Boon Totem Nerfs Actually Done Pretty Well – Dead by Daylight



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38 thoughts on “Boon Totem Nerfs Actually Done Pretty Well – Dead by Daylight”

  1. In my personal Opinion there should be a cooldown after the totem has been cleansed by the killer, nothing Majot since you still lose time blessing it but the reward is great and you can do it forever, so it kinda defeats the purpose, a Cooldown of 40 seconds for example sounds reasonable

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  2. only change these totems need is that if hte killer crushes one, its destroyed. Yes it doesn't help you with NOED, but then you could have it where its a choice, keep the boom up and have the boom change to NOED (that'd be a change to NOED, skulls and boons) or keep it up and let the survivors have their power. It'd be a really decent nerf to NOED.

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  3. I like how tons of ppl in the comments are saying that multiple boon usage (the fact that you can re-bless the boon) is op and not mentioning old undying that every killer-main ran for a year and it was completely fine.

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  4. All of these changes except for the increased bless time are really good. The increased time for blessing doesn't make blessing a hex less appealing since if you have a boon perk you're going to want to use it. I think the better option for blessing hex perks would've been to make it so if you bless a hex, the hex perk isn't gone it's just put on hold and is reactivated when the blessing is dispelled.

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  5. Very good changes ( except the radius one, that I would call "neutral")…but I still think CoH won't be meta in high lvl (solo q) games, after the novelty will fade.
    Atm i see too much focus on the power and not enough on the requisites ti use it (find a GOOD dull totem, invest 15/16 secs – don't remember – come back to the blessed area to heal).
    Is a HUGE investment of time, for…how many heals? How many times you need to heal on average (how many times you can't just let another surv patch u up)? 2? Are u still sure u are REALLY saving time, considering the traveling time and the fact that the killer can break it at any second, requiring another huge loss of time?
    That's why I talked about solo q: if u can tell the other survs immediately where it is they can benefit from it too, but if they need to realize that there is a CoH AND where it is…meh.

    DISCLAIMER: I THINK THE PERK IS TOTALLY FINE AND COOL
    Not every perk needs to be meta defining, this packs cool ideas and that's enough, I would never ask for a buff (is cool only if is a "fringe perk" IMO).
    But to all the super scared killers: relax LOL

    PS is a very bad kind of cherry picking saying "boon totems can be re lit, is not fair hex can't".
    Hexes have 46635 advantages over boons (rightfully so): u wouldn't want them to work like boon totems in 1m years (bound to a 24m range, needs to be lit and NOT working at the start, destroyed in 1 istant…)

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  6. "it was unfair that you could both remove a hex totem and bless it in 16 seconds… so we'll add an extra 8 seconds so that we look like we're balancing for both sides"
    This is hilarious. Yeah those extra 8 seconds are sure gonna help lmao.

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  7. I think that new created hexes like plaything should override boons like they can override hexes. But it would take priority of dull totems so if there is a dull totem then it will not touch boons at all but if there are only boons left then it will override them.
    I think boons really countered Plaything where I wished it would counter boons.

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  8. I feel like the killers now need to patrol totems and gens just to make sure the survivors don't heal every 10 seconds and don't genrush (this thing I another nerf to killers sooner or later everyone will quit killer)

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  9. I still kinda wish that the killer could remove a totem entirely, as the survivor will still know exactly where it is and be able to go back and build a safe haven, but at least the time aspect has been changed.
    Obviously will have to wait until live and try it out/play against it again to see how they are.

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  10. Imo boons are still too strong, but instead of seeing them nerfed I'd rather see all killer perks and hexes being buffed instead to make up for it; maybe you could reactivate hexes after getting sacrifices?

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  11. I just don’t think 8 seconds is long enough, you are not only making your own boon that the killer has to go out of their way to remove in the same amount of time but also removing the killers perk at the same time is just way to efficient.

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  12. You know when I first saw these changes I thought that the devs made it so the two boon perks no longer stack and my initial thought was "well thanks Behaviour now I no longer have to get the survivour if her perks aren't that appealing to me". But these changes are pretty nice.

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  13. Honestly surprised the devs actually did some good changes i personally i kind of wish hexes couldnt be turned to be honest without killers being able to relitght there own hex but at the same time i dont really mind it with the time increasing to bless a hex

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