BREAKING The SURVIVOR RULEBOOK With NEMESIS! | Dead By Daylight



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Nemesis gameplay where survivors get salty for my playstyle! I hope you all enjoy the video!

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21 thoughts on “BREAKING The SURVIVOR RULEBOOK With NEMESIS! | Dead By Daylight”

  1. All I can hear in that endgame chat from the survivors are just screeching crying babies lol. Just anytime they press enter, its all I hear.

    I don't miss that as a Killer main. I'm so glad I freed 50gb of this crybaby trash from my hard drive last week.

    Reply
  2. I know why people think p100 = skill, but it really doesn't. Granted in the killers case, it generally means they know what they're doing with that character, but knowledge and skill are two separate things.

    Also, getting tunneled/slugged sucks but they are perfectly viable strategies. Got a problem with it? Complain to BHVR, not the killer. Or better yet, bring stuff to counter those strategies.

    Also also, this just might be my opinion, but I'd say springwood elementary is the most survivor sided map. 5 iterations all with at least 2 main buildings, killer shack, and the actual main building is TERRIBLE.

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  3. "you can't say this was fun for you"

    Did they think they were playing in a way that you as killer would find fun? Why does the killer have to care about the survivors' fun, but the survivors don't about the killer's fun? Seriously, if you want the other side to care about YOUR fun, you need to care about their fun too; you can't demand they do while you don't. Seriously, I have had survivors like this telling me I ruined the "fun" and I just ask them "Did you think what you were doing was "fun" for me?" and never got an answer to that.

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  4. Aside from slugging, against non-SWFs, Shoulder the Burden perk on only 1 survivor is not a big deal, as you can tunnel them out as soon as they use it.

    Against SWFs though, this perk is a menace.

    Worst case example assuming all 4 survivors on Discord all having Shoulder the Burden:

    1.) Survivor 1 gets hooked twice. (2 hook states)

    2.) Survivor 1 gets unhooked by survivor 2. Uses Shoulder the Burden. Survivors 1 & 2 (1 hook state each)

    3.) Survivor 2 gets hooked. (2 hook states)

    4.) Survivor 2 gets unhooked by survivor 3. Uses Shoulder the Burden. Survivors 2 & 3 (1 hook state each)

    5.) Survivor 3 gets hooked. (2 hook states)

    6.) Survivor 3 gets unhooked by survivor 4. Uses Shoulder the Burden. Survivors 3 & 4 (1 hook state each)

    Different example:

    1.) Survivor 1 gets hooked twice. (2 hook states)

    2.) Survivor 1 gets unhooked by survivor 2. Uses Shoulder the Burden. Survivors 1 & 2 (1 hook state each)

    3.) Survivor 1 gets hooked again. (2 hook states)

    4.) Survivor 1 gets unhooked by survivor 3. Uses Shoulder the Burden. Survivors 1 & 3 (1 hook state each)

    5.) Survivor 1 gets hooked again. (2 hook states)

    6.) Survivor 1 gets unhooked by survivor 4. Uses Shoulder the Burden. Survivors 1 & 4 (1 hook state each)

    At this point, without Shoulder the Burden, you would have had at least 1 survivor sacrificed to the entity. Only counter to this is camping.

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  5. i can't help but be curious about the lag you get. i've never seen anybody play this game before who consistently sees survivors teleporting like that so frequently, unless they're suffering from severe packet loss, which the game would display as an icon above the survivors on the hud. you suffer the teleporting survivors even without anything indicating packet loss. it's so bizarre and i've never seen anything like it.

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  6. "You sound like a baby" they say as they cry about tunnelling xd

    It can be unfun for survivors, but the issue is with the design of the game, not the players. If the best strategy is the most unfun/boring/whatever one, the game needs changes, trying to fix it with perks will never work

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  7. You know once people realize this is a knowledge based game not skill they might actually have fun and do good in chase and yes frustration is impactable to miss but that's where maturity comes into play then what?

    Reply

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