Are Exhaustion Perks OUTDATED? | Dead by Daylight



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0:00 – Intro
0:31 – Core Issues
2:30 – Earning Perks
4:12 – Skill Based Matchmaking
6:32 – Limited Counterplay
8:05 – Uninteresting Gameplay

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45 thoughts on “Are Exhaustion Perks OUTDATED? | Dead by Daylight”

  1. As a killer main himself I can 100 percent agree with you survivors have strong perks and having perks like lithe or sprint burst and have no downside for them it can be such a pain for us killers I’m curious to hear on what’s your thoughts with survivors aura reading perks when you get to it(mainly windows of opportunity) I love playing DBD but I just think bhvr just need to do a much more better job on keeping a eye on survivors and actually nerf their perks from my experience survivors are running windows of opportunity and in my opinion I just think they are carried by windows some people might disagree with me which is fine but it’s can be annoying to go up against combine with distortion

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  2. I would love to see more perks like nic cages for both sides something useful but also funny or fun to run and not just free, imo nic cage was one of the best chapters for that reason it didn’t break the game but it brought a very needed breath of fresh air. As for hooks breaking idk why the dev team doesn’t just make hangman’s trick basekit so it stops bleeding out and let’s killers do their role, you would still be able to sabo as a survivor

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  3. I don't have the biggest beef with Exhaustion perks outside of Background Player and maybe Sprint Burst, but I do understand your point, cuz a lot of the recent perks like old MFT, etc have become bad habit perks where survivors can't play without them otherwise they don't do well which is a skill issue on their part.

    When I recently watched the new Otz vs Tru3 debate, Otzdarva made a really interesting take where altruism has become so uninteresting, boring and unfun to face, especially with perks like Background Player and the Overpowered FTP + Buckle Up.

    And other perks I have an Issue with on the killer side and survivor side, I dislike NOED and Distortion, and as a Player that mostly plays killer, NOED I hate because it doesn't require you to do something but just lose the game on purpose and crutch on a perk in the endgame and win the game, with a perk like no way out it rewards you for hooking each Survivor once and you get a really strong effect.

    Distortion, I hate for a really good reason, immersive gamers that just want to hide all game and forcing the killers to tunnel the other 3 survivors and not take chase or not taking a hook state, it's a really bad perk design to just get your tokens back by just hiding in the killers terror radius imo

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  4. As a player of both killer and survivor, if exhaustion perks should be removed then so should gen regression perks.

    Also, let's be real, almost no perks are actually "skill-based" on both sides

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  5. It’s tough this game needs comms I’d say. Solo q really just ruins your argument🤷‍♂️ everybody just gets clapped in solo q. I started playing killer since watching your videos and I’ve barely lost and if I run a strong killer I never lose (plague, artist, xenomorph) People also dc every time I use these killers😂

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  6. My main issue with strong survivor perks is it seems the Devs forget this perk WILL be used x4 against the killer. I don't the devs really take that into consideration. Remember old Mettle of Man? giving survivors a free health state for nothing; and, I don't blame survivors for using strong perks the devs put it there for them in that state.

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  7. I'm glad you brought up the predrop meta. Survivor runs to pallet, drops, runs to the next. You either give up and waste your time, or keep going, in which case, by the time you eat through the pallets, you're too far behind to catch up. You said that BHVR only seems to care about the survivors having a blast, and I think you're right. Everyone asks if the game is killer sided or survivor sided. 100% survivor sided. Idc if you're bad at the game, BHVR gives you every tool and freebie they can. Look at it this way: the best items, addons and perks for survivor are designed to help them complete their objective faster: toolboxes, BNP, Deja Vu, Hyperfocus, Stake Out, etc. Compare that what killers have to expedite their objective… Monstrous Shrine. "BUT, it's the killer's job to slow them down". Okay… but not too much, right? Bc then the gen gets blocked, and it's another freebie for survivors. "So just sweat as much as them"… okay. Can't 3 gen anymore (even if you could, the gen kick perks are still nerfed, despite the fact you can only use them 8 times per gen), you can't camp if you wanna be that guy. So, no sweating in return. Then what? Tunnel? Okay, but then we're back to where we started, chasing a survivor that predrops and you just don't have time before the aforementioned perks and toolboxes eat through the gens. Not to mention dealing with the exhaustion perks in the video. Chris is right. Playing killer just feels like you're a player controlled prop in someone else's game.

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  8. As a casual solo q player, I hate using exhaustion perks. But if I run a somewhat off meta build with no exhaustion perks I just get clapped lol. I think it would be interesting if exhaustion perks only worked after being in chase for a few seconds first. As for FTP and buckle up, maybe make it so buckle up only works after healing a survivor for x amount of time idk 🤷🏽‍♂️

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  9. how about instead of nerfing something overused buff something that is never used. so many perks are useless. survivors are not too strong. full swf that stacks good items and map is too strong. i would rather add party debuffs than nerf survivors individually because solo q is miserable!

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  10. So basically you want survivors to just instantly lay down and die when you find them😂 Hilarious. Killers don't earn bloodlust either or instadown addons/perks but hey here we are. 😂😂

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  11. I'm just glad that ppl haven't seemed to realize how good overcome is. You can't get more automatic smooth brained crazy value than 'just get hit'. Every once in a while I'll come across a vigil overcome quick heal swf and it is always pain. I hate that perk soooooo much.

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  12. I don’t think exhaustion perks aren’t OP. I do believe they need to remove gen regression perks and gen rushing perks and toolboxes make the more game chase oriented it’s so boring to use gen slowdowns to me

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  13. Smash hit is absolutely fine and should be how every exhaustion perk should be. 100% earned perk with counterplay on killer that when it's used against me (the whole 2 times I've ever seen it) I feel like they earned it. I also wouldn't mind them if they had counterplay, pre-rework skully with her exhausted addon was one of my favourite killers because it deleted survivors exhaustion perks consistently every single chase. Infact it's the only killer I played when she released until DH got nerfed and the usage dropped just so I didn't have to stand being a survivor wiggling my mouse around like a dickhead trying and bait it out before literally every single second hit.
    They either need to make it so you actually earn them, or give the killer an actual perk that consistently counters it. The best thing we have to counter free value is blood echo that requires you to injure every single survivor who has one, then hook one and pray they don't heal in that time. Alternatively they need to do something to nerf them vs M1 killers because right now we need to encourage people to play these weaker but more fun to play vs killers rather than every mechanic shafting them infinitely more than the other killers while every patch somehow nerfs them more.

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  14. What I would do is give a downside to exhaust status effect; 10% hinder and 50% noisier should be fine. Also change tool box to protect gen progress instead of giving speed

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  15. ig mft is gone now we have new things to complain about 🤣🤣🤣🤣 why I am not surprised 😂😂
    the most crybaby community fr
    so cringe to see dbd community cry over everything, crying over pops crying over windows and now over exhaustion perks like wtf is this community.

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  16. * Laughs in perma-exhaustion Legion main * 😂 And that's why Blood Echo and Mindbreaker never leave my build ❤

    I think the issue is that a lot of survivors (not all) used these perks in a full W, predrop everything kind of strategy, and as someone who plays both Survivor and Killer, the point of chases is to be efficient in wasting the killer's time and/or taking down survivors quickly… I tend to leave the speedy survs alone until I catch them in a dead zone and/or I push them into an unsafe pallet or jungle gym

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  17. I don't agree with you at all since exhaustion perks can be ignored by many killers like nurse, blight, spirit, chucky, oni, huntress, deathslinger etc. I think that pain resonance needs to be reverted back to its original state where it can work the whole match since it is already an rng based perk (since your scourge hooks can be placed anywhere on the map)

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  18. To be fair dead hard takes some skill. Especially against killers who wait. I think it's fair. Two uses the whole game is fair. Now combining it with ofr is pretty busted. So maybe tweak ofr

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  19. If i wanted this comment to be short i would just say stop were you are i watched through the video and if im honest i dont agree with you especially in your gameplay your playing alien which arguably has little to no counter play running corrupt while yes it isnt the strongest you dont do anything for it same with discordance while yes pain res requires hooking different people and also depends on hook spawns but pop is a different story yes you have to hook someone but you keep the ability to use it for 30 to i believe 45 seconds and it doesn't matter where you hook someone your able to get not the best but some pretty damn good slowdown and you get that on every hook your complaints i null and void rn to me and i normally agree with what you say but this one isn't it and if you dont read this thats fine you dont have to and i know this is kinda a mean i think? But you made a lapse in judgment here and this is my opinion thats all if anyone has any one wants to reply and give there opinion do so but i will respond depending on if anyone decides im wrong you can say im wrong but with all that i pointed out isnt it kinda hypocritical for you to complain about survivors taking you time when your doing the same thing in every one of your matches with this slowdown exhaustion perks are supposed ti buy time you the team and regression buys time for the killer to kill i have little to no issues with either side using both and thing is you did this exact thing when mft was out its basically the same format as when mft was around look you can have your opinions grey but this is mine of this video

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  20. i agree with your sentiment but not your reasoning. at least not that its because of mmr. there is such a huge skill gap even at the mmr cap that it basically doesnt exist. but i think exhaustion perks could all have a risk/reward factor like dramaturgy to balance them. dramaturgy is actually very well designed in that if used against blight or nurse it basically doesnt have a downside as neither killer benefits from exposed. so this perks only downside applies to the weaker killers. they could find a way to balance the other exhaustion perks in a similar way.

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  21. there no counterplay to bunch of things grey.

    what the counterplay to someone getting tunnel in solo q? run shit anti tunnel perks that don't stop tunneling?

    what the counterplay to clown in chase? pre drop…..lol is that counterplay to u

    what the counterplay to a instant down killer who camping hook? do gens… ok but what the actual counterplay for that player dying on hook as said instant down killer just confirm stages? just doNt gO d0wN bR0?

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  22. I personally agree ( i play survivor and killer 50/50)

    Sprint burst: 1. can make a killer whiff mid chase cause you 99d it. 2. Save a few extra seconds on a gen then you can run away with plenty of distance opposed to prerunning

    Lithe: 1. on window heavy maps and something like dance with me you can easily escape any chase if you use the window as a LOS blocker. 2. Helps against blocking a window as you can usually gain enough distance to end chase then the killer sees you again and well that window is available again

    Balanced Landing: i actually see as balanced funny enough. Some maps have very select few spots to proc opposed to nearly every tile. Realms like red forest can get alot of usage though. 50/50 if you get a good map

    Smash hit: takes some skill, or luck rather, but when used correctly is waaay too punishing. You gain haste distance as well as the stun. I think smash hit should be reworked entirely… it should either be changed to where it clears all negative statuses on pallet stun (except exhausted) OR after x pallet stuns you heal 1 health state

    Not even gonna mention the mess that is background player

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