All 30 Killers Ranked Easiest to Hardest to Master! (Dead by Daylight Killer Tier List)



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Hey everyone, today we’re ranking the killers from easiest to hardest to master. When we talk mastery, we’re talking about how easy it is to reach the peak skill with the character and the difficulties you may encounter. We have 5 tiers. Super easy, no problem, Perfectly doable, but not easy, A challenge for sure, It’s going to take a lot of dedication, and Be prepared to lose a part of your soul. Let’s get into it.

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Music used from YouTube Audio Library:
The Emperor’s Army – Jeremy Blake
Clean and Dance – An Jone

Timestamps:
Intro 0:00
Super easy, no problem 0:27
Perfectly doable, but not easy 1:01
A challenge for sure 2:51
It’s going to take a lot of dedication 7:33
Be prepared to lose a part of your soul 11:06
Outro 13:58

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32 thoughts on “All 30 Killers Ranked Easiest to Hardest to Master! (Dead by Daylight Killer Tier List)”

  1. How to beat Dredge:
    -Lock 1 locker when they're double.
    -Learn when and when not to lock, as endgame w/o locks is difficult.
    -Leave a loop when power starts—running straight away is usually better than leaving from corner, as a good Dredge will teleport as soon as you leave loop so you can't trick them by running it again and putting it on cooldown…
    -Learn when to leave and when to stay. Safer to leave but risky reward for looping them on forced cooldown.

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  2. Imo wesker should be higher same for trickster with wesker you just gotta know when to use his power and where their is also some things you can do with wesker like flick a little bit and do his rebound tech. Trickster should be higher cause you have to manage his knife count save your main event things you can throw your knifes through and stuff he also just takes skill to hit your knifes.

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  3. as a mike and trapper main I disgaree. The difference in a good mike and a good trapper is NIGHT AND DAY. With such out dated powers it takes a lot more to hold you own at high mmr

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  4. I would pop Clown one tier up personally. Yes you can just throw purple bottles non stop but the best way to play him is balancing when to switch his bottles, spacing to gain the most advantage, and timing his yellow bottles.

    For example, there is a difference between just throwing purples all the time and forcing survivors to be backed against the wall while you're sped up and they're slowed down.

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  5. Adding onto pig, (8:34) its mainly time management, since your slow killer speed and lack of chase potential really bottleneck your strength. I've been maining pig for a while, and knowing when to drop/take chase is a huuuuge deal on pig, since one bad chase will lose you the game. Similarly, knowing techs like moondashing is huge to take advantage of her lackluster kit.

    If you play your hand right, you can win against good survivors. I learned pig by playing with no addons and no perks with crossplay off on pc to get consistent 1k-5k hour survivors. I won these games by playing my hand right, and making less mistakes than other killers can.

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  6. What took me as a Plague main longer to master than HOW to use her powers is WHEN. Making the right strategic decision when and where to pick up the corrupted Purge can make all the difference in a game (provided you know how to hit with it).

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  7. I would say "Nurse" is the hardest killer. It is the slowest killer in the game and its blink teleport doesn't work really well on maps with floors and there's a ton of them now. It involves a lot of prediction in order to surprise the survivors, to counter-loop them, to know exactly where your blinks would land. Not to mention, since you have to teleport all the time in order to do something because of your speed, survivors know where you are at all times and this puts additional presure on the killer. From my experience, with the nurse you either have your best gameplay or the worst, there's hardly a between

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  8. personally, I'd move both Huntress and Plague down a bit, preferably to the same tier as Doctor and Slinger. I played both of them a considerable amount of time, I'm also a Plague main at the moment, and it really didn't take a lot of time for me to get pretty good with her to the point of now getting three or four kills on average per game while being just prestige one. as for Huntress, she's definitely one of the killers that look harder than they actually are, since the only thing you actually need to learn with her is how to exploit the very cracked hatchets hitbox, which really isn't that hard. and I definitely find her more forgiving than Trickster, there's no doubt about this. overall I just feel like comparing either of them to Nurse, Dredge or Executioner in terms of a skill ceiling feels just unfair, especially with Huntress in particular.

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  9. As a completely new player as of this year, I have to say Artist is actually one of the hardest I've had to get good with. Sure, her information game is on point. But winning a chase in a timely manner seems to take a lot of practice to setup and shoot the crows at the right times. I think I won more chases on the threat I might be a good player then my actual skill.

    On the other side, I tend to play a 'friendly' two hook killer for the dailies but since this tome is requiring sacrifices for the 'easier' path… I find Pinhead is the easiest to 4K with simply knowing the box spawns on the far half of the map and to use Hoarder and maybe even Franklin's to nearly assure a round of chain hunt which a lot of survivors just fail at… including myself sometimes as a main survivor. Worst case if you don't see a Hoarder pop where you can reach fast, tp to start a chase without knowing anything else. Pair with a couple gen slowing perks and it seems challenging to lose even missing your power 50% the time. (Also I hate there is a bug where the 'late sacrifices' doesn't count as sacrifices for tome credit)

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  10. I personally think Freddy’s power is a bit underrated and underlooked. His way of placing traps in strategic positions so you can get the most out of them is riveting when it works

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  11. After picking up killer after about 1000 hours of survivor, my personal experience is that the killers I have the most problem with are the ones with a mechanical focus: something precise to throw or shoot, an action that repositons you in a weird way, and especially anything involving making your character move very differently. I personally found Oni to be almost incomprehensible due to this, since his power controls like a train that has gotten off the tracks. Any time I see guides recommend I change my keybindings or get used to switching my dpi, I just tap out. But I'm also an older man and never liked mechanically focused games anyway. Probably way more approachable for people that like that sort of thing and can still do it.

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