COUP DE CRAP! – Dead by Daylight!



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37 thoughts on “COUP DE CRAP! – Dead by Daylight!”

  1. Just an idea for coup de grace. Every time a gen reaches 50% of its progression, you get a token. So you can get more tokens and also regress the gen and wait for them to repair back to 50% and earn another one. One completed gen (hitting 50% twice) gives you two tokens in total

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  2. A perk that only activates 5 times a game, at most, based on how close survivors get to winning…cant even out-do Dead Hard… which survivors have access to every 40 seconds while injured and can extend chases so much if used right….What a sad, pathetic perk Coup de Grace is XD

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  3. From my experience, if you want to bait out a dead hard with the bell, you need to hold m2 for even less (letting go way before wraith actually hits the bell with his uh, stick thing?) True does it at 7:52. You literally want to tap m2 long enough for wraith to make a sound like he's lunging. This way, Wraith both looks and sounds like he's genuinely lunging, which easily baits out dead hards for me.

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  4. Truly, a promising game when the updates downgrades the game! I wonder if the dev do not know trutalent or are arrogant but true has better understanding of how to improve this game than the devs since the beginning really.

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  5. I think this perk can actually be kinda neat, I've had quite a few cases where it gave me some pretty good value. I just don't like the way how you receive tokens, you basically have to rely on your opponents doing the objective. The overall concept is nice but they should change the way how you get tokens.

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  6. I think they could rework Coup de Grace to work like Fire Up in a way. For each gen done your typical lunge is X% longer, but it has a cool down of 15 to 30 seconds or so. It still won’t be too good, but at least you’ll get more than 5 a game.

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  7. Coup De Grace should give you tokens everytime you hook a survivor, not one token every gen.. A shit reward for losing. I'd rather be rewarded for completing my objective as a killer.

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