22 thoughts on “Can Texas Chainsaw Massacre Overtake Dead by Daylight?”
If you like your big words simplified because you're all hopeless. I.E. Translation: Depends on rather or not TTV can obtain criminal terrorist attacks, scripted fraud, and bullying control of TCM like they did DBD permanently.
You kind of said the same about Propnight and the game died very early. Also, something similar happened to Friday the 13th. While they're pretty much different games as you put it, experience tells me that only one asymmetrical horror game will stand at a time. If Texas Chainsaw Massacre cannot make it more "fun" than DBD with a proper progression system, frequent updates, bug fixes, etc. Dbd will keep the throne as I see it because the game has had a heavy community since its release.
I hope so. Dead by daylight has not had any good competition (good enough) to make them want to fix their game.
My opinion: it’s f@ck3d they want to make a competitive game. Imagine buying a products just to have the product change almost entirely to how it originally functioned. But oh well my opinion.
At this point I don’t really care that much. Use to be my favorite game and the only game I would play since 2016 but I’ve been off it for so long (because I don’t like playing it anymore) that it’s whatever for me.
I think one of the main reasons why TCM can overtake DBD is that as a victim, you're always on the move and by nature on edge since you may suddenly encounter a family member, instead of an essentially 3/4 chance to just afk on a gen for 90 seconds.
Also, it's less stressful for the killer side, there's 3v4 so it's not like you feel every little mistake you do is significantly punishing on your match.
In my opinion, if the game is supposed to be live-service and long living, there's no way, 0 chance that it will stay casual. Eventually, with every hour you just get better at the game. Even without practicing competitive scenarios, your game sense and decision making improves, you have a better idea how the game works, thus getting better, and everyone likes to win. Comparing the game to Overwatch in my opinion doesn't work, as the game is competitive at it's core. It may seem casual because there is enough playerbase to make ranked and casual modes and skill based matchmaking, so you can hop in to casual with no issues
I don't see TCSM getting as high playerbase and longevity as DBD for a simple reason: licenses. A big part of what made DBD so popular are licenses and there's no way you can convince me otherwise. TCSM will have a problem with that because it's based on a license and the TCSM license can only get you so far.
I think its just the life cycle of any pvp type game. Starts off fun since people are learning how to play and mechanics still feel fresh. Over time people learn how the game works and in order to win they find strategies which are usually a lot less fun. Then either the developers make changes to how the game works to combat the unfun play styles which usually annoys the players regardless of the impact the changes have. Then you end up with the buff/nerf hell games like dbd or overwatch has gone through. I imagine TCM will go through a similar process.
Before watching the video i'll say no as they have different gameplay mechanics and flow, also the narrow license is going to keep TCSM in relatively short lifespan. Also no game has done a better job at killing DBD than DBD. DBD will die but it's going to be due to DBD not a different game.
It'll be interesting to see how it pans out, but your take seems exactly like my own, DBD has mechanics that sweaty players will enjoy more, like optimizing your looping, learning how to run each tile as killer etc
I think one main difference thats likely is that TCM is gonna be your go to if you want a fun game with friends in voicechat, and dbd will be if you're playing alone, but its early days so who knows
Every multiplayer game will be competitive and if its not yet sooner or later it will. Every multiplayer game has this issue. Everyone wants to progress, earn prices, show off to others, and be toxic. Thats just multiplayer nature.
Just wanted to say that TCM only has the license for the original film, which is something you said wasn’t so in a Twitch stream. So this will severely limit what they can do in terms of family characters, maps and cosmetics. I can see this game being a great time for a few months, but longevity just isn’t baked in. So it won’t overtake DBD, which can always rely on its own creations and refreshes every 3 months with a new killer
If you like your big words simplified because you're all hopeless. I.E. Translation: Depends on rather or not TTV can obtain criminal terrorist attacks, scripted fraud, and bullying control of TCM like they did DBD permanently.
You kind of said the same about Propnight and the game died very early. Also, something similar happened to Friday the 13th. While they're pretty much different games as you put it, experience tells me that only one asymmetrical horror game will stand at a time. If Texas Chainsaw Massacre cannot make it more "fun" than DBD with a proper progression system, frequent updates, bug fixes, etc. Dbd will keep the throne as I see it because the game has had a heavy community since its release.
I hope so. Dead by daylight has not had any good competition (good enough) to make them want to fix their game.
My opinion: it’s f@ck3d they want to make a competitive game. Imagine buying a products just to have the product change almost entirely to how it originally functioned. But oh well my opinion.
At this point I don’t really care that much. Use to be my favorite game and the only game I would play since 2016 but I’ve been off it for so long (because I don’t like playing it anymore) that it’s whatever for me.
I think one of the main reasons why TCM can overtake DBD is that as a victim, you're always on the move and by nature on edge since you may suddenly encounter a family member, instead of an essentially 3/4 chance to just afk on a gen for 90 seconds.
Also, it's less stressful for the killer side, there's 3v4 so it's not like you feel every little mistake you do is significantly punishing on your match.
In my opinion, if the game is supposed to be live-service and long living, there's no way, 0 chance that it will stay casual. Eventually, with every hour you just get better at the game. Even without practicing competitive scenarios, your game sense and decision making improves, you have a better idea how the game works, thus getting better, and everyone likes to win. Comparing the game to Overwatch in my opinion doesn't work, as the game is competitive at it's core. It may seem casual because there is enough playerbase to make ranked and casual modes and skill based matchmaking, so you can hop in to casual with no issues
I don't see TCSM getting as high playerbase and longevity as DBD for a simple reason: licenses. A big part of what made DBD so popular are licenses and there's no way you can convince me otherwise. TCSM will have a problem with that because it's based on a license and the TCSM license can only get you so far.
I think its just the life cycle of any pvp type game. Starts off fun since people are learning how to play and mechanics still feel fresh. Over time people learn how the game works and in order to win they find strategies which are usually a lot less fun. Then either the developers make changes to how the game works to combat the unfun play styles which usually annoys the players regardless of the impact the changes have. Then you end up with the buff/nerf hell games like dbd or overwatch has gone through. I imagine TCM will go through a similar process.
Before watching the video i'll say no as they have different gameplay mechanics and flow, also the narrow license is going to keep TCSM in relatively short lifespan. Also no game has done a better job at killing DBD than DBD. DBD will die but it's going to be due to DBD not a different game.
The answer is NO
No
It'll be interesting to see how it pans out, but your take seems exactly like my own, DBD has mechanics that sweaty players will enjoy more, like optimizing your looping, learning how to run each tile as killer etc
I think one main difference thats likely is that TCM is gonna be your go to if you want a fun game with friends in voicechat, and dbd will be if you're playing alone, but its early days so who knows
I honestly think that DBD is not fun anymore. It's not about survivors or killers but about objective and how greedy behavior company is
The quick answer is no dead by daylight has six years backing it up and tons of DLC characters but co-exist as an alternative yep
Every multiplayer game will be competitive and if its not yet sooner or later it will. Every multiplayer game has this issue. Everyone wants to progress, earn prices, show off to others, and be toxic. Thats just multiplayer nature.
texas chainsaw massacre to dbd will be like valorant to csgo
Just wanted to say that TCM only has the license for the original film, which is something you said wasn’t so in a Twitch stream. So this will severely limit what they can do in terms of family characters, maps and cosmetics. I can see this game being a great time for a few months, but longevity just isn’t baked in. So it won’t overtake DBD, which can always rely on its own creations and refreshes every 3 months with a new killer
ANSWER IS YESSSS, F#CKING YES!
Hopefully with and finally having competition they might finally attempt to innovate
the dbd devs have been needing a wake up call for a long time now imo
the fact dbd is 7 years old but doesnt have voice chat is really a poor show
It wont overtake it. how much can they really do? small franchise. Ppl will get bored. new content wont come quick enough. They are very limited
Dbd is dying. Let it die and rest in peace.