Bruh so now after I hit a survivor with my chain only 2 chains get stuck on them instead of 3 as before? This is so ass man they nerfed pinhead for no fucking reason when he needed a buff like to take chains longer to break out of
Poor guy needs some quality of life changes, not a bunch of addon nerfs, I don't know how they even came up with this. It's not like he was even all that strong to begin with, other than one very specific build of perks and addons, even that is bottom A/top B tier at best, the rest of the cases he's meh
nerfs were not needed at all even with egni fang u could escape with ease even at mid lvl survivor wish they would stop balancing for low tier survivors
as a pinhead main, the longer timer for the box were the best for…the box, it allowed pinhead to reach the survivor in time to stop him and activate chain hunt again but now i have to use both longer solving of the box just to have the old green addon? hell nah man i'll just use impaling wire and iri lament configuration from now on
My thoughts on these : Larry's Remain : Does anybody ever use that? They even made it now the same as yellow… Chatters tooth : Pretty welcome change this addon was essentially worthless i couldn't understand why i am going out of my way trading off the only real threatening ability for mere 12 seconds of undetectable which is like 3 less than Nemesis Serotonin. Engineers Fang : I can somewhat justify this change because this made Pinhead ridiculously strong if he teleports gateaway into people Iridescent cube : Useless addon in my opinion, 16 meters was already nothing too great since survivors could still find the box accidently and now its even worse, now all you need is to go for a bit of a hike through the middle of the map to eventually see it, doesn't justify it being "Iridescent" at the very least
Besides the ability for survs to see the cube means usually you could see somebody on BBQ going for the box for you to intercept him
Yet still no word on the voicelines that had "Technical difficulties" At this point I'm fairly certain we'll never see them & they were in the PTB to try and get more people to purchase the DLC
only one of these nerfs was needed and that was the engineers fang. The other nerfs are BHVR once again showing how utterly useless and clueless they are when it comes to balancing their own game.
His active (m2) chains need a huge buffs… he is so weak now :(… and they nerf addons… why? xD I mean, it's good that they do anything with him, but judging by the past they won't listen to community anyway… eh
Yeah I’m done with this game. Can’t have any killer be too effective at their main objective, gotta give survivors infinite second chances. Engineers fang actually made him imposing.
I remember going against a pinhead with two addons to slow the puzzle and it was awful. He also had Franklins, so if he found you then he would get a free chain hunt. It was an annoying game. I'm glad the slowing addons are getting nerfed.
He deserves these nerfs. The only people whining are the ones abusing the broken and OP Fang addon and spamming Franklin's/Hoarder. I love BHVR for this.
Killer mains malding. If you think he needs buffs you're just bad at him.
this was such a strange change. but i understand if they wanna take it slow or something.
but for me they needed to increase the base chainhunt timer which is obviously the reason that his killrates are so inflated at the moment despite how dogshit he feels to play, its a literal smooth brain passive ability that gives him free game delay. leave popular addons alone and buffed the unused ones.
then once they have his passive under control they need to buff up the summons of pain, for such a punishing and high skill ability it sure has dogshit rewards for being able to land it properly.
Did they even improve his power when came to actually connecting with survivors and not breaking around every single object the survivor run 5 meters next too, nope just nerfs okay well fucm, can't have fun with any killer man
Dam add on changes that are actually reasonable (for the most part) the take longer to solve mostly got rid of the solving during carrying strat and made solving during chain hunt near impossible on top of the passive chains that interrupt solving if you have the cube. I really liked the design of the undetectable add on even though the undetectable was the worst part but at least with the increased duration you kinda force value. The iri cube is still much better than nothing and makes looking for it more of a option outside of the chain hunt. The fang needed a actual downside instead of the survivor getting a slight bit more distance, but it didn’t really need to be as bad as the bp ad on. To bad no actual changes to pinhead this feels like when they made twins ultra rare add ons better but slightly nerfed the baby but at least this change was more in-depth even though he still has untouched strong add ons and 4 useless range add ons.
Pinhead is dead
Amazing video, glad i (came)
Bruh so now after I hit a survivor with my chain only 2 chains get stuck on them instead of 3 as before? This is so ass man they nerfed pinhead for no fucking reason when he needed a buff like to take chains longer to break out of
you made that bill t-pose with chains lmfao
Poor guy needs some quality of life changes, not a bunch of addon nerfs, I don't know how they even came up with this. It's not like he was even all that strong to begin with, other than one very specific build of perks and addons, even that is bottom A/top B tier at best, the rest of the cases he's meh
nerfs were not needed at all even with egni fang u could escape with ease even at mid lvl survivor wish they would stop balancing for low tier survivors
He really did not need nerefs at all but I guess it is not that big of a deal since I only use his brown add ons lol
Love these videos! Keep it up!
In itself he is the worst killer, now with these nerfs he has already surpassed the old trickster
Lol, Pinhead is in dire need of actual changes to make him better, not worse. Barely anyone even plays him despite of being the latest killer XD
The Bill T-pose kekw
This is why the artist doesn't need a nerf.
lol, these devs are so brain dead lol. Nerfing shit thats already struggling to compete. nice job.
as a pinhead main, the longer timer for the box were the best for…the box, it allowed pinhead to reach the survivor in time to stop him and activate chain hunt again but now i have to use both longer solving of the box just to have the old green addon? hell nah man i'll just use impaling wire and iri lament configuration from now on
So they gave nerfs (minor nerfs hopefully) to a killer that needs to be buffed.
10/10.
Nerfing balanced killer


My thoughts on these :
Larry's Remain : Does anybody ever use that? They even made it now the same as yellow…
Chatters tooth : Pretty welcome change this addon was essentially worthless i couldn't understand why i am going out of my way trading off the only real threatening ability for mere 12 seconds of undetectable which is like 3 less than Nemesis Serotonin.
Engineers Fang : I can somewhat justify this change because this made Pinhead ridiculously strong if he teleports gateaway into people
Iridescent cube : Useless addon in my opinion, 16 meters was already nothing too great since survivors could still find the box accidently and now its even worse, now all you need is to go for a bit of a hike through the middle of the map to eventually see it, doesn't justify it being "Iridescent" at the very least
Besides the ability for survs to see the cube means usually you could see somebody on BBQ going for the box for you to intercept him
Yet still no word on the voicelines that had "Technical difficulties"
At this point I'm fairly certain we'll never see them & they were in the PTB to try and get more people to purchase the DLC
only one of these nerfs was needed and that was the engineers fang. The other nerfs are BHVR once again showing how utterly useless and clueless they are when it comes to balancing their own game.
His active (m2) chains need a huge buffs… he is so weak now :(… and they nerf addons… why? xD
I mean, it's good that they do anything with him, but judging by the past they won't listen to community anyway… eh
Yeah I’m done with this game. Can’t have any killer be too effective at their main objective, gotta give survivors infinite second chances. Engineers fang actually made him imposing.
I remember going against a pinhead with two addons to slow the puzzle and it was awful. He also had Franklins, so if he found you then he would get a free chain hunt. It was an annoying game. I'm glad the slowing addons are getting nerfed.
Meanwhile, new survivor gets 3 good perks with one busted and the new killer gets a perk useless because of boon totems XD
nerfs for dead killer? lmao
That's it, I'm going back to playing Clown
"Nerfs" or "Buffs" arent the same thing as "Reworked". Just sayin'
This game is extremely survivor sided. It’s extremely disgusting. The dead hard buff is what did it for me.
Spirit nerf and now Pinhead nerf? Chilee I'm just going to uninstall the game at this point.
Rainbow family game
I've become a pinhead main and he literally didn't even need needing
Wow let's just nerf an already weak killer
Bruh they nerf a killer that didn't need nerfs but the leave boon totems alone. Awesome devs am I right.
He deserves these nerfs. The only people whining are the ones abusing the broken and OP Fang addon and spamming Franklin's/Hoarder. I love BHVR for this.
Killer mains malding. If you think he needs buffs you're just bad at him.
this was such a strange change. but i understand if they wanna take it slow or something.
but for me they needed to increase the base chainhunt timer which is obviously the reason that his killrates are so inflated at the moment despite how dogshit he feels to play, its a literal smooth brain passive ability that gives him free game delay. leave popular addons alone and buffed the unused ones.
then once they have his passive under control they need to buff up the summons of pain, for such a punishing and high skill ability it sure has dogshit rewards for being able to land it properly.
lets just nerf a fine maybe sometimes underwhelming killer just because
Good, Engie fang actually has a reasonable downside and his more interestinf add ons got buffs while his boring ones got nerfed. I like it lol
Did they even improve his power when came to actually connecting with survivors and not breaking around every single object the survivor run 5 meters next too, nope just nerfs okay well fucm, can't have fun with any killer man
The most uneccesary nerf in history. Was weak to begin with and heavily reliant on box add ons . Wtf WHY
Dam add on changes that are actually reasonable (for the most part) the take longer to solve mostly got rid of the solving during carrying strat and made solving during chain hunt near impossible on top of the passive chains that interrupt solving if you have the cube. I really liked the design of the undetectable add on even though the undetectable was the worst part but at least with the increased duration you kinda force value. The iri cube is still much better than nothing and makes looking for it more of a option outside of the chain hunt. The fang needed a actual downside instead of the survivor getting a slight bit more distance, but it didn’t really need to be as bad as the bp ad on. To bad no actual changes to pinhead this feels like when they made twins ultra rare add ons better but slightly nerfed the baby but at least this change was more in-depth even though he still has untouched strong add ons and 4 useless range add ons.
Okay well they might aswell just throw the cenobite away now, they’ve just made him worse
They didn’t even nerf the killer. Some add ons just got nerfed. People are really overreacting.
we only need his voice back! we don't care about anything else