Dead By Daylight is Dying



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Dead By Daylight is Dying

Huh, Dead By Daylight’s come along way from 2016…

I go by the name of Gavi. I Mainly Post Dead By Daylight Meme – esque gameplays and sometimes I may drop a surprise montage. I’m 19 and am from the UK :). If you’re a DBD fanatic then you might wanna stick around the channel, it’s worth it I promise!

Keywords:
Dead By Daylight is Dying
DBD Dying
Dead By Daylight
DBD
BHVR
Behaviour Interactive Studio
DBD is Dead
DBD Sucks
Is Anyone Enjoying MMR?
DBD Horror
DBD Multiplayer
DBD is Dead
MMR ruined DBD

M͟y͟ ͟S͟o͟c͟i͟a͟l͟ ͟M͟e͟d͟i͟a͟s͟:͟

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When Dead By Daylight released in 2016, it was received as an outrageously silly Halloween romp, a game to enjoy with friends who wanted to indulge in a brief, terrifying blood orgy before migrating to other, more refined multiplayer experiences. The premise is simple: Four players take the roles of survivors stuck in a ghastly, Saw-like bloodsport, repairing generators to power an exit gate before hightailing it to safety. The fifth player is a killer, either adopted wholecloth from a prominent horror franchise or heavily inspired by one. The killer’s job is to prevent the survivors from escaping, impaling them on ghastly meathooks and leaving them for a mysterious eldritch force known only as The Entity. It’s pure camp—a cinematic murder simulator—that delivers gauche slasher glee. What I don’t think anyone saw coming was for Dead By Daylight to mature into one of the best cooperative and competitive multiplayer experiences around.

It’s funny: Dead By Daylight remains a horror game, and there is still a paranoid thrill to skulking around the marshlands and repairing generators, but the more you learn its systems, the less scary it gets. High level players have simply gotten too good, and aren’t playing it like it was played back in 2016.

I’ll give you an example. In every round, survivors will find certain corridors equipped with a wooden palette. They can throw that palette down in the middle of the killer’s pursuit, impeding their progress and even stunning them in their tracks if the timing is right. It’s a smart quirk, and it fits Dead By Daylight’s inspiration perfectly. But oftentimes, I see survivors camped out in front of palettes, staring directly at their stalker, waiting for them to cross the invisible line so they can drop it on their head. Boom. They teabag a few times before disappearing off into the darkness. It’s a smart strategy, mechanically speaking, but it possesses none of the fear that Dead By Daylight initially invoked.

#dbd #dbdmemes

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26 thoughts on “Dead By Daylight is Dying”

  1. Oh, that's why you haven't been uploading much recently 😳. Makes sense, Ive been playing less and less since Mmr too just doesn't hit the same these days. I missed being able to play more than 3 games in a session without getting bored 😞

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  2. That’s the thing tho. I literally made a new account on Dbd and the fist match was super easy and then I load into my 2nd match and the killer was legit good.
    Even for new people it sucks after the first match.
    And then you keep playing and you start getting into the camping/ tunneling killers that play for their invisible mmr

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  3. I like getting put up with good survivors, but the games are I either get 4k or 0k, and I get matched with the polar opposite skill level the very next games. Every other game is fun

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  4. I mainly play on mobile at RANK 1 and matchmaking is a HUUUUUUGE problem even there, I understand there aren’t a lot of people who play mobile in my region but I don’t mind waiting a few extra minutes to get proper matches

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  5. MMR as a concept shouldn't be blamed, but rather MMR exacerbates fundamental game design issues.

    When you play a game it's critical that your skills match the challenge given you, as so you dont get bored of something too easy or frustrated at something too hard for you to do.

    By playing people of a similar skill level, MMR allows a game to not get boring by keeping that skill to challenge ratio as even as possible.

    The issue arises when a challenge gets unenjoyable to face. The reaction to mmr should be "finally fair games" not "great now i cant have fun any more"

    Linking to dbd, the problem is losing and the process of losing is so massively unenjoyable that people wouldnt want to play if that skill to challenge ratio is met.

    And this isnt to bash those people, I understand it entirely. Playing a losing killer match can be everything from embarassing to nerve wracking to rage inducing.

    An off game for killer feels that you just cant function, these survivors are ganging up on you and you feel like an idiot as some guy is laughing at the killer that just cant catch them.

    It's true for survivor as well, a bad game means you just… dont get to play any more. Camping is so stigmatised in DBD BECAUSE the killer has essentially decided that even if your team """"win"""", you specifically werent allowed to have fun. this problem is made 10x worse by the fact your teammates can make mistakes that cause you to be essentially put into time out and stopped from playing the game.

    This in my opinion is where the reputation for toxicity for dbd comes from, losing is SO unfun that you just get mad. Killer decided that I specifically am just not allowed to play after I've queued for 20 minutes because I had one slip up, how fun.

    DBD the way it is designed at its core has this fundamental issue, because it has no way to really counteract these really frustrating things. there are no respawns or some way to stop a killer from stopping your enjoyment as survivor, and as killer the losing state is already so unfun to be in, that giving a survivor any mechanic that helps with those issues makes that losing state even worse. (im not suggesting they add respawns or some other massive change dont worry)

    think d strike and borrowed time for survivors and no ed and ruin for killers. all perks which are supposed to counteract this losing state which end up getting so much hate because they just feel like unfair cheats or get out of jail free cards for the other side that just make your game less enjoyable.

    DBD has had such an issue with balance in the past BECAUSE it's almost impossible to balance. That balance state exists in such a fine line that it's almost never reached, and introducing toys for one side just hurts the other side.

    Adding MMR to the mix is, by design, forcing players to be in that loss state about as much as they are in that win state, and negativity bias compounds that issue when the negative is "I wasted 20 minutes of my time, gained nothing, and felt like an idiot in the process"

    MMR isnt at fault for the game's issues, it's just showing the cracks far more overtly than they ever shown before. Because the ideal 50/50 being two kills two escapes still feels like a loss for a killer, AND two survivors werent allowed to play the full game.

    In a well balanced game, stomping the other team should literally never happen, (that being kind of the point of balance, as both teams are balanced in their abilities) but in dbd stomps are kinda the only way you feel like youre winning and having fun.

    Introduce tools for one side, the other suffers. this game is built literally to divide the player base into us vs them, making it this frustrating mess compounded by the fact when the other side beats you, you just feel even worse. The devs never really clarifying an actual win con is partially to blame as well, as thats led the playerbase to rightfully assume their team wins when everyone on the other team loses.

    Basically, in a TLDR, MMR isnt to blame on any fundamental scale, but introducing it to a game where losing as much as you are winning means you dont enjoy the game is the actual issue. DBD by design is only fun when the other team is losing. there's no enjoyment in playing a match well regardless of outcome, only outcome matters for enjoyment when its as clear cut as "do I get to play this game? or will I feel like a dumbass?"

    until dbd can overcome these flaws, mmr isnt suitable. these flaws are intrinsic and have contributed to creating one of the most toxic cultures in a multiplayer game out there, and mmr aside shouldnt be present in a game no matter it being competitive or casual. if losing feels so bad that it drives people away rather than driving them to improve, your game has problems.

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  6. Soo true although we know those who need to watch this video or rightfully critical videos like this, would never watch it, thanks anyway for putting the time. after many years of playing, I uninstalled it about 2 month ago and unless they get rid of mmr, soon everyone else will do the same. and a great game with most of the best horror icons of all time, will be another forgotten game.

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  7. I’ll say this as a dbd player. I still play killer everyday and prefer killer to survivor. I have loads of fun as killer and after a long day of anxiety inducing school, I play killer and let it all out. Killer mains are rare and I’m one of them. Now I do play survivor every now and then but I only play jake and Leon because they are my favorite characters. Jake is like me, and resident evil village is my favorite game(even though I feel guilty after words….). Although the game has become survivor sided, it can easily be fixed and I still have hope for dbd.

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  8. MMR doesn't work for DBD, because it's an unbalanced game. You look at a killer or group of survivors, and have absolutely no clue what perks, items, or addons they're running until you're already feeling its effects. But games that implement MMR successfully aren't like this at all. You have 100% of the information in your hands and any unexpected things are menial.
    My proposal is this. DBD must remove MMR, or it removes perks/addons/items. They must choose a casual or a competitive play style, and this seems to be the only way to do that.

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