Boil Over Buff is Extremely Dumb Design – Dead by Daylight



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

http://www.twitch.tv/ScottJund
https://discord.gg/TheBreaderhood

source

36 thoughts on “Boil Over Buff is Extremely Dumb Design – Dead by Daylight”

  1. if you downed that survivor next to the window at 4:15 , go back around the corner and destroy the breakable door. , pick the survivor up and walk around the corner, and the hook is right there??
    you can see it at 4:34 when they wriggle out, it would have been hidden due to boil over, but even with boil over, you can get make it to that hook right? i could be wrong but just seems like that door enables that gameplay unless you break it and then that strategy of going to that corner is finished?

    Reply
  2. Boil Over is not the first and probably not the last perk that incentivises people to duck around with the Killer more than anything else. Don't get me wrong, I see your point, Boil Over does have less usage than most other perks OUTSIDE of the bully squad-scenario. But I also feel like this perception of the perk providing literally nothing also stems from a certain abusiveness that this perk has. When Survivors go for other cheesy stuff, let's say sabotage or, I dunno, For The People and Soul Guard, whatsoever, the Killer usually can still play against it somehow. In case of Boil Over people will just run over to the abusive spots like Library on RPD and the corner on top of the main of Boneyard (the one Scott played on in the video) and that's it, if you don't happen to play any of the meta Killers that may catch up fast enough you literally can't do anything about these spots.

    Boil Over doesn't do much outside of the bully squad-scenario, it just chips away some time from the Killer by making carrying a lil bit more time-consuming. Potentially. Which's obviously not meta but it's not nothing either, when the Killer spent let's say 8 or 9 additional seconds to carry the Boil Over user to a hook thrice, that's already 8 or 9 secs more for every single remaining Survivor. And yes, obviously the perk's focus is supposed to be a bit cheesy, but most of the cheese in DbD does have a certain amount of counterplay while Boil Over can, as of right now, easily be dragged into scenarios where the Killer can't do shit about it. And that makes the perk ironically anti-fun, for both sides, just faster for the Killers than for the Survivors.

    So in my humble opinion they should just attempt to disarm certain said abusive spots by putting more hooks into the area OR add drop downs that are actually closer to hooks (in case of Boneyard, don't get why the balcony doesnt have a drop down to begin with). Then Boil Over would become just another just for fun perk, a spot I personally do not mind. However I can see them NOT going out of their way to fix the abusive part of Boil Over and just revert, I could understand that somehow as well.

    Reply
  3. I think you could balance it by bundling something like forced penance – if someone takes a protection hit for you while you're running boil over and being carried, they get broken. Stops the hit -> heal from creating an infinite

    Reply
  4. Just fix hook spawns. That's literally it. Fix hook spawns and not only will boil over be nerfed indirectly but also we need better hook spawns in general! The bird lady map is a good example where there is a hook upstairs (don't know if it's a guaranteed spawn tho) and people who run up top can still get hooked most of times. RCPD needs at least two guaranteed hooks in the library and Midwich is also notorious for bad hook spawns.

    Reply
  5. I feel like it's only being used to bully and meme because it's new, quickly people will get bored of it because it's not actually winning games. The people who unironically use boil over builds will get more value then before but still not crazy amounts so overall it's not the worst imo.

    Reply
  6. I got my first boil over squad yesterday on asylum. They were running boil over break down and I think breakout. I just bled them all out but it was sleepers. Even the last survivor wouldn’t just let me hook them and end the game lol

    Reply
  7. We all know Scott is responsible for this. He flat out said he made a behavior patch during the Q&A. They just took what he gave them, and implemented it.

    (I really hope everyone visualized him handing them a bag of shit, and they just trying to smash into a computer.)

    Reply
  8. The problem is not that the buff is dumb design its that there is no way to make this perk work without it seeming like a troll perk… The point of any perk like this is literally to create situations that make it impossible for the killer to hook you. That is the point of perks like this. There is no middle ground for a perk like this… Either the killer can hook you despite the effect making the perk worthless or the perk works in a reproducible scenario that makes it impossible to be hooked making the perk kind of trolling / toxic.

    Reply
  9. It's actually very strong if people play right. The whole point of it is you can't get a hook. Which means you never get a hook state. You have to leave that body. So as long as people wait till he's 90% they can do gens. If you can nevere get a hook state you can't progress your victory. If you're winning it's because they aren't playing smart while running the perk

    Reply
  10. I didn't know about this and Claudette kept doing that last night on 2nd floor of a house so I assumed hook placement was bad or wiggle is shorter now days so I just slugged over and over

    Reply
  11. Scott's argument that the Boil Over buff only benefits SWF is bunk. I've been using it in solo queue (without any other perks that synergize with it) to great success. All you do is lead chases into second story loops.

    Reply
  12. I mean with that logic Iron Grasp (the opposite of BO) is just as boring since there’s no way you’ll wiggle out without a team bullying the killer until you wiggle off. IMO it doesn’t really promote boring gameplay since anything that extends the killer from downing you to then hooking you Is a positive thing towards your team.

    Reply
  13. Do you think that the reason why you think that the killers' drop limit is smaller than balanced landing because they coded it differently?
    Because it's applied to the killer? When survivors land they get stagger and killers don't.

    Reply
  14. I had a “the game” map offering pulled against me where the person was running self pick up/wiggle build and I literally couldn’t get her to a hook. Was forced to slug her over and over until she bled out. Fun gameplay 👌

    Reply
  15. I love you and your channel but oh my God am I sick of the complaints over this perk. I’ve almost exclusively played killer since Pyramid Head’s release. People are only focusing on the RPD library when it’s brought into the discussion. They keep doing that? Leave them alone until they leave the library. Literally any other map? Just find your hooks before pickup. This perk has made it so I’ve had several matches in a row without survivors running a full meta build. Boil Over is NOT THAT STRONG — People are just mad they have to learn to counter something else. Everything said in this video about Boil Over could be said about any SWF or even Solo Queue that knows what they’re doing against the killer. They can make it boring, hold it hostage, whatever. I noticed heavily on the artist’s map you wouldn’t even break doors to get better access to hooks which is entirely your fault. I say again people: Learn to counter, not complain.

    Reply
  16. by the way, this is what people are referring to when they talk about the kind of toxicity that can come across entirely through the game's mechanics. if you're not playing to win, but rather to piss people off, it's toxic.

    Reply

Leave a Comment