Dead By Daylight – Resident Evil: HUNK – Chase theme (Fan made)



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

Short music I just made in 2 hours. This is a mix between Hunk’s theme from RE2 Remake and The Legion music style from DBD (Since HUNK is the new cosmetic for The Legion I just mixed both styles.
I will read the comments about what you think and ¡¡¡¡DO NOT WORRY, I DID NOT FORGET VECNA FROM STRANGER THINGS!!!!
I was justout of inspirations this latest days but I will be comming back to music little by little.

Time Stamps:
0:00 “Terror Radius 32 Meters”
0:23 “Terror Radius 20 Meters”
0:48 “Terror Radius 8 Meters”
1:12 “Chase”
3:03 “Outro”

My Twitter:
https://twitter.com/FirsEncounter

Contact and music orders:
[email protected]

Support me on patreon! 😀
https://www.patreon.com/FirsEncounter

(EXTENDED AND REDONE TRACKS IN MY PATREON)

————————————————————————

Dead by Daylight is owned by Behavior
Resident Evil is owned by CAPCOM
#IntotheFog

source

48 thoughts on “Dead By Daylight – Resident Evil: HUNK – Chase theme (Fan made)”

  1. This actually makes sense. Looming Dread already has that sort of DBD esque range of tension levels and something about the electric riffs actually makes it a bit scarier. I like Legion's mixtape but this would fit in with it quite well.

    Reply
  2. Legendary skins in Dead By Daylight for killers should stand out 100% from their other skins of lower rarity. As it is, for example, in League of Legends. Let's give the example of Baba Yaga for the Huntress, a legendary skin, and it only changes her model, voice and animation in the lobby. Similarly has Hunk for Legion however, this skin changes his in-game animations. For me, legendary skins in DbD are not worth the price until they refine their actual potential as a LEGENDARY skin.

    Reply
  3. I remember downloading this song when it first dropped

    Still wish they gave Hunk in dbd proper voice lines be it from re4, re:orc or revelations 1 and 2

    And got this proper track in

    Still wish we can add custom tracks

    Reply
  4. This song was what made me buy the Hunk skin. I was so tempted to but I was like "15 dollars for a skin on a character I probably wouldn't play?" Then hearing this was what made me realize if it's Hunk, it's worth it.

    Reply
  5. The Reaper is a lethal killer, able to debilitate and separate survivors with brutal efficiency, using his power, Mercenary Conviction.

    The Reaper's personal perks, Silent Pursuer, Maximum Lethality, and Hex: Extraction Point, allow him to sneak up on helpless survivors, quickly end groups of survivors, and deny their escape.

    Mercenary Conviction allows the Reaper to enter a state of silent frenzy, rushing survivors and inflicting them with grievous injuries. Press the power button to enter Frenzy, increasing your movement speed and allowing you to quickly vault over windows and pallets. Hitting a survivor injures them and reveals the aura of every survivor in your terror radius for the duration of Frenzy. Hitting an injured survivor or getting stunned ends Frenzy. While rushing, survivors cannot hear your footsteps or heartbeat, and cannot see your red stain. After hitting two or four survivors with one activation of Frenzy, you gain one charge on your Revolver. Using the active ability button at any time fires one bullet, which instantly takes a health state away from the survivor you aim at. You can have a maximum of three charges. Your power recharges very slowly, but is refilled halfway after hitting a survivor with a basic attack.

    Silent Pursuer allows you to sneak up on survivors when they least expect it. Whenever you come within 8 meters of a survivor without being seen by them directly, you gain the Undetectable effect for 20/25/30 seconds and Silent Pursuer goes on cooldown for 30 seconds.

    Maximum Lethality allows you to rapidly cull those in your way. After injuring a survivor, Maximum Lethality activates for the next 5/10/15 seconds. Your next basic attack puts the survivor instantly into the dying state, even if they're healthy or have endurance. Maximum Lethality does not work if the survivor being attacked was unhooked in the last 15 seconds.

    Hex: Extraction Point puts pressure on the survivors in their most dire moment. Every time you hook a survivor, Extraction Point gains a token. After the last generator is powered, Extraction Point activates, even if all totems are cleansed. The exit gates both open and the endgame collapse begins immediately. Extraction Point blocks both exit gates at the entrance for all survivors for as long as it remains standing. All survivors can see the aura of Hex: Extraction Point. For every token, the entity blocks the Extraction Point totem for 8/9/10 seconds.

    Reply
  6. This is actually better than Looming Dread, this has so so much potential ! I'll definitely count this as a real chase music, it is actually beautiful. And the terror radius is incredibly done ❤

    Reply
  7. Hunk has been my favorite character from the Resident Evil series, thank you for making this ! This truly makes me happy and i come back to listen to it from time to time

    Reply

Leave a Comment