Alien Xenomorph Gameplay & Mori | Dead By Daylight



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20 thoughts on “Alien Xenomorph Gameplay & Mori | Dead By Daylight”

  1. This chapter might be the thing that brings me back to the game. I stopped playing back when the first RE chapter came out and made the game super buggy on console, but I have a PC now. Also, I’m super excited about the potential of future killers going forward, cause this is the first killer they’ve made that walks on 4 legs, which if I remember correctly bhvr a while ago said they would probably never do that

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  2. i feel like it needs more animations with the tail. when you pick up a survivor you can wrap the tail around their neck and carry them like that. and maybe for the pallet break you can swipe with the tail then finish with the claws kinda like a combo or something haha

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  3. yes man! i'm glad they listened to another feedback i gave in the player survey…improved in-depth settings like fps lock etc.! i'm glad they finally added stuff like that! i felt this was highly needed and compared it to other games in which this was standard. good to see it being added! thanks behavior for listening! 👍

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  4. Imagine that the hatch is no longer a way out, instead it leads you to the Xenomorph tunnels, where you have to find an underground exit before the killer catches you 🤯

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  5. I'm a bit sad that there's no facehugger passive power in this, but i really love this chapter. Love the killers power and perks, love reply and her perks and for once bhvr made a likable map.

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