Clown and a Good Chat! Dead by Daylight



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Just clown and a good chat about things!

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39 thoughts on “Clown and a Good Chat! Dead by Daylight”

  1. I personally think that if you hit them straight with a bottle it should double the hidrance status effect, think that would be a strong buff without giving clown an ability to just camp a hook and get free kills

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  2. Make the bottles have both effects that slow survivors and speed up clown and make it invigorate you instantly, that'll make him very strong in chase and able to get downs other killers wish they could

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  3. Swf needs to have debuffs. Like if you play in swf your gen progression should be reduced by 10% per additional player on your team. Healing sped should also have speeds reduced by like 8% per extra player. Maybe less then 10% in terms of gen progression speed. Gates should have the old speed which was 30 or 32 seconds if I recall, when it's a 4 stacked swf.

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  4. look guys, clown has problems but giving exposed base kit without some way to work for it like GF/Myers or giving up a perk slot for it is too strong

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  5. I hear a lot say debuffing swf is a stupid idea, but yet they agree it makes the game unbalanced. I guess what would be better is give solo Q some form of communication like a text phrase wheel or icons that show what each survivor is doing, if they have the communication somewhat like swf, then you can buff killers more towards facing swf teams since all survivors now are able to communicate.

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  6. I think the basekit pinky finger should only apply to the last bottle or something so its not constant insta down on good clowns will take some practice and skill to actually use and survs know that the last bottle is the threat like how legion insta downs from 5 hit.

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  7. I dont get why clown buff survivors with the orange juice, more if you use the purple add on that allow you to see auras, survs also get this effect. Just why?

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  8. If you want a calm and thoughtout response about the SWF and solo Q situation, check out Dowseys newest video. He states how to fix everything, spoiler alert, you won't like it Tru3.

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  9. Correct about SWF.. SWF was not at the start, nor was it ever meant to be put in. KYF is supposed to be the place people where supposed to play the game with their friends with. Though its debatable if that was even a thought for the devs during beta. But it was something they claimed they meant to have in, but did not have the time to add in. Supposedly that was why it was not in the game on release. But people where begging for being able to gain BP while playing in KYF, the devs obviously said no for good reasons.. But then these people got mad, started lobby hopping in order to get games with their friends. They kept raising a stink and demanding the devs give BO rewards to KYF.. So they decided to also add in SWF as their compromise..

    Other games made it to where you really could not keep lobby hopping, while BHVR basically rewarded said players by caving into their demands of having a KYF mode that allowed them BP just the fact that its 1 less player.. Not a big problem since most people who wanted that in the first place often played the game with 4 or less of their friends in the first place funny enough. ( At least according to polls taken on different places at said time anyway. )

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  10. Easy fix to Clown, make his yellow bottles speed him up even more and maybe not buff survivors. Just like that, he can traverse the map quickly and carry off downed survivors wherever insanely fast.

    With how many pallets the maps like to offer, I sincerely doubt it would be that broken in loops and this would easily make him a mid/decent killer at the least.

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  11. Then if they debuff swf, solo survivor would need to be made easier as gens, healing etc would take longer. Then they could also nerf the stronger killers like nurse and blight cause they’d smash it even more in high level lobbies.

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  12. The devs should make an experiment patch where they show killers in lobby if there are players joining together(swf) and for each one you get extra BP. I wonder how many killers would go into those matches. To see whats the other side(killer players) think of SWF.

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  13. Personally I think having the pinky finger effect at base clown would be too strong and bad for how clown works, since then clown has no incentive to use the bottles to slow and beat loops. I think if they are already affected by gas, getting hit by a bottle should make them exposed.

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  14. Bro ain’t no way this guy thinks pinky should be base. That’s one of the most broken add ons!! If you want something for hitting directly then that should be extra slowdown and for longer, not an instadown

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  15. If a bottle instadowned it should be a fully charged one so it punishes survivors that are out in the open and it also has to hit them directly like pinky finger. This allows survivors who are in good loops to easily avoid him by dropping pallets or vaulting. Either that or it’s a massive slow down for the survivor when directly hit and can’t use any actions like vaulting or dropping pallets. There should be more of a reward for hitting directly besides slow.

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  16. I agree and I've been saying it as well. They do need to incentivize what is "correct" killer play. Like chasing survivors off gens should give points, or giving bonus points for hooking each survivor once, or something that makes the killer want to chase more. Remember long ago when hooking a survivor was worth about 2x the amount of points it was now? Ya, when the game first came out, you got like 1,500 for hooking a survivor. You could max sacrifice points without even killing anyone and you know what that did? I didn't care after that, I did my job and I didn't give a fuck if 3 people escaped. Its the same with devious points. Won't have to need that "nobody escaped" points for killer if you already have max. You don't need to slug because who cares if the last person gets hatch. You got max sacrifice and max devious, I consider that a win and kills don't mean as much. Behavior has the ability to promote "correct" killer and survivor play through their points, the most simplest and quite possibly the easiest way, but they are either too dense to try it or simply oblivious.

    I still don't know why both sides shouldn't be able to win, because it was possible when the game first came out. Why does one side HAVE to lose? Why not have a survivor die and still get huge amounts of points and that count as a win? Why not have killer have the opportunity get huge amount of points with a 4 man escape?

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  17. You can't nerf SWF, Tru3.
    Firstly, punishing people for playing with their friends will just push players away. Secondly, 90% of SWFs are casual and play about as well as solos, since they are messing around.

    BHVR are (albeit far too slowly) going about this the right way; give solos the tools to be as co-ordinated as SWFs, then buff Killers accordingly.

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  18. It's been said a few times, I do agree that SWF is the most broken aspect in terms of balance. However I often play with my friends who are at a varying levels of skill/experience, and we usually end up dying as well. So not every SWF needs a debuff. The best course of action, in my opinion, is to buff solo queues so they are near an average SWF efficiency. Going to be hard, however once that is close, you can buff the killers to make them competitive. Sucks because I think its going to take some serious changes, but the overall health of the game could benefit from it.

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  19. i think they should make two queues. Like SoloQ and Flex like in lol. Flex you can play with friends etc. and killer know against who is he playin and soloq where you can be sure that you are playin against only soloq players

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