Best of Dead by Daylight 2v8 mode



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21 thoughts on “Best of Dead by Daylight 2v8 mode”

  1. What are your thoughts on the 2v8 mode? Did you like it more than Chaos Shuffle?

    Killer was enjoyable, but the long queues and small roster were a pretty big limitation. Huntress was pretty much a staple pick, with Wraith being close. If you played Trapper and Billy you were asking for a loss.

    Survivor could be fun as well, but you pretty much needed someone to queue with to coordinate, and even then, being chased by two killers at the same time was extremely boring and unfun.

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  2. I only played solo queue survivor since killer queues were long, so i only have half the experience.

    2V8 was fun if you wanted a more casual and laid off experience, but it gets old quickly.

    Realistically you only get to play against huntress 95% of the time and either nurse of wraith. Which made me hate huntress quite a lot, especially if you get bad ping into account.
    However, as survivor you got a lot of resourses, so much in fact i was kinda thrown off by the "lack" of resourses in 1v4. Because of that, it was easier to loop killers. And gen speeds were B E A U T I F U L (great skill checks go boom).

    Solo queue is gonna solo queue so survivor coordination was a mixed bag: sometimes you got a gen efficient team, but most times you saw only 3 or 4 people in gens and badly spread (why is everybody grouped up wtf go away).

    Basically it was a fun mode, but im sure there are a lot of things we can improve.

    Again, i didnt play killer so im biased and i could be very wrong, but these are my two cents.

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  3. Im salty. Right when 2vs8 was announced, my duo and bf both said that we should play it. (BF hadnt played dbd for a year). And NEITHER OF THEM felt like playing it with me when it was out. Im so mad.

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  4. As a survivor, it was fun for the first week, when there were either baby killers or no huntress/nurse games. After 1 week it became kinda boring because of comp huntresses with some of the most weird hits i've ever seen. But even so, i enjoyed it pretty much. Escaping from both killers at once felt unbelievably good and the escapist class brought many fun moments.
    As a killer, most of the games i played trapper. If you had a decent teammate that could buy you some time to set traps, then games were going very smoothly with constant downs and stable 5-8 kills. So I enjoyed also that side of 2v8 very much.
    The main problem of this mode is just that almost every killer player is a sweaty nerd who picks the easiest choice(huntress/nurse) and on top of that tries to slug for 8k. If bhvr will decide to bring other killers in that mode it will become even worse with sweaty spirit and blight mains and i dont believe they would balance it correctly so that was probably the best version of this mode we will have.

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  5. I won't lie, I think 2v8 was overhyped. Sure, a few issues could be fixed with time, like expanding the killer roster or tweaking mechanics, but frankly, the core gameplay loop is a lot less fun than regular DBD. An entire segment of the survivor gameplay was removed with carrying/hooking (flashlights lost a key utility) and ultimately chases felt a lot less fun. Each Killer received buffs (some more than others) that gave them way more leeway (for example, I was playing a survivor match where I was hardly able to make it halfway through the exit gate, from about where the switch is, because Huntress's wind up and cooldown are much quicker than usual. She was between me and the exit so I did have to go through her, which does cut into it, but even with the speed boost I could not run past her out of m1 range), and as a result, the pallet designs were mostly boring filler pallets that you were incentivized to just pre-drop. On top of that, Killers could easily just gang up on you, leading to unrewarding chases, which was arguably more effective than two separate chases because it still took 16 seconds to heal while you can down someone in a quarter second flat. Plus, I ran into a few Hillbilly/Wraith attached-at-the-hip combos which were even more annoying because it was getting ganged up on with extra steps. Like, I really can't imagine just adding in new killers and classes or even adding in totems and whatnot would fix much, because at the core of it, the survivor loop is incredibly boring in most instances (which we can see with the queue times even with 5x BP for survivor). And never even mind the MMR being nonexistent, it was painful. When I played Killer, in at least half my matches the cage wheel would be 80% red. Like brother a survivor is looping you at the RPD save room pallet for 9 minutes what are you doing

    anyway Chaos Shuffle was better no question

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