Testing Clown Addons, the New HUD, Map Changes and More: Previewing Dead by Daylight's Patch 4.5.0



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.tv

Patch 4.5.0 for Dead by Daylight is looking interesting, but also raises a few concerns. See how the reworked Clown and his addons play on the PTB, along with the many other changes coming in the 4.5 mid chapter.

Timestamps:
Reworked Clown Addons – 0:00
Testing Clown’s Antidote Power (speed bottles) – 3:07
Updated HUD – 6:36
Survivor Locomotion Changes (new animations) – 8:30
Father Campbell’s Chapel Map Update (Crotus Prenn Asylum) – 10:55
Disturbed Ward Map Update (Crotus Prenn Asylum) – 12:10
The Game Map Update (Gideon Meat Plant) – 13:46
Wraith “True Invisibility” Test – 15:27
Trapper New Bear Trap Mechanics Test – 16:01
Diversion Buff Test – 16:34
Second Wind Buff Test – 16:45
Open Handed Buff Test – 17:21
Final Thoughts on the 4.5.0 PTB – 18:16

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Background Music:
“No Looking Back”
Instrumental by Homage
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#dbd #ptb

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44 thoughts on “Testing Clown Addons, the New HUD, Map Changes and More: Previewing Dead by Daylight's Patch 4.5.0”

  1. A few other things not mentioned in the video:

    – Clown's chase music (survivor perspective) is awesome

    – Map window tech / key window tech still work. window techs in general still working

    – Lazy tech / Esc tech no longer works

    – Nurse has gotten updated textures on her base skin and some others

    Timestamps:

    Reworked Clown Addons – 0:00

    Testing Clown's Antidote Power (speed bottles) – 3:07

    Updated HUD – 6:36

    Survivor Locomotion Changes (new animations) – 8:30

    Father Campbell's Chapel Map Update (Crotus Prenn Asylum) – 10:55

    Disturbed Ward Map Update (Crotus Prenn Asylum) – 12:10

    The Game Map Update (Gideon Meat Plant) – 13:46

    Wraith "True Invisibility" Test – 15:27

    Trapper New Bear Trap Mechanics Test – 16:01

    Diversion Buff Test – 16:34

    Second Wind Buff Test – 16:45

    Open Handed Buff Test – 17:21

    Final Thoughts on the 4.5.0 PTB – 18:16

    Reply
  2. I will refuse to play dbd until they fix the huds. If its not back to the original hud, I'll quit for good. Comes from a 2.5k hours gamer. DBD was the only game I play that didnt do all these unnecessary changes. THERE IS NO NEED FOR THESE CHANGES. And now it doesnt feel like dbd anymore so goodbye until further notice.

    Reply
  3. I'm pretty sure this wasn't mentioned in the video: Dead Hard was buffed. You can now for the most part control where you are going instead of jumping straight forward. So basically it's a very quick sprint burst.

    Reply
  4. you know what would be fun little effect from an addon just to screw with stuff?

    an affect that gives you undetectable or oblvious to survivors through intoxication effect.

    Reply
  5. I'm not as big a fan of the new animations. Keep in mind I'm a killer main so I don't have to be looking at the survivor 24/7, but when I play killer I really like how easy it is to tell at a distance which survivor is injured due to how different the animation is. Of course, I'd actually have to play some games to see if this will affect me at all
    As for the hud, I really do not like it, and I don't think it's going to grow on me. The old hud had everything you could ever want to know in one little area. I don't like the discord call survivor icons, or the fact everything's all over the place

    Reply
  6. Everything in this update has me really excited! I'm not a huge fan of the Animations or the HUD, but this is test for a reason! I hope they get that worked out.
    I've seen some people get angry over the dumbest shit (Example being some dude getting worked up about the Game's bathroom corpse)

    Reply

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