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these are the BEST custom perk ideas for Dead by Daylight survivor AND killer
Thumbnail DBD Perk Icons – credit goes to these talented people:
– u/SybieWee on Reddit (https://www.reddit.com/r/deadbydaylight/comments/83wybg/to_compliment_my_ghostface_concept_i_created_some/)
– hex: potato on Tumblr (https://alshtrikul.tumblr.com/post/642434317698596864/dbd-fan-character-concept-commission)
– u/donan3967 on Reddit (https://www.reddit.com/r/deadbydaylight/comments/bxx07p/survivor_perks_concept/)
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What are perk ideas that you have?
So this how it go I don't have a name yet
If you complete a gen you will resive a tocen and when you rescue someone
There heal will be completed to 50 °/° I hope you like it (・∀・)
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Survivor boom totem:
“Containing Trauma”…
when 3/2/1 survivors are downed for more than 35/25/15 seconds they all have 70%/80%/90% reduced grunts of pain, they get a 20%/30%/40% crawling speed boost & leave no trail of blood; once picked up the survivors get a 25%/30%/35% wiggle speed boost…
Totem ignites when every survivor has been hooked once, when totem is destroyed all effects are removed
“What doesn’t kill ya…forgot the rest of it”
I would describe the image of the perk as a downed survivor silhouette 👤 laying on the ground
Heres a perk idea although i don't know what to name it yet. You are determined to escape with everyone alive. Once the exit gates are powered, you have the ability to pick up survivors from a dying state. Once you have picked up the survivor, you will become slower and your scratch marks last longer. Im not sure if this is a good perk or a bad one im just new to this game
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Hex: Drill Bits
While hex is active, whenever a survivor fails to hit a skill check generator is blocked by the entity for 8 seconds
Slugging is necessary killers punish mistakes of survivors,slugging gives the killer more time in the trials,potencial to snowball better said.This might not be fun but slugging nerfed would just give the survivors more power if you look at competitive survivors you’ll understand how this game is survivor sided when played at high levels and the imaginary rules survivors come up with,tunneling,camping etc….. don’t exist in those competitive games all that is thrown to the garbage
Hex: Payback
You’ve been pushed around all your life, now it’s your turn.
When a generator is completed, all survivors who were repairing it when it’s completed will suffer from the exposed effect for 30/45/60 seconds.
Boon: A Guiding Hand
When a survivor receives a skill check from repairing and healing actions, the skill check is automatically completed; as a great skill check, if possible.
Great skill checks grant an additional 1/2/3% progression bonus.
The effects of this boon persist as long as the related boon totem stands.
Survivor – Power In Numbers : For each survivor within 16 meters of you gain a 7/8/9% haste status effect. This effect will persist for 10/12/15 seconds after the survivor has left the reach of Power In Numbers.
“Come on, we work better as a team let’s stick together!” – Alan The Lost Tapes
Killer – Gridlock : Start the trial with 4 tokens. Consume a token when you hit a survivor with a basic attack. When a token is consumed the following effects happen
– All Pallets are blocked for 4/5/6 seconds
– All Windows are blocked for 4/5/6 seconds
– All totems are blocked for 4/5/6 seconds
– All generators are blocked for 4/5/6 seconds
If a survivor is working on a generator or totem when Gridlock activates they gain the Incapacitated status effect for 16 seconds.
“We are pawns in his game, and he has us in a gridlock.” – Unknown
Love the video keep up the series 🍔
Survivor perk empty sleeves
Killers can't see what the survivor is holding 🍔
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Boon totem: Imune (this one is if Ellie from tlou2 is coming as the next survivor) : While the boon totem is active during the trial you are imune to all the bad status effects , excepting exhaustion and curse . For every status effect that affects you , you gain a token . For each token gained your interaction speed will increase by 3% ( including healing , repairing , vaulting , cleansing , and so on)
Perk idea: can't touch this(survivor perk)
While in a chase every time the killer misses an attack that can lower a health stage you gain a bonus 30%/40%/50% movement speed for 4 seconds
(Idk if this should stack or not)
This perk would be amazing when you are about to die and you successfully perform a 360 or a dead head 😀
Killer Perk Idea –
Hex :Safety Net
Whenever this Hex is Cleansed all Vault and Pallets ,not dropped, are blocked by the entity throughout the whole map for 40/50/60 secs
2nd Killer Perk — Medicinal Drop
When a survivor heals 32 meters of any gen , half of the healing progress goes into regression of the affected generators with no survivors repairing them .
However , If any survivor is on any Generator affected by Medicinal Drop , their generator repair speed is slowed by 20%
I’m working on a killer called Komodo and a perk I thought for him was apex predator each time a Survivor enters the dying state all survivor suffer from the exposed states affect for 10/20/30 seconds. I’m thinking of over perks and his power
There are new boon totem perks coming out soon so I have an idea for one of them. Maybe the boon negates every hex perk that applies to you
The "Final fight" perk sounds cool but how about all survivors need to be 15 m away in order to not trigger the status effect to all survivors. The reveal part could not be added but that is just my opinion. It would be much scarier to get exposed by a baby Dwight .
Here's a few ideas;
Past experience – survivor perk
After so many times of being trapped you finally keep holding on for the hope.
If you are put in the dying state your movement is decreased to 85/90/95% but the amount of blood loss is decreased to 10/20/30%.
Preparation – Survivor perk
You have learnt that being prepared for anything is the best.
If you have cleansed totem you will be able to create a *knife*. You can use this weapon to stun a killer from a grab action, carrying action and a picking up action. You would need to hit a skillcheck to perform the action. If you miss the weapon will break. If you don't hit the skillcheck it will simply disarm the knife. The knife can only be used by yourself and if you drop it it'll break. If you escape with the knife, you will drop it.
Hex: Lockdown – Killer perk
After realising that time is important you stop the ones who has been left unassisted.
If at least 2/3/4 generators have reached 70/60/50% their arua will turn purple. A hex will spawn which will activet. The entity will block those generators if a survivor stops working on one. If one of those generators is blocked then it wil regress at a speed of 50%
Reparation – killer perk
Your support has been knocked out and you have decided that it should be fixed.
If you hook anyone but the obsession you will receive 1/1/2 stacks. Go to a broken totem and you will be able to fix it. The action will take 20/17/15 seconds and the totems arua is revealed to the obsession for 30/25/20 seconds.The action will waste 6/4/2 stacks. If that broken totem was a hex totem the hex will reactivate but it'll lose every stack. (The hexs stacks not the perk)
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Final fight need nerf already
those perks sound actually gud 🍔
Bloody Punish:
You put a curse on all generators.
Everytime a generator got repaired, Bloody Punish activates. Any survivors within a 16/20/24 meter distance to the repaired generator will become injured as long as the killer is also within a 16/20/24 meter distance to the repaired generator. No survivor will be able to enter the dying state caused by Bloody Punish.
This perk will punish survivors who pop a gen in the killer's face and allow the killer to gain extreme momentum! 🙂
Hex: vengence- you are dedicated to want you want to defend.
When you hit a survivor working on the generator within 5 seconds of them leaving the repair action Hex: vengence activate. While this perk is active the generator which was been worked on will be blocked by the entity and will regress 100/150/200% untill fully regressed or the Hex is cleansed.
Hex effect persists untill the relative Hex totem is cleansed.
(TO AVOID GENRUSHING IN FACE OF KILLER)
Surge fantasy; after 3 stacks of unhooks Press action button to remove any active status effects
the second one would just encourage camping
burger emoji
Perk idea.
Hex: final stand
Whenever the hatch is open, Hex: final stand activates.
While active, everyone in the trial is exposed until everyone escapes or the hatch is closed.
This perk can only activate when there is a remaining dull totem in the trial. A random dull totem becomes a hex totem.
This is like hex: noed. And it also completely counters keys… sort of. 🍔
🍔 Final fight is way too op.
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Survivor perks (for a chapter I made)
Get Away: Hoping everyone would forget, you hid what you did to make yourself feel better.
Once escaping a chase whilst injured, you automatically heal from injured to healthy after 30/25/20 seconds, this also spends 1 token. Start the trial with 3 tokens.
Quick and Crazy: You escaped death and the feeling filled you with rush to do more dangerous acts.
Quick and Crazy only activates when you are the killers obsession.
Gain a token for every 20 seconds you are in a chase. Each token increases you haste status by 1% to a maximum of 3/4/5 tokens. Lose all your tokens once knocked into the dying state. You can’t gain any tokens when you are not the killers obsession.
Increases your chances of becoming the killers obsession at the start of the trial.
Guilty As Charged: Seeing a weaker person takes you back to a time you’d like to take back.
When taking a protection hit for an injured survivor, the injured survivor gets a speed boost of 150% for 3 seconds.
Guilty As Charged causes the exhaustion status effect for 60/50/40 seconds.
These perks are for a certain character I created within a chapter I also created. So they do have a backstory.
These are interesting perks! I hope they become a real perk in the game someday
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Killer perk:
Rebel of the Entity
Placing a survivor on a hook will grant 1 token.
Pressing the Interact button will consume all tokens.
Upon consuming all tokens, each token will become 5 seconds of effects.
– You receive a 2/3/4% movement speed bonus.
– You break pallets, damage generators, and search lockers 30/40/50% faster.
– You gain 8/12/16% extra lunge distance.
– It takes survivors 5/6/7% longer to wiggle out of your grasp.
– All survivors suffer the Exposed status effect.
– When a survivor is put into the dying state, the two nearest hooks are blocked by the entity for 25 seconds.
Burgir