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Nemesis gameplay where survivors get salty for my playstyle! I hope you all enjoy the video!
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All I can hear in that endgame chat from the survivors are just screeching crying babies lol. Just anytime they press enter, its all I hear.
I don't miss that as a Killer main. I'm so glad I freed 50gb of this crybaby trash from my hard drive last week.
Bro I had a survivor crying that I didn't leave them alone while they were afk
I know why people think p100 = skill, but it really doesn't. Granted in the killers case, it generally means they know what they're doing with that character, but knowledge and skill are two separate things.
Also, getting tunneled/slugged sucks but they are perfectly viable strategies. Got a problem with it? Complain to BHVR, not the killer. Or better yet, bring stuff to counter those strategies.
Also also, this just might be my opinion, but I'd say springwood elementary is the most survivor sided map. 5 iterations all with at least 2 main buildings, killer shack, and the actual main building is TERRIBLE.
Do survivor mains realize you don't even need to play killer to get to p100?
"you can't say this was fun for you"
Did they think they were playing in a way that you as killer would find fun? Why does the killer have to care about the survivors' fun, but the survivors don't about the killer's fun? Seriously, if you want the other side to care about YOUR fun, you need to care about their fun too; you can't demand they do while you don't. Seriously, I have had survivors like this telling me I ruined the "fun" and I just ask them "Did you think what you were doing was "fun" for me?" and never got an answer to that.
Aside from slugging, against non-SWFs, Shoulder the Burden perk on only 1 survivor is not a big deal, as you can tunnel them out as soon as they use it.
Against SWFs though, this perk is a menace.
Worst case example assuming all 4 survivors on Discord all having Shoulder the Burden:
1.) Survivor 1 gets hooked twice. (2 hook states)
2.) Survivor 1 gets unhooked by survivor 2. Uses Shoulder the Burden. Survivors 1 & 2 (1 hook state each)
3.) Survivor 2 gets hooked. (2 hook states)
4.) Survivor 2 gets unhooked by survivor 3. Uses Shoulder the Burden. Survivors 2 & 3 (1 hook state each)
5.) Survivor 3 gets hooked. (2 hook states)
6.) Survivor 3 gets unhooked by survivor 4. Uses Shoulder the Burden. Survivors 3 & 4 (1 hook state each)
Different example:
1.) Survivor 1 gets hooked twice. (2 hook states)
2.) Survivor 1 gets unhooked by survivor 2. Uses Shoulder the Burden. Survivors 1 & 2 (1 hook state each)
3.) Survivor 1 gets hooked again. (2 hook states)
4.) Survivor 1 gets unhooked by survivor 3. Uses Shoulder the Burden. Survivors 1 & 3 (1 hook state each)
5.) Survivor 1 gets hooked again. (2 hook states)
6.) Survivor 1 gets unhooked by survivor 4. Uses Shoulder the Burden. Survivors 1 & 4 (1 hook state each)
At this point, without Shoulder the Burden, you would have had at least 1 survivor sacrificed to the entity. Only counter to this is camping.
"I can bring a map offering to totally shift the odds of the game to my side, but you CANNOT under any circumstances counter that with A VIABLE STRATEGY!!!"
last vid, calling out the community's double standard on perk balance discussion
and now this, yeah you're my new favorite up and coming dbd killer main content creator lol
Does anyone see the speed boost that the survivors are getting i think that they are cheating 5:20
The more anti tunnel perks they add into the game the sadder it gets for these pitiful survivors lol they just added a literal counter to tunneling
i can't help but be curious about the lag you get. i've never seen anybody play this game before who consistently sees survivors teleporting like that so frequently, unless they're suffering from severe packet loss, which the game would display as an icon above the survivors on the hud. you suffer the teleporting survivors even without anything indicating packet loss. it's so bizarre and i've never seen anything like it.
Lately my nemesis games have been lasting 5 minutes, survivors rushing too much making me unable to do much.
Rules are meant to be broken
I had my first cheater yesterday.. vanished after I hit him .. tried to say after that he hid and I didn’t notice 😒
give me the Id of Ada wong I want to marry her
genuinely curious – why didn't you pop the garage doors open? does that allow the survivors too many angles to work with, or just not enough time to open them?
Just break pallets around main , make em drop pallets and break em, open up those breakable walls around main.
Her teammate was denying her an easy protection hit, but she's okay with that, I guess. She draws the line on killers killing. Lol
"You sound like a baby" they say as they cry about tunnelling xd
It can be unfun for survivors, but the issue is with the design of the game, not the players. If the best strategy is the most unfun/boring/whatever one, the game needs changes, trying to fix it with perks will never work
Always the ones hiding behind anonymous mode who cry the most over the littlest things lol
You know once people realize this is a knowledge based game not skill they might actually have fun and do good in chase and yes frustration is impactable to miss but that's where maturity comes into play then what?