BEST PERK from Every Survivor in Dead by Daylight



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What is the best teachable perk from every survivor in Dead by Daylight? Watch this video to find out! 😀

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Timestamps:
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00:00 – Intro
00:11 – Dwight
00:39 – Meg
01:23 – Claudette
01:43 – Jake
02:09 – Nea
02:31 – Laurie
03:02 – Ace
03:47 – Bill
04:23 – Feng
04:37 – David
05:42 – Quentin
06:14 – Tapp
06:40 – Kate
07:32 – Adam
08:20 – Jeff
08:55 – Jane
09:24 – Ash
10:02 – Nancy
10:39 – Steve
11:10 – Yui
11:41 – Zarina
12:16 – Cheryl
12:52 – Felix
13:15 – Elodie
13:52 – Yun-Jin
14:40 – Jill
15:12 – Leon
15:38 – Mikaela
16:15 – Jonah
16:39 – Yoichi
16:56 – Haddie

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25 thoughts on “BEST PERK from Every Survivor in Dead by Daylight”

  1. In my opinion elodie best perk is deception cuz if the killer falls for it it gives u SOO much distance and even if he doesn't fall for it it eliminates ur scratch marks for 3 seconds and if ur in some maps it becomes soooo good and if u main it (me) and my friend we get sooo much value even from good killers even in a. T-L there is a locker in the side u can deception it the killer is confused for like 2 second and then u can run for another loop

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  2. New Distortion bad on Jeff?
    I actually think it’s his strongest perk now and a very good counter to aura reading perks/aura add-ons. The token replenishes made Distortion SO much better and it’s honestly worth a perk slot now.

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  3. tbh i agree with most of these but there's a few that i heavily disagree against
    dwight: prove thyself and bond are tied, the only reason why is because solo q is so much harder for survivors rn so bond makes it much more bearable plus it's consistency is amazing
    meg: adrenaline, although sprint burst is really good i feel like lithe and smash hit beat it out by just a little a 40 second cooldown is balanced but it's much easier to waste sprint burst than lithe even though they are equally strong perks
    claudette: botany knowledge, easily her strongest perk and now one of the strongest perks in the game
    Jake: saboteur, since the iron will nerf it's became a much weaker perk and before the change people would only dh at the last second, since most players will be running either sprint burst or lithe, iron will won't be active for a large majority of the spent injured, with saboteur it's basically a free toolbox, mix this with breakout you have a deadly combo
    Nea: either streetwise or urban evasion: tbh none of nea's perks are amazing, even though in the video he said balanced landing was her best perk i think it's her worst since it's map specific, if you're taken to sheltered woods you are basically missing a perk, urban evasion is good for traversing the map while waiting for your exhaustion perk to go off cooldown and streetwise is just good in general especially mixed with other perks. if you run botany knowledge with this you have 40% more, i run a build using plunderer's, ace in the hole, streetwise and built to last and that basically guarantees you a chest item to last you the whole match
    Laurie: DS, even after nerf DS isn't bad
    Ace: open handed, nice overall
    bill: unbreakable and bt
    feng: lithe, probably the best exhaust perk after rework
    david: we're gonna live forever, because his other perks are bad now
    quentin: vigil, nice in exhaustion builds
    tapp: tenacity, i think all of his perks are not amazing but just really nice to have but i think tenacity grants the best bonus of the three
    Kate: windows of opportunity
    Adam: Deliverance or Diversion, usually i would say deliverance hands down without a second thought but the 60 or 80 second broken debuff is really impactful plus it requires for you to get an unnhook as well as the killer not tunnelling you, diversion can be really nice to secure an objective by distracting the killer, although this is very inconsistent, it's hilarious when it works
    Jeff: Distortion or breakdown, distortion is nice to counter killer same with breakdown as well, a common build people run is deliverance breakdown
    jane: either solidarity or head on, they're both nice perks but not amazing
    ash: flip flop
    Yui: either breakout or any means neccessary, both strong perks, breakout and mettle of man is a good combo to stop the killer from hooking teammates and any means necessary can reset loops as well as act as a mini alert notifying you of when a survivor throws a pallet down
    zarina: off the record
    cheryl: blood pact, usually i would say soul guard but it requires the killer not to pick up and have a hex totem, the info blood pact gives is so nice
    felix: desperate measures: always works and always works well
    elodie: power struggle: her only decent perk
    yun jin: smash hit, doesn't have any amazing perks besides smash hit
    Jill: blast mine, after the gen nerf blast mine is gonna be much stronger
    Leon: flashbang and rookie spirit, same as above but after the overcharge buff, a lot of killers will now be running call of brine and overcharge, rookie spirit can counter that
    mikaela: circle of healing
    Jonah: overcome or exponential
    yoichi: Empathic Connection: this is a really underrated perk, i think it works better than empathy since it relies on survivors coming to you while you are doing an objective or if a survivor is injured in a chase they can bring the killer to you to take a hit
    haddie: inner focus, while her other perks rely on something happening to work, inner focus works all the time and is a good perk as well

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  4. Anyone have tips on sprint burst? You said several times you need to “learn how to manage it”. I’m trying to learn it and am having a hard time not walking around the whole game. Thanks in advance!

    Reply
  5. Your discussion of Prove Thyself and co-op gens was kinda misleading, at least prior to the recent increase to 90 second gens.

    2 on a gen already shaved around 45% off a gen with the 15% penalty and Prove Thyself only brought that up to around 49%.

    The benefits for 3 and 4 on a gen, both with and without Prove Thyself, offered greatly decreasing rewards. With 4 on a gen with Prove Thyself actually being slower than 2 duos working on 2 seperate gens.

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  6. I'm I like the video but every single opinion of his would make survivors say to powerful. Like saying they should make shadow step into iron will 2.0 would absolutely kill the game

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  7. 2:49 this is a terrible statement. Ds not deactivating even if you were doing conspicuous actions meant you could literally do generators in front of a killer and they cant pick you up even though they literally aren't tunneling you. I honestly feel like you were lying when you said it didnt affect you at all when you were playing killer

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