CHECKING OUT BLIGHTS NERFS AND HADDONFIELD CHANGES! Dead by Daylight PTB



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6 thoughts on “CHECKING OUT BLIGHTS NERFS AND HADDONFIELD CHANGES! Dead by Daylight PTB”

  1. That main building window is definitely stronger lmao. You'll need to force them on the outside of the building toward the window so they can't get the fast fault then maybe mindgame them off the vault back and forth? They should move the broken wall to the same room as the window so then it can be mind gamed

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  2. I'm all for skill expression, but it was a source of neverending frustration to know that Blight was way better than he was ever intended to be purely because of a community-normalized exploit. His kit was obviously made for a pinball-type killer who has to think of angles and bounce off geometry in order to secure hits. Instead people used hug-techs to turn him into a killer who simply moves too fast to avoid with no pinballing mechanic required. Always hated the name "hug-tech" cuz it's more an exploit than a tech.

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  3. The pallet at 8:43 is not a skill-pallet, even if you get the stun as long as the killer plays it well and angles themselves to have the exit behind them it's practically impossible to evade the hit.

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  4. I personally feel every killer should have some form of anti-loop base kit. That doesn't mean every killer should have a projectile they can lob at you over a pallet or window. But something to help them out at loops in general.

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