Changes to Help Fix Dead by Daylight in a Single Day



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24 thoughts on “Changes to Help Fix Dead by Daylight in a Single Day”

  1. I'm still on that "just show SWF once you get in the game" train instead of the lobby/postgame lobby train. It really is the best of both worlds. SWFs don't get dodged as much but the killer has actionable information to work with if they choose to do so.

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  2. I am surprised you mentioned mothers daughters ring when fathers glasses is much worse and arguably the most op add on for the most op killer in the game, since it counters the best anti-Spirit perk in the game – Iron Will, I actually can lose a chase with the ring but with glasses its literally inpossible unless lucky break is in play but even that is limited and people rarely run it anyway, 😀

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  3. Knowing Behaviour, they'll probably watch this video, carefully listen to your suggestions, write them down, and then put them on a list called "things to never ever implement into Dead by Daylight because fuck you thats why"

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  4. Recently they reworked pallets so that there is either a stun OR a hit, never both, so can they do the same with dead hard? so either exhausted or hit, it seems so obvious to me

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  5. for keys it would be cool if opening hatch had animation, literally unlocking it, and maybe option to not jump immediately. basically like chests. AND this can give ideas for new perks.

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  6. One change that I would like is about regressed generators. Survivors should take the same amount of time the killer took to stop the regression. Instead of just tapping it (while in a chase…)

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  7. One of my most wanted features is when survivors 99% a door, it should slowly regress IMO!!!

    But this is such a fantastic video, we should all open a ticket and post this to BHVR every single day, Shawshank redemption style, until at least one idea here gets implemented

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  8. Perk tiers, wouldn't it be better if they just removed it. It takes forever to get to lvl 50+ All perks T3
    I think someone calculated it would take around 6.5 million BP to P3+T3 all perks per character

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  9. DBD is getting stale, no changes in gameplay in forever, no new maps (for the time that is has been out RCPD has spent it like, 75% disabled), no new gameplay features, no addressing the big issues in the game, no addressing low performance, the devs need to wake up before everyone gets bored

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  10. Criticising the first point "Make so all survivors spawn together": If this will be implemented, Lethal Pursuer (prob spelled incorrectly, you know what I mean though) needs to be changed or else you know where everyone is at the start of the game and have close to instant map pressure. Especially with Nurse i.e.

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  11. I like these changes but the problem I notice the most at mid elo is tunneling so I kind of wish borrowed and decisive were just part of the game and not perks you need to run to play the game. I don't think this would hurt good killers at all.

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  12. I'd prefer if gen regression perks were nerfed way more thank Tinkerer activating only once per gen. That info is nice. I don't like playing with gen regression, cuz fuck gens. But I guess it's a necessary evil, give the shit meta this game has, which is unfortunate.

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  13. They should change insidious so that it doesn’t activate when in a certain proximity of a hooked survivor similar to make your choice or devour. This discourages bubba hook camping or hook camping in general

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