CHECKING OUT TRAPPER CHANGES! – Dead by Daylight PTB!



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19 thoughts on “CHECKING OUT TRAPPER CHANGES! – Dead by Daylight PTB!”

  1. Honestly the community in this game is quit hilarious, y’all invest all this money into cosmetics showing the devs that they don’t have to improve a thing cause you’ll still buy shit and play it but in the same breath complain. They know you idiots only care about cool cosmetics.

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  2. They need to make it longer to take out the survivor totems. If it takes forever to take down killer totem then same should be for the survivor totems. Especially since there probably no way for the survivors to stop from the killer for doing it And the killer has multiple ways to stop there totems from being taken down.

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  3. The add-on feels like it needs an addendum. Like A) You can only pick up a trap if a survivor steps in it and only if you decide to grab them out of it (the pick-up would be automatic), B) If a survivor manages to free themselves from a trap after only 1 try, the trap would be considered defective and become highlighted in yellow for pick-up, or C) If a trap goes for 2-3 minutes without being touched at all (this includes being disarmed) it becomes highlighted for pick-up. Just one of these would make it a bit more forgiving/versatile. I just don't think it's going to be that good against good survivors, but we'll see.

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  4. No way out + Noed + Blood warden + Infectious Fright.
    Your addons

    Imagine that absolutely evil combo. Just set up a 3 gen with the traps. Then if they are able to finish them trap both gates and then the no way out and then noed+bloodwarden. im gonna start running this.

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