HOW TO PLAY THE NEW KILLER "THE KNIGHT" Dead by Daylight PTB



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33 thoughts on “HOW TO PLAY THE NEW KILLER "THE KNIGHT" Dead by Daylight PTB”

  1. It's an optimal strategy, but the 3rd guard the Jailor chases the survivor the longest right? And has the best detection. And seemingly, pallets, lockers or vaults dont effect the guards nor does body blocking (I could be wrong, I havent seen enough footage)

    That being said, you could probably guard the flag when you send the Jailor out and hope for an injury then you as the killer finishes the job.

    I'm not sure on the assassin or the brute guy, as the assassin only seems to be fast at chase and deep wound, and the brute breaks stuff easier

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  2. This guy, solid B tier. I feel like if his power is used to the best of its ability, he sits comfortably in S tier. This is definitely one of those killers where it’s gonna take a long time to master his power.

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  3. Let your demon hit them if you can then you get the second hit. In that way it’s an insta down. Also let them break pallets which they can do. This killer can only be played properly if you remeber he’s not alone 😮.

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  4. My opinion this guy is nowhere near s-tier. When players get used to his power, he will probably land in b tier like most killers. Maybe lower. Course he will also likely get nerfed. Most killers do after release.

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  5. From my understanding, based on this video and Otz's analysis, Tru3, the three Guards are better at different things. The Assassin (sword symbol) is better at chases, as they run faster than the other 2, go through walls, vaults and pallets, and can apply Deep Wound on hits. As such, they can even be used to counter strong loops. The Carnifex (skull) is better at kicking generators as it seems they have a faster kick speed, and can more effectively guard generators. I am curious, however, to see if the Carnifex can still proc gen perks like Oppression and Call of Brine. The last one, the Jailor (cross-keys) seems better at overall patrolling and for breaking pallets and walls. I could be wrong though, as he's pretty odd compared to the other 2

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  6. This isn't a "how to play" this is just you using them to chase survivors all the time while they loop you. You arent taking advantage of each of the ghost knights strengths, you arent taking advantage of the 1-2 combo you can do by letting the ghost hit first, you arent using them to break gens or pallets from a distance, you arent using them to pressure other survivors whilst you have another pressured by you.

    You're running 4 gen regression perks against 3 survivors (the fourth was a bot) so your results for this match are flawed.

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  7. At first I though he is extremely weak. But the more I play it and see gameplays the more he grows on me. Hopefully they give him small tweaks and buffs here and there tho

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  8. I feel like the knight needs something a lil extra like being able to choose which minion you use or being able to use multiple at once so you get proper 1v4, ai needs tweaking though.
    The knight on his own has slow time to down.
    Don't feel like a strong killer to me

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