Behaviour Interactive Lays Off 95 Employees – Dead by Daylight



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

Statement, not worth reading tbh: https://media.bhvr.com/behaviour-interactive-implements-strategic-changes-for-future-growth

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41 thoughts on “Behaviour Interactive Lays Off 95 Employees – Dead by Daylight”

  1. Yeah it doesn't make sense.
    They must have another huge unannounced internal project, or be even more mind-bogglingly incompetent than I thought.
    9 women can't have a baby in 1 month, but they can have 9 babies within a year.
    i thought they were massively bloated and overstaffed at 600, idk how in the hell they're paying for all the rest.

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  2. I guess I don't understand why this is a big deal. Covid happened, they needed more people for the workload they had. Covid passed and they are shrinking their employment numbers to match the lower workload. Why does someone have to be 'at fault' or the bad guy? This all makes sense.

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  3. There are also a lot of jobs in for example accounting and controlling, marketing, social media presence and maintenance, IT etc. that are not directly involved with the creation process of DBD as a game and there. Obviously that's not all, just some pointers for you. Though some of those jobs might as well be outsourced. Then again, maybe BHVR counts outsourced jobs as employees as well because why not, they compared DBD to Hockey. They are a slotmachine at this point.

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  4. They probably thought games like meet your maker would do better. I feel like that game flopping not to mention their other games that isn't dbd flopping plays a huge part in the choice to cut all of these people. Not saying i agree with behavior.

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  5. it’s insane how many employees they had and they STILL managed to fuck the game up this badly. the only game company that deserves to have its workers fired cuz they were straight up horrendous at their job.

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  6. Just to put things into perspective 1300 people is a lot in a gaming industry. CD project red has 627 game devs. 100 are on shared projects, 17 on cyberpunk and 403 on the next witcher. I know that there are more people in cd not just game devs but still. But still. What are they doing with 1300 people when they have only one game and when everything else they make is a flop. Needles to say, the people that got fired could be ex Meet your Maker devs because they game just died (5 people at the moment, 20 people 24 hour peak according to steamcharts).
    Heck, even on Gta VI are working around less then 1000 people. If i remember correctly it was around 800 and that includes everything, not just game devs.

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  7. They fired the communist, I mean "community specialists" HAHA! Nothing of value was lost and hopefully they get rid of more of them pushing their "agenda."

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  8. 1:35 Oh, the companies knew exactly that it won't last forever and that they will have to fire these people when it ends, they hired that many people because it made them more money, now those are people are not needed anymore so they get fired. It's shitty thing to do, but that's just capitalism for you baby 🙂

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  9. "Boon: Consolidation"
    "It's not great, but at least there's less mouths to feed."

    This perk activates after blessing a totem and at least 1 survivor has died. For each dead survivor, all survivors within the killer's terror radius gain the following benefits:
    +10% to Healing Speed, totem blessing / cleansing speeds, Exit gate unlocking speed, and 25% to generator repair speed. The effects are doubled if a HEX totem is cleansed. If a survivor dies while Boon: Consolidation is active, the Boon is automatically snuffed. This perk goes on cooldown for 30 seconds if the totem containing Boon: Consolidation is snuffed by any means.

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  10. Some of you don’t understand how business work and it shows. Yes, it sucks but this is how the industry works and this happens often.

    These companies knew the boom wasn’t going to last… but people needed JOBS back THEN Scott… so what were they doing to do? Not hire people?

    So many people in the comments have no fucking clue how Corporate America works.

    Every single one of you is commenting from a device made by “evil capitalists”, watching on YouTube “evil capitalists” and using technology from “evil capitalists.”

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  11. actually now that i have looked into it, i can see where 1300 may come from. They do lended/work for hire for alot of major companies actually i found references to: Disney, Sony, Activision, Warner Bros. Discovery, Ubisoft, HBO and Nintendo. Id love to know how many people work in either sector though tbh. (supposdely bhvr has two sectors one for original ips aka DBD, Meet your maker etc and one for the work for hire.) Naturally crosswork of one person working in both is probably not impossiable but id still be curious about the rough numbers like how much % work in either thing or how many workhours in % are spend in either sector.

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  12. People always just assume layoffs are the worst.

    FYI, people who get laid off usually continue to get paid for at least 3 months. It's called "unemployment benefits". If you work at a certain place long enough, the government will protect you if layoffs happen.

    Like sure, their job is gone, but they'll continue to get paid for a while. Getting laid off is not the same as getting fired.

    I'd imagine they are all on salary which means they're probably making the same amount of money sitting home now. Making way more money than someone getting unemployment checks.

    Trust me, they'll be fine with the severance pay, and they'll probably all get jobs pretty quickly.

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  13. They abandon ,never finished The Warhammer game they were doing as soon as dbd got some success and shifted most staff on dbd. MYM was a huge failure so they will keep the feng min skin factory rollin. They also work with Blight survival . I had my eyes on that game even before bhvr got with them.

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  14. Bad news from human perspective, good news from player perspective.
    There is nothing worse than being held back by other people or your bosses who shatter tasks in pieces, so "others can contribute", meanwhile you could do that job in 6 working hours. Instead, you probably spend 2-3 days to complete it, because someone had some trouble with something.

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  15. I love the confession of your total ignorance about the business coupled with the implication that behind the "generic corporate bullshit" is some implied failure to properly forecast the post-covid labor requirements for their range of projects. You have perfected the art of performative self-contradiction, which is probably a smart business model for a YTer, ironically enough, especially when your primary audience is the fabled "DbD Community" so well-known for demanding the world and condemning it to hell at the same time.

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