feel like it needs more animations with the tail. when you pick up a survivor you can wrap the tail around their neck and carry them like that. and maybe for the pallet break you can swipe with the tail then finish with the claws kinda like a combo or something haha
yes man! i'm glad they listened to another feedback i gave in the player survey…improved in-depth settings like fps lock etc.! i'm glad they finally added stuff like that! i felt this was highly needed and compared it to other games in which this was standard. good to see it being added! thanks behavior for listening! 👍
Imagine that the hatch is no longer a way out, instead it leads you to the Xenomorph tunnels, where you have to find an underground exit before the killer catches you 🤯
I'm a bit sad that there's no facehugger passive power in this, but i really love this chapter. Love the killers power and perks, love reply and her perks and for once bhvr made a likable map.
This chapter might be the thing that brings me back to the game. I stopped playing back when the first RE chapter came out and made the game super buggy on console, but I have a PC now. Also, I’m super excited about the potential of future killers going forward, cause this is the first killer they’ve made that walks on 4 legs, which if I remember correctly bhvr a while ago said they would probably never do that
I hoped there would be Face Huggers/Chest Busters as part of Alien’s Power… Basically, he is Nemesis + Demogorgon without Zombies…
i feel like it needs more animations with the tail. when you pick up a survivor you can wrap the tail around their neck and carry them like that. and maybe for the pallet break you can swipe with the tail then finish with the claws kinda like a combo or something haha
Basically demogorgan
yes man! i'm glad they listened to another feedback i gave in the player survey…improved in-depth settings like fps lock etc.! i'm glad they finally added stuff like that! i felt this was highly needed and compared it to other games in which this was standard. good to see it being added! thanks behavior for listening! 👍
When does this come into the full game again if it isn’t already in the game
Omg this is exactly how I envisioned his mori would be. Excellent!!!!
I was hoping for face hugger
Imagine that the hatch is no longer a way out, instead it leads you to the Xenomorph tunnels, where you have to find an underground exit before the killer catches you 🤯
I had to comment just so i didnt see the guys comment below me on my screen lol
I'm a bit sad that there's no facehugger passive power in this, but i really love this chapter. Love the killers power and perks, love reply and her perks and for once bhvr made a likable map.
120 fps? Hell yes
Well, “tunnelling” is gonna mean something different when playing Xenomorph.
we need predator now
Bros mori is rizz
It comes out on my birthday!
Can anyone tell me…does the tail attack go over pallets and through vault points? Also, can a tail attack hit the flame turrets from range?
Save best for last with the 5% haste will be really good
Man Nic Cage AND Alien?
What an Era for DBD
Although I really like Alien I don’t know about this chapter seems very underwhelming to me.