Anti-Hitbox Looping Build – Dead by Daylight



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Dead by Daylight’s 4.5.0 patch has been pretty rough, however I’m getting pretty used to these hitboxes. DBD tweeted that they are going to change the movement to better reflect the old movement style, I really hope they can get it right. ty for watching 🙂

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Thank you guys for watching 🙂

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33 thoughts on “Anti-Hitbox Looping Build – Dead by Daylight”

  1. hey man, how do you make your game look so sharp? my game is super blurry with what looks like a busted AA and i've tried reshade, and a bunch of game setting configs, and suggestions on what i should do?

    Reply
  2. <It's not actually hitboxes, it's been said 5 million times now. The current problem is De-Sync. What the killer is seeing on their screen is accurate, what you see on your screen as a survivor is lagging behind because of the server, that's why the hits look like they're happening from MILES away.

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  3. There is a streaming that when he is in pursuit and the murderer is going to hit him, the first thing he does is throw the pallet because those false hit boxes kill him xd
    He said like …
    "you have to see the future"

    Reply

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