Read more Dead by Daylight ➜ https://deadbydaylight.mgn.tv
http://www.twitch.tv/ScottJund
https://discord.gg/TheBreaderhood
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Read more Dead by Daylight ➜ https://deadbydaylight.mgn.tv
http://www.twitch.tv/ScottJund
https://discord.gg/TheBreaderhood
source
I'm still on that "just show SWF once you get in the game" train instead of the lobby/postgame lobby train. It really is the best of both worlds. SWFs don't get dodged as much but the killer has actionable information to work with if they choose to do so.
Behaviour : i won't do it because im deaf!
I am surprised you mentioned mothers daughters ring when fathers glasses is much worse and arguably the most op add on for the most op killer in the game, since it counters the best anti-Spirit perk in the game – Iron Will, I actually can lose a chase with the ring but with glasses its literally inpossible unless lucky break is in play but even that is limited and people rarely run it anyway, 😀
Idk about u scott but i would like to increase the oni's base kit power charge speed and actually make it so that it can reach 100%. That way oni's power wont be depended on the survivors
Let survivors see what killer they’re going against. So killers dodging swfs, and survivors dodging boring killers. It’s unfair the fact that killers can see all the survivors and all their items.
Knowing Behaviour, they'll probably watch this video, carefully listen to your suggestions, write them down, and then put them on a list called "things to never ever implement into Dead by Daylight because fuck you thats why"
I like how optimistic you are that they could lower the Legion fatigue from 4-2 seconds and somehow not cause 3 new bugs with totally unrelated killers.
Recently they reworked pallets so that there is either a stun OR a hit, never both, so can they do the same with dead hard? so either exhausted or hit, it seems so obvious to me
for keys it would be cool if opening hatch had animation, literally unlocking it, and maybe option to not jump immediately. basically like chests. AND this can give ideas for new perks.
Keys should only allow the key user to exit
Honestly at this point they should just get rid of the bag add-ons for trapper entirely and just give him 3 base traps base, letting trapper actually have interesting add-ons
One change that I would like is about regressed generators. Survivors should take the same amount of time the killer took to stop the regression. Instead of just tapping it (while in a chase…)
This would be amazing.
One of my most wanted features is when survivors 99% a door, it should slowly regress IMO!!!
But this is such a fantastic video, we should all open a ticket and post this to BHVR every single day, Shawshank redemption style, until at least one idea here gets implemented
Alternate title: Scott snorts three pounds of cocaine and fixes DBD in 5 minutes and 41 seconds
Perk tiers, wouldn't it be better if they just removed it. It takes forever to get to lvl 50+ All perks T3
I think someone calculated it would take around 6.5 million BP to P3+T3 all perks per character
DBD is getting stale, no changes in gameplay in forever, no new maps (for the time that is has been out RCPD has spent it like, 75% disabled), no new gameplay features, no addressing the big issues in the game, no addressing low performance, the devs need to wake up before everyone gets bored
They could increase FOV for killer, that's for sure
If everyone is spawning together the killer is already down one gen cause I will always bring prove thy self and a toolbox
Criticising the first point "Make so all survivors spawn together": If this will be implemented, Lethal Pursuer (prob spelled incorrectly, you know what I mean though) needs to be changed or else you know where everyone is at the start of the game and have close to instant map pressure. Especially with Nurse i.e.
I like these changes but the problem I notice the most at mid elo is tunneling so I kind of wish borrowed and decisive were just part of the game and not perks you need to run to play the game. I don't think this would hurt good killers at all.
Longwall window into shack window always makes me want to vomit. All a lot of really great ideas, a lot of which nerf something but in a way that also keep it viable.
I'd prefer if gen regression perks were nerfed way more thank Tinkerer activating only once per gen. That info is nice. I don't like playing with gen regression, cuz fuck gens. But I guess it's a necessary evil, give the shit meta this game has, which is unfortunate.
They should change insidious so that it doesn’t activate when in a certain proximity of a hooked survivor similar to make your choice or devour. This discourages bubba hook camping or hook camping in general