Dead By Daylight Clown Reworked Gameplay! – DBD Reworked Maps & Clown Gameplay! + Clown Chase Music!



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Dead By Daylight Clown Reworked Gameplay! – DBD Reworked Maps & Clown Gameplay! + Clown Chase Music!
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0:00 – Intro
0:33 – Patch Notes
1:00 – UI Changes
1:57 – Clown Addons
4:16 – Clown Gameplay / Father’s Chapel Map
15:54 – Survivor Locomotion / The Game Map
18:30 – Clown Chase Music
19:10 – New Yellow Gas
22:34 – Working Monitors
23:51 – Outro
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I am a Fog Whisperer for Dead By Daylight! A Fog Whisperer is a person who engages the DBD community by creating compelling and absorbing content to a high standard. Who are the 50 Fog Whisperers that may be putting on tournaments of their own? Here’s the list of the 50 Fog Whisperers with links to their channels in this forums post:

https://forum.deadbydaylight.com/en/discussion/49385/fog-whisperers-program-launch
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49 thoughts on “Dead By Daylight Clown Reworked Gameplay! – DBD Reworked Maps & Clown Gameplay! + Clown Chase Music!”

  1. All I got to say is they should aleast keep the generator count above the killers power or survivors items icon because really who looks at the very top of there screen.

    Reply
  2. Was thinking if dbd supports mods? Iwanted to see someone make a mod where killers get the 3rd person and survivors gets the first person view
    How epic will that be
    Must be really fun to play that with friends and mess around

    Reply
  3. Yup there's nothing enticing about the yellow gas if you have the speed boost and survivors have it too, then there's no speed boost.
    Either increase the speed boost or the duration because again it's not enticing enough for either sides
    Or maybe give clown a little extra than the survivors for eg: give survivors 10% but clown 12% idk but it should do something more right not it's meh
    Our clown became more like an alchemist now
    Which is fine I guess but as a circus ch. it's interesting to see him swap tonics around

    Reply
  4. I'll keep it simple:
    1) I hate the new UI; we should be able to keep it the same or move the different elements around where we want them.
    2) the new map reworks LOOK nice but clearly have less obstacles to hide behind, which means I guess the Blendettes need to learn to loop or stay in their corners.
    3) hopefully the cleansing of a totem DOES blackout your hex perk if it was cleansed in the live version as it is currently (and your experience was just a bug?)
    4) new clown gas – use it one of two ways: either throw and hit the survivor so the yellow gas appears by the time you get to that spot, or use it to cross the map really quick for coverage (i.e. to use pop on a gen almost done on opposite side).

    Reply
  5. Elodie in the first match knows how to have fun & so does the clown in the second match. I love when the killers and survivors play around a bit and aren’t too serious.

    Reply
  6. I don’t like the placement of the new survivor icons they are to hard to see and it’s hard to know when there injured and I think the killers should know what state the survivor is in or will enter when on/off hook so u know to hook them or not not just the survivors

    Reply
  7. As a Clown main I can tell yall that this change did nothing to improve him (except for the reduced reload times). His problem was lack of map control, not chases, and using the bottles to help you get across the map faster will only hurt you as the number of bottles you have is shared between the tonic and antidote, meaning you would use your power when not in a chase causing you to not have a power or less uses of it when starting one. If it wasn't shared (meaning if there were 4 antidote bottles and 4 tonic bottles), it would help a little bit, but an extra 10% movement speed for only about 5 seconds isn't going to do much.

    Reply

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