GAME MODES I'D LIKE TO SEE IN DEAD BY DAYLIGHT



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20 thoughts on “GAME MODES I'D LIKE TO SEE IN DEAD BY DAYLIGHT”

  1. -Survivor first person mode
    Killer loses scratch marks to compensate for massive perspective loss.

    -2v8

    -Free for all, no gens, no timer but the last survivor standing wins, and all survivors are encouraged to sabotage each other.

    Mini royale, bigger open map with a shrinking playable radius, the killer can move into the death zone, but the survivors cannot. Survivors win if the zone closes and they're still standing.

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  2. Some modes I'd definitely like to see in DBD: Tournament mode. You can queue up as 5 players (or fill roles which you select when queuing). Each "team" has 4 survivors & 1 killer and 2 teams are put against each other. If they're gonna do a competitive mode in DBD, this is honestly how it needs to be done.
    The rules would be as follows: All points gained are for their team (the 5 man before the game started). The killer gains 1 point for hooking a survivor for the first time. The killer gains an additional point for each unique hook on a survivor (IE if a survivor goes to struggle from first hook, the killer does not gain an additional point). Survivors gain points by completing generators and they gain 2 points by escaping the match. If 1 game finishes early, the players can choose to spectate the other game while they wait. After both games are done, whichever team has more points wins.

    1v1 mode
    Rules: 2 players queue into a game and get a role randomly. Player 1 is playing killer first and Player 2 is playing survivor first. The map is chosen at random for this first round and the time it takes to get the down is recorded and saved. After the first round, the players swap sides. The map is not random and is the exact same tile-placement & RNG as the first round. Both players now have a time to beat in order to win. This is a super simple mode and I'm sure many players would love it. There would be no perks on killer, but the killers do get access to their power. The survivor only gets 2 perks to use during the game (No items).
    The first killer player would choose what killer is played for both rounds. The first survivor would choose which perks are used for both rounds.

    Roulette Mode
    Rules: Perks, killers, items, and add-ons are randomized. You queue into the game without selecting a role and get your role upon loading into the lobby. This would probably be a better game for a KYF lobby but I still think it could be fun otherwise.

    Voice Proximity Mode
    Rules: It's just KYF but with Proximity-based voice chat. This would be insanely fun for KYF. Please BHVR if you do anything, add this.

    2v8 (I don't think this works as well as people think it does. I've played 2v8 before and honestly, it's just a complete cluster fuck and it very quickly loses it's charm)
    Rules: There are 2 killers versus 8 survivors. The HUD would be changed to better reflect this. There are 10 generators that need to be completed in order for survivors to escape. Hook stages do not progress until a survivor is unhooked (This is because it is VERY easy to camp a survivor to death with 2 killers. 1 killer can stay at the hook and they can rotate between camping people and chases very easily. Face-camping only sort of works in 1v4 because the killer has 0 pressure on gens while camping, but with 2 killers they keep the same amount of pressure regardless). This queue would move/place the large maps like red forest ONLY to this queue.

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  3. I’d love a One-In-The-Chamber game mode- The Killer is Deathslinger and not allowed to reload until he gets a hit, but if he shoots someone successfully he doesn’t need to reload it. Yk?

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  4. Imagine a “One way out”

    Only one generator must be completed, but it teleports to random places on the map after certain amounts of time, or progress. A massive generator that makes a low hum.

    It takes 500% longer to finish, but has 4 sides. And gen progress is saved (and visible to the killer)

    All normal gen spots are now hooks galore.

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  5. “Hunt” – a shortform “quick-play-esque” mode with the only objective being to survive/kill

    A mode without generators. A pure game of survival, wherein gen spots are replaced with other interactibles (hooks, lockers, totems)

    Everyone is always injured.

    Games are kept short and sweet with a shorter time limit.

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  6. I would love to see a mode where you play as survivor, but instead of killer, there are like 30 zombies on the map. And idk if survivor gets down, he gets eliminated from the match or something

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  7. The thing is, playing a different killer is enough to create a whole different experience. Sure, some killers are very similar to each other, and your goal as a killer always the same, but the way you achieve that goal is far different with (for example) blight than it is with hag. The same applys to survivor because not every killer has the same counterplay. The only issue being the fact that you don't have control over what you face.

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  8. One thing I want is a slug mode so we can get killers like chucky. Maybe even a horror movie mode where there’s no hooks, pallets, gens, or gates. There is a hatch that’s always in cabin or the main building that will open once there’s only one survivor left. It takes 4 hits to down a survivor but they are instantly moriable once they are downed

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  9. What about something Like the paranoia mode from f13? All survs and One of them Is Like an impostor, and can morph into the killer trying to Hide his identity (no hud)?

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  10. Killer Battle Royale, where Killers battle against each other, using powers and unique perks only. They have a health bar, or a five hit limit or something, but the goal is to be the last killer standing amongst killers.

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  11. I have this crazy idea from this video I watch ok so nemesis with zombies right ok so it’s like this nemesis has zero terror Terius and and a bit slow but has a lot I mean lot of zombies all survivors gotta do is run, survive, try not get hit, and trying to find gas and oil to power up the exit gate or maybe a car? Man I wish that was simple in dbd but no we’re in a goddamn entities realm!

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