DBD 2024 Roadmap Thoughts | Dead by Daylight



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16 thoughts on “DBD 2024 Roadmap Thoughts | Dead by Daylight”

  1. Honestly the killer tweaks from March to April is something I'm quite scared of I think Demogorgon might get his Portals buffed a bit and readjust some addons and huntress I think she might get a few addons adjusted but I think her iridescent head addon should probably get reworked

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  2. I'm honestly half-blaming Otz for BHVR's decision to (maybe) nerf STBFL next year because of how he called it "problematic" a while ago. The only moment where STBFL can be considered problematic is when it's used to straight up make saves impossible.

    All they have to do is deactivate the perk when too close to a hooked Survivor and not work on recently unhooked Survivors, there, problem solved and low/mid-tier Killers still have a valid perk that makes them able to be playable in higher MMR without needing to play scummy. STBFL is one of the handful of strong perks that Blight & Nurse can hardly use but that weaker Killers can use effectively.

    I don't want to be forced to play top-tier Killers at higher MMR to compete and/or play scummy.

    I also don't want to only face the same 5 Killers every game at higher MMR, it'll make the game unbearably stale.

    STBFL doesn't win games on it's own, if you can't get hits then you can't get hits, but it makes weaker (slower, M1) Killers able to compete in higher MMR which is something everyone should want.

    The game needs powerful perks that weaker Killers can use but that the powerhouses can't make busted.

    Sloppy Butcher is mostly in the same vein. And honestly, the main reason why it has such a high pickrate isn't even because of it's sheer power, it's because it's a starter and free perk that any Killer can use, even the weaker ones, to get some pressure without having to jump through hoops (it's not like good Survivors heal that often anyway).

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  3. My opinion on the 3gen situation as a 60/40 killer/survivor player is I don't care how they get rid of 3gens, I just want 3gens to no longer be a thing.

    As killer, it is the most boring thing in the world to patrol a 3gen, even if the survivors made it themselves. I've done it and turned games around because of it, but it's very stressful and unfun as I'm constantly breaking chase to go check on the generators, whittling the survivors down through attrition. The game slows to a crawl and even if I win, it's more a sense of "thank fuck that's over and I came out on top." So nowadays I just say "fuck it" when I see it happen and keep chasing as normal.

    As a survivor… I literally just played a match today where a Skull Merchant played for a 3gen (yes, modern Skull Merchant) and made the match drag out forever and become extremely unfun, to the point where I no longer was playing for fun but just to spite this Skull Merchant player for doing this to a bunch of SoloQ players. Bonus points, we lost, which made it feel like an even bigger waste of time.

    Fuck 3gens.

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  4. for decisive strike i would love if maybe it stays the same but you can use it for both hook states. get tunneled off your first hook? eat a ds. get hooked again and tunneled off? eat a second ds. total time of stun would be 6 but technically 4 seconds which is 1 second shorter than pre-meta shakeup DS and punish tunneling

    or make the DS timer never go down in chase like pig trap and up timer to 4 second stun so its 3 seconds by the time u hop off shoulder

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